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@mu-hun
Last active November 20, 2025 14:15
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Web Frontend Programmer, Mu-Hun Kim

Senior Computer Engineering student graduating in Feb 2026, with three years of hands-on frontend engineering experience across multiple startups.

Work Experience

Web Frontend Engineer, Penxle Company (Oct 2023~Apr 2024)

I joined as a contract frontend engineer three months before the launch of the web novel platform Glyph.
The company operated under an open-business model where all service code was publicly available as open source.
*The service was discontinued in March 2025 due to financial constraints.

Tools and Systems

  • Primary tools: Vite, TypeScript, SvelteKit, PandaCSS, GraphQL
  • Shared backend data models using GraphQL schemas
  • WYSIWYG Document Editor Implementation using "Tiptap" Editor Development Kit

Key Responsibilities

  • Launch Preparation (Oct 2023~Dec 2023)

    • Implemented core features of the WYSIWYG editor in collaboration with the CTO (PRs: #353, #357, #552, #363)
    • Contributed actively to product planning, UX discussions, and overall frontend architecture.
  • UI Renewal Project (Feb 2024)

    • Improved key input UI interactions and refined accessibility behaviors (Example: PR#1296)
  • Rebranding Project (Mar 2024~Apr 2024)

    • Rebranding from “Penxle” to “Glyph” due to low search discoverability.
    • Led logo, header/footer, and WYSIWYG editor UI updates.
    • Contributed part-time while returning to university.
      PRs: #1613, #1621, #1625

Software Engineer, Uniquegood Company (Aug 20 2021~Jul 31 2023)

At the "Realworld" platform — a gamified, AR-based mobile game platform — I was responsible for the internal authoring tools and platform-side web services.

Key Responsibilities

  • Built and maintained the company’s CMS web service, mobile webviews, and in-game interactive web screens.
  • Delivered regular updates based on internal creator feedback.
  • Built plugin extensions for the in-game WYSIWYG editor.
  • Fully rebuilt the legacy authoring environment into Realworld Studio, using a modern React-based architecture.

Engineering Intern, Planetarium (Jul 27 2020~Sep 4 2020)

Participated in an engineering internship at Planetarium, an open-business startup developing decentralized online game "Nine Chronicles".

Technical Skills & Experience

Public Talks & Publications

As an official speaker at FEConf 2025, I introduced core concepts of web accessibility and practical methods for implementing accessible interfaces. Condensing broad accessibility guidelines into actionable, developer-friendly insights was a key challenge.

Introduced how I improved the user experience of Jeju University's academic services using lightweight userscripts.

Additional talks and presentations are archived on my Speaker Deck profile

Education

B.S. in Computer Engineering, Jeju National University (Mar 2018~Feb 2026 (expected))

Relevant coursework: Data Structures, Algorithms, Databases, Software Engineering, Programming Languages, etc.

I maintain detailed lecture notes in a GitHub repository

  • Took a long-term leave from university due to full-time employment.
  • Fewer than 5 credits remaining as of the Fall 2025 semester, allowing flexible adjustments upon employment.

Contact & External Links

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