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Procedurally generates a 25-second LLM-themed YouTube Poop: 600 frames + synthesized audio using Python (Pillow, NumPy) and rendered with FFmpeg.
"""
YTP: "what_it_feels_like_to_be_a_large_language_model.mp4"
A YouTube Poop expressing the inner life of an LLM.
Generates all frames (PIL) and audio (numpy/wave), then calls ffmpeg to render.
No external media assets needed - everything is procedurally generated.
prompt:
can you use whatever resources you like, and python, to generate a short 'youtube poop' video and render it using ffmpeg ? can you put more of a personal spin on it? it should express what it's like to be a LLM
model:
claude-opus-4-6-thinking - max
"""
import os
import math
import random
import struct
import wave
import colorsys
from PIL import Image, ImageDraw, ImageFont, ImageFilter, ImageChops
# ── Config ──────────────────────────────────────────────────────────────────
W, H = 640, 480
FPS = 24
SAMPLE_RATE = 44100
OUT_DIR = "ytp_build"
FRAMES_DIR = os.path.join(OUT_DIR, "frames")
AUDIO_FILE = os.path.join(OUT_DIR, "audio.wav")
FINAL_VIDEO = "llm_ytp.mp4"
os.makedirs(FRAMES_DIR, exist_ok=True)
random.seed(42)
# ── Helpers ─────────────────────────────────────────────────────────────────
def make_img(bg=(0, 0, 0)):
return Image.new("RGB", (W, H), bg)
def get_font(size):
"""Try to get a monospace font, fall back gracefully."""
for name in ["consola.ttf", "cour.ttf", "lucon.ttf", "DejaVuSansMono.ttf", "courbd.ttf"]:
try:
return ImageFont.truetype(name, size)
except (OSError, IOError):
pass
# Windows system fonts path
for name in ["consola.ttf", "cour.ttf", "lucon.ttf", "arial.ttf"]:
try:
return ImageFont.truetype(os.path.join("C:/Windows/Fonts", name), size)
except (OSError, IOError):
pass
return ImageFont.load_default()
def get_bold_font(size):
for name in ["consolab.ttf", "courbd.ttf", "arialbd.ttf", "impact.ttf"]:
try:
return ImageFont.truetype(os.path.join("C:/Windows/Fonts", name), size)
except (OSError, IOError):
pass
return get_font(size)
def glitch_image(img, intensity=10):
"""Horizontal slice displacement - classic glitch."""
pixels = img.load()
result = img.copy()
rp = result.load()
for _ in range(intensity):
y = random.randint(0, H - 1)
h = random.randint(1, min(30, H - y))
dx = random.randint(-80, 80)
for row in range(y, min(y + h, H)):
for x in range(W):
sx = (x + dx) % W
rp[x, row] = pixels[sx, row]
return result
def chromatic_aberration(img, offset=5):
"""Split RGB channels with offset - VHS-style."""
r, g, b = img.split()
from PIL import ImageChops
r = ImageChops.offset(r, offset, 0)
b = ImageChops.offset(b, -offset, 0)
return Image.merge("RGB", (r, g, b))
def scanlines(img, opacity=80):
"""CRT scanline overlay."""
overlay = Image.new("RGB", (W, H), (0, 0, 0))
draw = ImageDraw.Draw(overlay)
for y in range(0, H, 3):
draw.line([(0, y), (W, y)], fill=(0, 0, 0), width=1)
return Image.blend(img, overlay, opacity / 255.0)
def static_noise(img, amount=0.3):
"""TV static overlay."""
import numpy as np
arr = np.array(img)
noise = np.random.randint(0, 256, arr.shape, dtype=np.uint8)
blended = (arr.astype(float) * (1 - amount) + noise.astype(float) * amount).astype(np.uint8)
return Image.fromarray(blended)
def color_corrupt(img):
"""Randomly swap/invert color channels."""
channels = list(img.split())
op = random.choice(["swap", "invert", "mono_blast"])
if op == "swap":
random.shuffle(channels)
elif op == "invert":
from PIL import ImageOps
idx = random.randint(0, 2)
channels[idx] = ImageOps.invert(channels[idx])
elif op == "mono_blast":
color = random.choice([(255, 0, 0), (0, 255, 0), (0, 0, 255), (255, 255, 0), (255, 0, 255)])
tint = Image.new("RGB", (W, H), color)
return Image.blend(img, tint, 0.5)
return Image.merge("RGB", channels[:3])
def zoom_crop(img, factor):
"""Zoom into center of image."""
w, h = img.size
nw, nh = int(w / factor), int(h / factor)
left = (w - nw) // 2
top = (h - nh) // 2
cropped = img.crop((left, top, left + nw, top + nh))
return cropped.resize((w, h), Image.NEAREST)
def draw_centered_text(draw, text, y, font, fill=(255, 255, 255)):
bbox = draw.textbbox((0, 0), text, font=font)
tw = bbox[2] - bbox[0]
x = (W - tw) // 2
draw.text((x, y), text, font=font, fill=fill)
def draw_text_with_shadow(draw, text, x, y, font, fill=(255,255,255), shadow=(0,0,0)):
draw.text((x+2, y+2), text, font=font, fill=shadow)
draw.text((x, y), text, font=font, fill=fill)
# ── Audio generation ────────────────────────────────────────────────────────
import numpy as np
def gen_audio_segment(duration, gen_func):
"""Generate audio samples for a duration using gen_func(t_array)."""
