Solutions for Ancient Greek Geometry (https://sciencevsmagic.net/geo)
Most solutions taken from the about thread. See the comments below for more additions since my last check-in.
- Triangle, 5 moves
- Triangle, In-Origin, 6 moves
- Hexagon, In-Origin, 9 moves
- Square, In-Origin, 8 moves ; an elegant alternate 8-move solution
- Octagon, 13 moves by underwatercolor
- Octagon, In-Origin, 14 moves; Alternative by @mrflip; another Alternative by @mrflip
- Dodecagon, In-Origin, 17 moves alt
- Pentagon, In-Origin, 11 moves by John Chrysostom. Two non-in-origin solutions: by Thomas, alternative
- Alternative, 16 moves based on this construction
- 10-Gon, In-Origin, 17 moves (16 reported possible)
- In-origin 15-gon: 22 moves by @mrflip
- In-Origin 16-gon: 24 moves by John Chrysostom (23 moves reported possible)
- 17-Gon, 45 moves by @mrflip, improving version from @Eddy119 citing H. W. Richmond — 40 moves reported possible! In-Origin, 49 moves by @Eddy119, tweaked by @mrflip
- In-origin 20-gon: 28 moves by @mrflip
- In-origin 24-gon: 30 moves by @mrflip
- In-origin 30-gon: 37 moves reported possible
- In-origin 32-gon: 40 moves reported possible
- 34-gon, 61 moves by @mrflip: 57 moves reported possible. In-origin 34-gon in 65 by @mrflip
- In-origin 40-gon: 51 moves by @mrflip, 49 moves reported possible
- In-origin 48-gon: 56 moves by @mrflip
- Circles 2, 5 moves
- Circles 2, In-Origin, 7 moves
- Circle 3, 9 moves
- Circle 3, In-Origin, 10 moves by John Chrysostom
- Circle 4, In-Origin, 12 moves by John Chrysostom
- Circle 5, 22 moves by @pizzystrizzy
- Circle 5, In-Origin, 23 moves from @pizzystrizzy
- Circle 7, 13 moves by Jason
- Circle 7, In-Origin, 14 moves by @bikerusl
- Circle 15, 47 moves by @pizzystrizzy
- Circle 19, 37 moves by @ pizzystrizzy
- Origin circle circumscribed triangle: 6 moves by John Chrysostom
- Origin circle circumscribed square: 10 moves
- Origin circle circumscribed hexagon: 11 moves
Abuse of floating-point math can make the widget approve non-constructible polygons (polygons with edge count 7, 9, 11, 13, 14, 18, 19, 21, 22, 23, 25, 26, 27, 28, 29, 31, 33, 35, ..., which cannot be precisely constructed using straightedge and compass):
- pseudo-2-gon in 11 moves
- pseudo-11-gon in 44 moves by @Eddy119
I don't think so, because the x=-1/2 vertical line doesn't exist in the non-in-origin version. Drawing that line there will cost one move. I've been thinking and trying.
I suggest you think and try if you can reduce the number of moves especially during the initial setup, since the scale doesn't matter at all for non-in-origin, you can just make it any size (halving or finding perpendicular costs 3 moves); or see if you can get rid of the stepping off the starting side circle for the final star trick (prob not possible), or maybe different {17/k} stars happen to be simpler (prob not either?). I still don't fully understand the requirements for the star trick.
Another idea I had was scaling the Carlyle circles' parameters to find twice or half the roots, and/or making themselves twice or half as big, but I think the current ones are already very simple, maybe the simplest.
One concept to simplify is basically seeing if you can reuse existing points/lines/circles, as maybe some things you want is already constructed, or you can use existing ones to do a task. Extending lines don't cost a move.
Feel free to also try to reduce the number of moves for the in-origin version, maybe it's possible...
Maybe at this point even if it's possible, we'll have to basically recalculate the method, but this method might already be the simplest, as the paper title suggests. We might have simplified so much already, you can only simplify so much.