Senior Computer Engineering student graduating in Feb 2026, with three years of hands-on frontend engineering experience across multiple startups.
Web Frontend Engineer, Penxle Company (Oct 2023~Apr 2024)
I joined as a contract frontend engineer three months before the launch of
the web novel platform Glyph.
The company operated under an open-business model where all service code was
publicly available as open source.
*The service was discontinued in March 2025 due to financial
constraints.
- Primary tools: Vite, TypeScript, SvelteKit, PandaCSS, GraphQL
- Shared backend data models using GraphQL schemas
- WYSIWYG Document Editor Implementation using "Tiptap" Editor Development Kit
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Launch Preparation (Oct 2023~Dec 2023)
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UI Renewal Project (Feb 2024)
- Improved key input UI interactions and refined accessibility behaviors (Example: PR#1296)
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Rebranding Project (Mar 2024~Apr 2024)
Software Engineer, Uniquegood Company (Aug 20 2021~Jul 31 2023)
At the "Realworld" platform — a gamified, AR-based mobile game platform — I was responsible for the internal authoring tools and platform-side web services.
- Built and maintained the company’s CMS web service, mobile webviews, and in-game interactive web screens.
- Delivered regular updates based on internal creator feedback.
- Built plugin extensions for the in-game WYSIWYG editor.
- Fully rebuilt the legacy authoring environment into Realworld Studio, using a modern React-based architecture.
Engineering Intern, Planetarium (Jul 27 2020~Sep 4 2020)
Participated in an engineering internship at Planetarium, an open-business startup developing decentralized online game "Nine Chronicles".
- Proposed and implemented end-to-end test automation pipelines for the blockchain game launcher.
- Authored an engineering article introducing blockchain-based game
development:
Decentralization Intersects with Online Game - After finishing the internship, continued contributing to the open-source launcher
As an official speaker at FEConf 2025, I introduced core concepts of web accessibility and practical methods for implementing accessible interfaces. Condensing broad accessibility guidelines into actionable, developer-friendly insights was a key challenge.
Introduced how I improved the user experience of Jeju University's academic services using lightweight userscripts.
Additional talks and presentations are archived on my Speaker Deck profile
Relevant coursework: Data Structures, Algorithms, Databases, Software Engineering, Programming Languages, etc.
I maintain detailed lecture notes in a GitHub repository
- Took a long-term leave from university due to full-time employment.
- Fewer than 5 credits remaining as of the Fall 2025 semester, allowing flexible adjustments upon employment.
- E-mail: iam@muhun.kim
- Profile: https://muhun.kim