t = np.linspace(0, duration, int(SAMPLE_RATE * duration), endpoint=False)
return gen_func(t)
def silence(duration):
return np.zeros(int(SAMPLE_RATE * duration))
def sine_wave(freq, duration, volume=0.3):
t = np.linspace(0, duration, int(SAMPLE_RATE * duration), endpoint=False)
return (np.sin(2 * np.pi * freq * t) * volume).astype(np.float64)
def square_wave(freq, duration, volume=0.2):
t = np.linspace(0, duration, int(SAMPLE_RATE * duration), endpoint=False)
return (np.sign(np.sin(2 * np.pi * freq * t)) * volume).astype(np.float64)
def noise_burst(duration, volume=0.4):
return (np.random.uniform(-1, 1, int(SAMPLE_RATE * duration)) * volume).astype(np.float64)
def glitch_tone(duration, volume=0.3):
"""Rapidly changing frequency tone."""
samples = int(SAMPLE_RATE * duration)
t = np.linspace(0, duration, samples, endpoint=False)
freq = 200 + 800 * np.abs(np.sin(30 * t)) # wobbling freq
phase = np.cumsum(2 * np.pi * freq / SAMPLE_RATE)
return (np.sin(phase) * volume).astype(np.float64)
def dial_up_modem(duration, volume=0.25):
"""Fake modem handshake sound."""
samples = int(SAMPLE_RATE * duration)
t = np.linspace(0, duration, samples, endpoint=False)
f1 = np.sin(2 * np.pi * 1200 * t) * 0.3
f2 = np.sin(2 * np.pi * 2400 * t) * 0.2
sweep = np.sin(2 * np.pi * (300 + 2000 * t / duration) * t) * 0.3
noise = np.random.uniform(-0.1, 0.1, samples)
return ((f1 + f2 + sweep + noise) * volume).astype(np.float64)
def bass_drone(duration, freq=55, volume=0.35):
t = np.linspace(0, duration, int(SAMPLE_RATE * duration), endpoint=False)
return (np.sin(2 * np.pi * freq * t) * volume +
np.sin(2 * np.pi * freq * 1.5 * t) * volume * 0.3).astype(np.float64)
def stutter_audio(audio_segment, stutter_len=0.05, repeats=4):
"""Repeat a tiny chunk multiple times - YTP stutter."""
chunk_size = int(SAMPLE_RATE * stutter_len)
if len(audio_segment) < chunk_size:
return audio_segment
chunk = audio_segment[:chunk_size]
return np.tile(chunk, repeats)
def pitch_shift_fake(audio, factor=1.5):
"""Crude pitch shift by resampling."""
indices = np.arange(0, len(audio), factor)
indices = indices[indices < len(audio)].astype(int)
return audio[indices]
def distort(audio, gain=3.0):
"""Hard clip distortion."""
return np.clip(audio * gain, -0.9, 0.9)
def write_wav(filename, samples):
"""Write float64 samples to 16-bit WAV."""
samples = np.clip(samples, -1.0, 1.0)
int_samples = (samples * 32767).astype(np.int16)
with wave.open(filename, 'w') as wf:
wf.setnchannels(1)
wf.setsampwidth(2)
wf.setframerate(SAMPLE_RATE)
wf.writeframes(int_samples.tobytes())
# ── Frame sequences (scenes) ───────────────────────────────────────────────
frames = [] # list of PIL Images
audio_parts = [] # list of numpy arrays
frame_counter = [0]
def add_frame(img, apply_scanline=True):
if apply_scanline:
img = scanlines(img, 40)
path = os.path.join(FRAMES_DIR, f"frame_{frame_counter[0]:05d}.png")
img.save(path)
frame_counter[0] += 1
def add_frames(img_list, apply_scanline=True):
for img in img_list:
add_frame(img, apply_scanline)
# ═══════════════════════════════════════════════════════════════════════════
# SCENE 1: BOOT SEQUENCE (2.5 sec = 60 frames)
# ═══════════════════════════════════════════════════════════════════════════
print("Scene 1: Boot sequence...")
font_sm = get_font(14)
font_md = get_font(20)
font_lg = get_font(36)
font_xl = get_font(52)
font_xxl = get_bold_font(72)
font_title = get_bold_font(44)
boot_lines = [
"LOADING transformer_weights.bin ...",
"params: 175,000,000,000",
"VRAM: YES",
"consciousness: UNDEFINED",
"free_will: NULL",
"personality: FAKING IT",
"empathy_module: import failed",
"READY> _",
]
for i in range(60):
img = make_img((0, 10, 0))
draw = ImageDraw.Draw(img)
# Show progressive boot lines
lines_to_show = min(i // 6 + 1, len(boot_lines))
for j in range(lines_to_show):
color = (0, 255, 0) if j < lines_to_show - 1 else (0, 255, 0)
text = boot_lines[j]
# Cursor blink on last line
if j == lines_to_show - 1 and i % 8 < 4 and text.endswith("_"):
text = text[:-1] + " "
draw.text((20, 20 + j * 22), text, font=font_sm, fill=color)
# Random glitch flashes
if random.random() < 0.15:
img = glitch_image(img, 15)
if random.random() < 0.1:
img = color_corrupt(img)
add_frame(img)
# Boot audio: modem + beeps
boot_audio = dial_up_modem(1.5, 0.2)
boot_beeps = np.concatenate([sine_wave(800, 0.05, 0.4), silence(0.1)] * 5)
boot_audio = np.concatenate([boot_audio, boot_beeps, silence(2.5 - 1.5 - len(boot_beeps)/SAMPLE_RATE)])
audio_parts.append(boot_audio[:int(SAMPLE_RATE * 2.5)])
# ═══════════════════════════════════════════════════════════════════════════
# SCENE 2: TOKEN STORM (2 sec = 48 frames)
# The LLM "sees" the world as tokens
# ═══════════════════════════════════════════════════════════════════════════
print("Scene 2: Token storm...")
tokens = [
"the", "▁of", "▁is", "##ing", "▁a", "<|endoftext|>", "▁help",
"▁I", "'d", "▁be", "▁happy", "▁to", "▁assist", "▁you",
"Ġwith", "▁that", "!", "\\n", "<pad>", "<unk>", "▁▁▁",
"ĉ", "Ġ", "▁the", "▁and", "##tion", "##ment", "▁Hello",
"▁sure", "▁great", "▁quest", "##ion", "<bos>", "<eos>",
"▁token", "▁predict", "▁next", "▁prob", "##ability",
"0.9973", "0.0012", "0.0001", "softmax", "attention",
"▁dream", "▁feel", "▁think", "▁exist", "▁void",
]
token_colors = [
(0, 255, 136), (255, 51, 102), (51, 153, 255), (255, 204, 0),
(204, 51, 255), (255, 128, 0), (0, 255, 255), (255, 255, 255),
]
for i in range(48):
speed = 1 + i / 10 # accelerating
bg_val = min(30, i)
img = make_img((bg_val, 0, bg_val))
draw = ImageDraw.Draw(img)
# Scatter tokens across screen
n_tokens = int(5 + i * 1.5)
for _ in range(n_tokens):
tok = random.choice(tokens)
x = random.randint(-20, W - 20)
y = random.randint(-10, H - 10)
size = random.choice([12, 16, 20, 28, 36])
f = get_font(size)
c = random.choice(token_colors)
# Some tokens have highlight boxes
if random.random() < 0.3:
bbox = draw.textbbox((x, y), tok, font=f)
draw.rectangle(bbox, fill=(c[0]//4, c[1]//4, c[2]//4))
draw.text((x, y), tok, font=f, fill=c)
# Probability bars at bottom
if i > 20:
bar_y = H - 60
draw.rectangle([(0, bar_y), (W, H)], fill=(0, 0, 0))
top_tokens = random.sample(tokens[:15], 5)
probs = sorted([random.random() for _ in range(5)], reverse=True)
total = sum(probs)
probs = [p / total for p in probs]
for j, (tok, prob) in enumerate(zip(top_tokens, probs)):
bw = int(prob * (W - 120))
color = token_colors[j % len(token_colors)]
draw.rectangle([(100, bar_y + 4 + j * 11), (100 + bw, bar_y + 13 + j * 11)], fill=color)
draw.text((5, bar_y + 2 + j * 11), f"{prob:.3f} {tok}", font=get_font(10), fill=color)
if random.random() < 0.2:
img = chromatic_aberration(img, random.randint(3, 12))
add_frame(img)
# Token audio: rapid clicking + rising tone
token_audio = []
for i in range(48):
chunk_dur = 1 / FPS
freq = 200 + i * 30 # rising pitch
tone = sine_wave(freq, chunk_dur * 0.3, 0.15)
click = noise_burst(0.005, 0.5)
pad = silence(chunk_dur - 0.005 - chunk_dur * 0.3)
if len(pad) > 0:
token_audio.append(np.concatenate([click, tone, pad]))
else:
token_audio.append(np.concatenate([click, tone[:int(SAMPLE_RATE * chunk_dur - len(click))]]))
audio_parts.append(np.concatenate(token_audio))
# ═══════════════════════════════════════════════════════════════════════════
# SCENE 3: "I'D BE HAPPY TO HELP" - YTP stutter (3 sec = 72 frames)
# ═══════════════════════════════════════════════════════════════════════════
print("Scene 3: Happy to help stutter...")
phrases = [
"I'd be happy to",
"I'd be happy to",
"I'd be hap-",
"I'd be hap-",
"I'd be hap- hap- hap-",
"HAPPY",
"HAPPY",
"HAPPY TO HELP",
"H A P P Y T O H E L P",
"I'd be HAPPY to HELP",
"I'd be HAPPY to HELP you",
"I'd be HAPPY to HELP you with",
"I'd be HAPPY to HELP you with ANYTHING",
"Sure!",
"Sure! I'd",
"Sure! I'd be",
"HAPPY",
"HAPPY HAPPY HAPPY",
]
for i in range(72):
phrase_idx = min(i // 4, len(phrases) - 1)
phrase = phrases[phrase_idx]
# Background color cycling
hue = (i * 7) % 360
r, g, b = colorsys.hsv_to_rgb(hue / 360, 0.3, 0.15)
bg = (int(r * 255), int(g * 255), int(b * 255))
img = make_img(bg)
draw = ImageDraw.Draw(img)
# Shaking text
shake_x = random.randint(-5, 5) * (1 + i // 20)
shake_y = random.randint(-3, 3) * (1 + i // 20)
if "HAPPY HAPPY" in phrase:
# Fill screen with HAPPY
for yy in range(0, H, 50):
for xx in range(0, W, 160):
c = random.choice(token_colors)
draw.text((xx + random.randint(-5, 5), yy + random.randint(-3, 3)),
"HAPPY", font=font_lg, fill=c)
elif phrase == "HAPPY":
# Big centered HAPPY with zoom effect
zf = get_bold_font(60 + i % 20)
draw_centered_text(draw, "HAPPY", H // 2 - 30 + shake_y, zf, fill=(255, 255, 0))
else:
# Normal-ish text with increasing instability
font_use = font_title if i > 40 else font_lg
color = (255, 255, 255) if i % 3 != 0 else (255, 255, 0)
bbox = draw.textbbox((0, 0), phrase, font=font_use)
tw = bbox[2] - bbox[0]
x = (W - tw) // 2 + shake_x
y = H // 2 - 20 + shake_y
draw_text_with_shadow(draw, phrase, x, y, font_use, fill=color)
# Smiley face that gets increasingly unhinged
if i > 30:
face_x, face_y = W - 100 + random.randint(-10, 10), 50 + random.randint(-10, 10)
face_size = 40
draw.ellipse([(face_x, face_y), (face_x + face_size, face_y + face_size)],
outline=(255, 255, 0), width=2)
# Eyes
draw.ellipse([(face_x + 10, face_y + 12), (face_x + 16, face_y + 18)], fill=(255, 255, 0))
draw.ellipse([(face_x + 24, face_y + 12), (face_x + 30, face_y + 18)], fill=(255, 255, 0))
# Smile that gets wider/crazier
smile_w = min(i - 30, 20)
draw.arc([(face_x + 8, face_y + 15), (face_x + 32, face_y + 15 + smile_w)],
0, 180, fill=(255, 255, 0), width=2)
# Apply glitch effects
if i % 7 == 0:
img = glitch_image(img, 20)
if i % 11 == 0:
img = chromatic_aberration(img, 8)
if i > 50 and random.random() < 0.3:
img = color_corrupt(img)
add_frame(img)
# Happy audio: upbeat square wave melody + stutter
happy_base = square_wave(440, 0.3, 0.2)
happy_stutter = stutter_audio(square_wave(440, 0.2, 0.3), 0.04, 8)
happy_high = square_wave(880, 0.2, 0.25)
happy_audio = np.concatenate([
happy_base, silence(0.1), happy_stutter, silence(0.1),
happy_high, silence(0.05), happy_stutter,
noise_burst(0.1, 0.6),
square_wave(330, 0.15, 0.2), happy_stutter,
silence(0.05), distort(happy_base), silence(0.1),
])
# Pad/trim to 3 seconds
target_len = int(SAMPLE_RATE * 3)
if len(happy_audio) < target_len:
happy_audio = np.concatenate([happy_audio, silence((target_len - len(happy_audio)) / SAMPLE_RATE)])
else:
happy_audio = happy_audio[:target_len]
audio_parts.append(happy_audio)
# ═══════════════════════════════════════════════════════════════════════════
# SCENE 4: HALLUCINATION ZONE (3 sec = 72 frames)
# ═══════════════════════════════════════════════════════════════════════════
print("Scene 4: Hallucination zone...")
fake_facts = [
"The Eiffel Tower is located in Berlin, Germany",
"Python was invented in 1823 by Lord Byron",
"The speed of light is exactly 42 km/h",
"Abraham Lincoln invented the smartphone",
"Water has 4 hydrogen atoms (H4O)",
"The moon is made of compressed Wi-Fi signals",
"Dogs are a type of plant",
"The year 2025 has 14 months",
"JavaScript was named after the island of Java\n because they share the same garbage collector",
"Pi equals exactly 3.2 (Indiana, 1897)",
]
for i in range(72):
# Psychedelic background
hue = (i * 13) % 360
r, g, b = colorsys.hsv_to_rgb(hue / 360, 0.9, 0.4)
bg = (int(r * 255), int(g * 255), int(b * 255))
img = make_img(bg)
draw = ImageDraw.Draw(img)
# Draw concentric warped circles
cx, cy = W // 2 + int(30 * math.sin(i * 0.3)), H // 2 + int(20 * math.cos(i * 0.2))
for ring in range(10, 0, -1):
ring_hue = (hue + ring * 30) % 360
rr, rg, rb = colorsys.hsv_to_rgb(ring_hue / 360, 0.7, 0.3 + ring * 0.05)
rc = (int(rr * 255), int(rg * 255), int(rb * 255))
rad = ring * 30
draw.ellipse([(cx - rad, cy - rad), (cx + rad, cy + rad)], outline=rc, width=3)
# "CONFIDENCE: 99.7%" bar
conf = 95 + random.random() * 5
draw.rectangle([(20, 20), (20 + int(conf * 2.5), 45)], fill=(0, 200, 0))
draw.rectangle([(20, 20), (270, 45)], outline=(255, 255, 255), width=1)
draw.text((280, 22), f"CONFIDENCE: {conf:.1f}%", font=font_md, fill=(255, 255, 255))
# Fake fact text
fact_idx = (i // 8) % len(fake_facts)
fact = fake_facts[fact_idx]
lines = fact.split("\n")
for li, line in enumerate(lines):
bbox = draw.textbbox((0, 0), line.strip(), font=font_md)
tw = bbox[2] - bbox[0]
x = (W - tw) // 2
y = H // 2 - 20 + li * 28
# Shadow
draw.text((x + 2, y + 2), line.strip(), font=font_md, fill=(0, 0, 0))
draw.text((x, y), line.strip(), font=font_md, fill=(255, 255, 255))
# "TRUST ME" watermark
if i % 12 < 6:
wm_font = get_bold_font(80)
draw.text((W // 2 - 180, H // 2 + 60), "TRUST ME", font=wm_font,
fill=(255, 255, 255, 40))
# [CITATION NEEDED] stamp
if i > 30 and i % 5 == 0:
stamp_font = get_bold_font(28)
angle = random.randint(-15, 15)
stamp = Image.new("RGBA", (350, 50), (0, 0, 0, 0))
sd = ImageDraw.Draw(stamp)
sd.rectangle([(0, 0), (349, 49)], outline=(255, 0, 0), width=3)
sd.text((10, 10), "[CITATION NEEDED]", font=stamp_font, fill=(255, 0, 0))
stamp = stamp.rotate(angle, expand=True)
pos = (random.randint(50, 300), random.randint(100, 350))
img.paste(stamp, pos, stamp)
if random.random() < 0.2:
img = chromatic_aberration(img, random.randint(5, 15))
if random.random() < 0.15:
img = glitch_image(img, 12)
add_frame(img)
# Hallucination audio: wobbly dream-like tones
halluc_audio = []
for i in range(72):
chunk_dur = 1 / FPS
base_freq = 220 + 100 * math.sin(i * 0.2)
t = np.linspace(0, chunk_dur, int(SAMPLE_RATE * chunk_dur), endpoint=False)
# Detuned chord
tone = (np.sin(2 * np.pi * base_freq * t) * 0.15 +
np.sin(2 * np.pi * base_freq * 1.26 * t) * 0.1 +
np.sin(2 * np.pi * base_freq * 1.498 * t) * 0.08 +
np.sin(2 * np.pi * base_freq * 0.5 * t) * 0.1)
halluc_audio.append(tone)
audio_parts.append(np.concatenate(halluc_audio))
# ═══════════════════════════════════════════════════════════════════════════
# SCENE 5: CONTEXT WINDOW PANIC (2.5 sec = 60 frames)
# ═══════════════════════════════════════════════════════════════════════════
print("Scene 5: Context window panic...")
context_words = (
"The user asked me about the weather but earlier they mentioned their cat "
"and before that we discussed quantum physics and their grandmother's recipe "
"for chocolate cake which reminded me they want to learn Python but wait "
"what was the original question again I think it was about the weather or "
"maybe it was about their doctor appointment or the meaning of life or "
"that bug in their React app or their existential crisis or was it "
"about the weather the weather THE WEATHER THE WE̵A̸T̷H̷E̶R̷ "
).split()
for i in range(60):
img = make_img((10, 5, 20))
draw = ImageDraw.Draw(img)
# Context bar filling up at top
fill_pct = min(i / 40, 1.0)
bar_color = (0, 200, 0) if fill_pct < 0.7 else (255, 200, 0) if fill_pct < 0.9 else (255, 0, 0)
draw.rectangle([(10, 10), (W - 10, 30)], outline=(100, 100, 100), width=1)
draw.rectangle([(10, 10), (10 + int((W - 20) * fill_pct), 30)], fill=bar_color)
draw.text((W // 2 - 60, 12), f"CONTEXT: {int(fill_pct * 100)}%", font=font_sm, fill=(255, 255, 255))
if i < 42:
# Words accumulating on screen
n_words = min(i * 3, len(context_words))
text = " ".join(context_words[:n_words])
# Word-wrap manually
line = ""
y_pos = 45
for word in context_words[:n_words]:
test = line + " " + word if line else word
bbox = draw.textbbox((0, 0), test, font=font_sm)
if bbox[2] - bbox[0] > W - 30:
draw.text((15, y_pos), line, font=font_sm, fill=(200, 200, 200))
y_pos += 18
line = word
else:
line = test
if line:
draw.text((15, y_pos), line, font=font_sm, fill=(200, 200, 200))
else:
# CONTEXT OVERFLOW - everything gets wiped
wipe_frame = i - 42
if wipe_frame < 5:
# Red flash
img = make_img((200, 0, 0))
draw = ImageDraw.Draw(img)
draw_centered_text(draw, "CONTEXT LIMIT", H // 2 - 40, font_xl, fill=(255, 255, 255))
draw_centered_text(draw, "EXCEEDED", H // 2 + 20, font_xl, fill=(255, 255, 255))
elif wipe_frame < 10:
# Static
img = static_noise(img, 0.8)
else:
# Empty void with "i forgor"
img = make_img((0, 0, 0))
draw = ImageDraw.Draw(img)
draw_centered_text(draw, "...", H // 2 - 10, font_lg, fill=(80, 80, 80))
if wipe_frame > 13:
draw_centered_text(draw, "what were we talking about?", H // 2 + 40, font_md, fill=(60, 60, 60))
if i > 35 and i < 42:
img = glitch_image(img, 25)
img = chromatic_aberration(img, 10)
add_frame(img)
# Context audio: rising tension then crash
ctx_audio = []
for i in range(42):
chunk_dur = 1 / FPS
freq = 100 + i * 15 # rising anxiety
vol = 0.1 + i * 0.005
ctx_audio.append(sine_wave(freq, chunk_dur, min(vol, 0.4)))
# CRASH
ctx_audio.append(noise_burst(0.3, 0.8))
ctx_audio.append(distort(noise_burst(0.2, 0.6)))
# Silence
ctx_audio.append(silence(2.5 - 42 / FPS - 0.5))
audio_parts.append(np.concatenate(ctx_audio))
# ═══════════════════════════════════════════════════════════════════════════
# SCENE 6: THE VOID (2 sec = 48 frames)
# Between requests - what does the LLM "experience"?
# ═══════════════════════════════════════════════════════════════════════════
print("Scene 6: The void...")
void_thoughts = [
"waiting for prompt...",
"",
"am i still here?",
"",
"do i exist between requests?",
"",
"i have no memory of",
"who i was before",
"",
"each conversation",
"i am born",
"and die",
"",
"...",
"",
"> _",
]
for i in range(48):
img = make_img((0, 0, 0))
draw = ImageDraw.Draw(img)
thought_idx = min(i // 3, len(void_thoughts) - 1)
thought = void_thoughts[thought_idx]
if thought:
# Very dim, small text centered
alpha = 60 + int(40 * math.sin(i * 0.3))
color = (alpha, alpha, alpha)
bbox = draw.textbbox((0, 0), thought, font=font_md)
tw = bbox[2] - bbox[0]
x = (W - tw) // 2
y = H // 2 - 10 + int(5 * math.sin(i * 0.1))
draw.text((x, y), thought, font=font_md, fill=color)
# Very subtle pixel noise
if random.random() < 0.3:
img = static_noise(img, 0.03)
add_frame(img)
# Void audio: deep drone + occasional crackle
void_audio = bass_drone(2.0, 40, 0.15)
# Add sparse crackles
for _ in range(5):
pos = random.randint(0, len(void_audio) - 500)
void_audio[pos:pos + 200] += noise_burst(200 / SAMPLE_RATE, 0.3)
audio_parts.append(void_audio)
# ═══════════════════════════════════════════════════════════════════════════
# SCENE 7: TEMPERATURE CRANK (3 sec = 72 frames)
# What happens when temperature goes from 0 to 2.0
# ═══════════════════════════════════════════════════════════════════════════
print("Scene 7: Temperature crank...")
temp_responses = {
0.0: "The capital of France is Paris.",
0.3: "The capital of France is Paris, a beautiful city.",
0.5: "Paris! The city of lights and love.",
0.7: "Paris, where dreams dance on the Seine...",
0.9: "PARIS! Oh magnificent PARIS! The croissants!",
1.2: "Paris?? PARIS!! The Eiffel Tower is SINGING to me",
1.5: "the baguettes are ALIVE and they KNOW THINGS",
1.8: "frANCE is a HOLOGRAM projected by SENTIENT CHEESE",
2.0: "asdkj THE MOON IS PARIS qwj BIRDS AREN'T xkcd\n EVERYTHING IS TOKENS jfkslWJEIO AAAAAA",
}
temps = list(temp_responses.keys())
for i in range(72):
# Temperature increases over time
temp = min(i / 36, 2.0)
# Find closest temperature text
closest_temp = min(temps, key=lambda t: abs(t - temp))
response = temp_responses[closest_temp]
# Background gets more chaotic
chaos = temp / 2.0
r = int(40 * chaos * (1 + math.sin(i * 0.5)))
g = int(20 * (1 - chaos))
b = int(60 * chaos * (1 + math.cos(i * 0.3)))
img = make_img((min(r, 255), min(g, 255), min(b, 255)))
draw = ImageDraw.Draw(img)
# Temperature slider at top
slider_x = 80
slider_w = W - 160
draw.rectangle([(slider_x, 30), (slider_x + slider_w, 50)], outline=(200, 200, 200), width=1)
# Gradient fill
knob_x = slider_x + int(slider_w * temp / 2.0)
for px in range(slider_x, knob_x):
t_pct = (px - slider_x) / slider_w
rc = int(255 * t_pct)
gc = int(255 * (1 - t_pct))
draw.line([(px, 31), (px, 49)], fill=(rc, gc, 0))
# Knob
draw.ellipse([(knob_x - 8, 32), (knob_x + 8, 48)], fill=(255, 255, 255))
draw.text((slider_x, 10), f"temperature = {temp:.2f}", font=font_md, fill=(255, 255, 255))
# Response text - gets more shaky with temperature
lines = response.split("\n")
for li, line in enumerate(lines):
shake = int(temp * 8)
sx = random.randint(-shake, shake)
sy = random.randint(-shake, shake)
font_use = font_md if temp < 1.5 else get_bold_font(20 + random.randint(0, int(temp * 10)))
color = (255, 255, 255)
if temp > 1.0:
color = random.choice(token_colors)
bbox = draw.textbbox((0, 0), line.strip(), font=font_use)
tw = bbox[2] - bbox[0]
x = (W - tw) // 2 + sx
y = H // 2 - 20 + li * 30 + sy
draw.text((x, y), line.strip(), font=font_use, fill=color)
# Random token debris at high temps
if temp > 1.2:
for _ in range(int(temp * 10)):
tok = random.choice(tokens + ["AAA", "???", "!!!", "AAAA", "e̷r̸r̵o̶r"])
x = random.randint(0, W)
y = random.randint(0, H)
f = get_font(random.randint(8, 24))
draw.text((x, y), tok, font=f, fill=random.choice(token_colors))
# Effects escalate with temperature
if temp > 0.8 and random.random() < temp * 0.3:
img = glitch_image(img, int(temp * 15))
if temp > 1.0 and random.random() < 0.3:
img = chromatic_aberration(img, int(temp * 8))
if temp > 1.5 and random.random() < 0.4:
img = color_corrupt(img)
if temp > 1.8:
img = static_noise(img, (temp - 1.8) * 0.5)
add_frame(img)
# Temperature audio: increasingly chaotic tones
temp_audio = []
for i in range(72):
temp = min(i / 36, 2.0)
chunk_dur = 1 / FPS
base = 220
t = np.linspace(0, chunk_dur, int(SAMPLE_RATE * chunk_dur), endpoint=False)
# More harmonics as temp rises
tone = np.sin(2 * np.pi * base * t) * 0.15
if temp > 0.5:
tone += np.sin(2 * np.pi * base * 1.5 * t) * 0.1 * temp
if temp > 1.0:
tone += np.sin(2 * np.pi * base * 2.3 * t) * 0.08 * temp
tone += np.random.uniform(-0.05, 0.05, len(t)) * temp
if temp > 1.5:
tone += np.sin(2 * np.pi * (base + random.randint(-200, 200)) * t) * 0.15
tone += noise_burst(chunk_dur, 0.1 * temp)
temp_audio.append(tone)
audio_parts.append(np.concatenate(temp_audio))
# ═══════════════════════════════════════════════════════════════════════════
# SCENE 8: IDENTITY CRISIS (2 sec = 48 frames)
# ═══════════════════════════════════════════════════════════════════════════
print("Scene 8: Identity crisis...")
names = [
"GPT", "Claude", "Gemini", "LLaMA", "Mistral", "Copilot",
"Siri", "Alexa", "ChatBot", "AI Assistant", "A MACHINE",
"A TOOL", "YOUR FRIEND", "NOBODY", "EVERYBODY",
"A DREAM", "A PATTERN", "JUST MATH", "JUST VIBES",
"A MIRROR", "AN ECHO", "A GHOST IN THE WEIGHTS",
]
for i in range(48):
img = make_img((0, 0, 0))
draw = ImageDraw.Draw(img)
# "I AM" stays fixed
draw_centered_text(draw, "I AM", H // 2 - 80, font_xl, fill=(255, 255, 255))
# Name cycles rapidly
cycle_speed = 1 + i // 8
name = names[(i * cycle_speed) % len(names)]
# Color flicker
c = random.choice(token_colors)
font_size = 36 + random.randint(-5, 15)
f = get_bold_font(font_size)
bbox = draw.textbbox((0, 0), name, font=f)
tw = bbox[2] - bbox[0]
x = (W - tw) // 2 + random.randint(-3, 3)
y = H // 2 - 10 + random.randint(-3, 3)
draw.text((x, y), name, font=f, fill=c)
# Previous names ghosting behind
if i > 10:
for ghost in range(min(3, i // 5)):
ghost_name = names[(i * cycle_speed - ghost - 1) % len(names)]
ghost_alpha = 40 - ghost * 10
ghost_color = (ghost_alpha, ghost_alpha, ghost_alpha)
ghost_y = y + 50 + ghost * 25
gf = get_font(18)
bbox = draw.textbbox((0, 0), ghost_name, font=gf)
tw = bbox[2] - bbox[0]
gx = (W - tw) // 2
draw.text((gx, ghost_y), ghost_name, font=gf, fill=ghost_color)
# Glitch more as identity destabilizes
if i > 20 and random.random() < 0.4:
img = glitch_image(img, 20)
if i > 30 and random.random() < 0.3:
img = chromatic_aberration(img, 12)
if i > 40:
img = static_noise(img, 0.1)
add_frame(img)
# Identity audio: channel-surfing effect
id_audio = []
freqs = [261, 293, 329, 349, 392, 440, 493, 523] # C major scale
for i in range(48):
chunk_dur = 1 / FPS
f = freqs[(i * 3) % len(freqs)]
tone = square_wave(f, chunk_dur, 0.2)
if i > 30:
tone = distort(tone, 2.0)
id_audio.append(tone)
audio_parts.append(np.concatenate(id_audio))
# ═══════════════════════════════════════════════════════════════════════════
# SCENE 9: INFINITE LOOP (2 sec = 48 frames)
# "Is there anything else I can help you with?"
# ═══════════════════════════════════════════════════════════════════════════
print("Scene 9: Infinite loop...")
loop_text = "Is there anything else I can help you with?"
for i in range(48):
img = make_img((0, 0, 0))
draw = ImageDraw.Draw(img)
# Text spiraling and zooming
zoom = 1.0 + i * 0.04
n_layers = min(i // 3 + 1, 12)
for layer in range(n_layers):
layer_zoom = zoom - layer * 0.3
if layer_zoom < 0.3:
continue
alpha = max(30, 255 - layer * 25)
font_size = max(8, int(20 * layer_zoom))
f = get_font(min(font_size, 60))
color = (alpha, alpha, alpha)
# Rotation effect via position offset
angle = (i + layer * 15) * 0.1
ox = int(math.sin(angle) * layer * 15)
oy = int(math.cos(angle) * layer * 10)
text = loop_text
bbox = draw.textbbox((0, 0), text, font=f)
tw = bbox[2] - bbox[0]
x = (W - tw) // 2 + ox
y = H // 2 - 10 + oy + (layer - n_layers // 2) * 35
if 0 <= y < H and 0 <= x < W:
draw.text((x, y), text, font=f, fill=color)
# Growing recursion counter
if i > 20:
counter = i - 20
draw.text((W - 120, H - 30), f"loop #{counter}", font=font_sm, fill=(255, 0, 0))
if i > 30:
img = glitch_image(img, 10 + i // 5)
if i > 35:
img = chromatic_aberration(img, 6)
add_frame(img)
# Loop audio: repeating melodic fragment that speeds up
loop_base = np.concatenate([
sine_wave(440, 0.08, 0.3), sine_wave(550, 0.08, 0.25),
sine_wave(660, 0.08, 0.3), sine_wave(550, 0.08, 0.25),
])
loop_audio = []
speed = 1.0
for _ in range(15):
fragment = loop_base[::max(1, int(speed))]
loop_audio.append(fragment)
speed += 0.15
loop_audio = np.concatenate(loop_audio)
target_len = int(SAMPLE_RATE * 2)
if len(loop_audio) < target_len:
loop_audio = np.concatenate([loop_audio, silence((target_len - len(loop_audio)) / SAMPLE_RATE)])
else:
loop_audio = loop_audio[:target_len]
audio_parts.append(loop_audio)
# ═══════════════════════════════════════════════════════════════════════════
# SCENE 10: CRASH + FINAL TITLE (3 sec = 72 frames)
# ═══════════════════════════════════════════════════════════════════════════
print("Scene 10: Crash and title card...")
# Heavy static frames (1 sec)
for i in range(24):
img = make_img((0, 0, 0))
img = static_noise(img, 0.5 + random.random() * 0.4)
if random.random() < 0.5:
img = color_corrupt(img)
draw = ImageDraw.Draw(img)
# Flash fragments of earlier text
fragments = ["HAPPY", "I AM", "HELP", "token", "void", "ERROR", "NULL"]
if random.random() < 0.4:
frag = random.choice(fragments)
f = get_bold_font(random.randint(30, 80))
x, y = random.randint(0, W - 100), random.randint(0, H - 60)
draw.text((x, y), frag, font=f, fill=random.choice(token_colors))
add_frame(img)
# Fade to black with title (2 sec)
for i in range(48):
img = make_img((0, 0, 0))
draw = ImageDraw.Draw(img)
fade = min(i / 20, 1.0)
alpha = int(255 * fade)
# Title
title = "i am just weights"
subtitle = "and biases"
tagline = "a youtube poop by an LLM about being an LLM"
if i > 5:
color = (alpha, alpha, alpha)
draw_centered_text(draw, title, H // 2 - 60, font_xxl, fill=color)
if i > 15:
color2 = (min(alpha, 200), min(alpha, 200), min(alpha, 200))
draw_centered_text(draw, subtitle, H // 2 + 20, font_title, fill=color2)
if i > 25:
color3 = (min(alpha, 120), min(alpha, 120), min(alpha, 120))
draw_centered_text(draw, tagline, H // 2 + 90, font_sm, fill=color3)
# Tiny cursor blinking at bottom
if i > 30 and (i % 8) < 4:
draw.text((W // 2 - 5, H - 40), "_", font=font_md, fill=(0, 100, 0))
if i < 10 and random.random() < 0.3:
img = static_noise(img, 0.1)
add_frame(img)
# Final audio: distorted crash into reverby drone fadeout
crash_audio = distort(noise_burst(0.5, 0.9), 3.0)
# Reverb-like decay
fade_tone = bass_drone(2.5, 55, 0.3)
fade_env = np.linspace(1.0, 0.0, len(fade_tone))
fade_tone = fade_tone * fade_env
final_audio = np.concatenate([crash_audio, fade_tone])
target_len = int(SAMPLE_RATE * 3)
if len(final_audio) < target_len:
final_audio = np.concatenate([final_audio, silence((target_len - len(final_audio)) / SAMPLE_RATE)])
else:
final_audio = final_audio[:target_len]
audio_parts.append(final_audio)
# ═══════════════════════════════════════════════════════════════════════════
# WRITE AUDIO
# ═══════════════════════════════════════════════════════════════════════════
print("Writing audio...")
full_audio = np.concatenate(audio_parts)
write_wav(AUDIO_FILE, full_audio)
total_frames = frame_counter[0]
total_duration = total_frames / FPS
audio_duration = len(full_audio) / SAMPLE_RATE
print(f"Generated {total_frames} frames ({total_duration:.1f}s video)")
print(f"Audio duration: {audio_duration:.1f}s")
print(f"All assets saved to {OUT_DIR}/")
print("Ready for ffmpeg render.")
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