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@martin-mael
martin-mael / flexoki-tailwind-colors.ts
Created October 8, 2023 02:07
Flexoki Tailwind colors
// Tailwind colors for Flexoki theme by Steph Ango. https://stephango.com/flexoki
const colors = {
base: {
black: '#100F0F',
950: '#1C1B1A',
900: '#282726',
850: '#343331',
800: '#403E3C',
700: '#575653',
@MilkyEngineer
MilkyEngineer / Minimal-5.2.uproject
Last active January 12, 2026 13:49
Minimal project descriptor that "Disables Engine Plugins by Default" for Unreal Engine
{
"FileVersion": 3,
"EngineAssociation": "5.2",
"Description": "Minimum viable plugin dependencies for a usable Unreal Engine project",
"DisableEnginePluginsByDefault": true,
"Plugins": [
{
"Name": "PluginBrowser",
"Enabled": true
},
@alexedwards
alexedwards / Makefile
Last active February 28, 2026 17:04
Boilerplate Makefile for Go projects
# Change these variables as necessary.
main_package_path = ./cmd/example
binary_name = example
# ==================================================================================== #
# HELPERS
# ==================================================================================== #
## help: print this help message
.PHONY: help
@teocci
teocci / how-to-ssh-into-windows.md
Created October 13, 2022 08:07
How to SSH into Windows 10 or 11?

How to SSH into Windows 10 or 11?

The latest builds of Windows 10 and Windows 11 include a build-in SSH server and client that are based on OpenSSH. This means now you can remotely connect to Windows 10/11 or Windows Server 2019 using any SSH client, like Linux distros. Let's see how to configure OpenSSH on Windows 10 and Windows 11, and connect to it using Putty or any other SSH client.

OpenSSH is an open-source, cross-platform version of Secure Shell (SSH) that is used by Linux users for a long time. This project is currently ported to Windows and can be used as an SSH server on almost any version of Windows. In the latest versions of Windows Server 2022/2019 and Windows 11, OpenSSH is built-in to the operating system image.

@galeone
galeone / engine-coverage.patch
Created February 16, 2022 08:30
Enable code coverage support on Unreal Built Tool Linux Toolchain
--- a/Engine/Source/Programs/UnrealBuildTool/Configuration/ModuleRules.cs
+++ b/Engine/Source/Programs/UnrealBuildTool/Configuration/ModuleRules.cs
@@ -606,6 +606,10 @@ namespace UnrealBuildTool
{
get
{
+ if (bCodeCoverage) {
+ return CodeOptimization.Never;
+ }
+
@chillpert
chillpert / vim-unreal.md
Last active May 30, 2025 13:54
Debugging and autocompletion for Unreal Engine 4 and 5 projects in (Neo)vim

Debugging and autocompletion for Unreal Engine 4 and 5 projects in (Neo)Vim

+++ Updated for UE 5.1 (see bottom)

Autocompletion

For autocompletion there are two options:

  1. coc (Vim, Neovim)
  2. LSP (Neovim only)
@tmsampson
tmsampson / cpp_const_usage.cpp
Last active April 27, 2023 13:15
C++ Const Pointer Usage
//------------------------------------------------------------------------------------------------------------------------------
struct MyType
{
int x = 0;
void Mutate() { ++x; }
};
//------------------------------------------------------------------------------------------------------------------------------
@rdeioris
rdeioris / DiscoverBlueprintComments.cpp
Created April 11, 2020 09:41
How to extract Unreal Engine Blueprint comments via c++
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>("AssetRegistry");
TArray<FAssetData> AssetData;
AssetRegistryModule.Get().GetAssetsByClass(UBlueprint::StaticClass()->GetFName(), AssetData, true);
for (FAssetData& Asset : AssetData)
{
if (Asset.ObjectPath.ToString().StartsWith("/Game/"))
@hach-que
hach-que / ForceRebuildUAT.bat
Last active May 20, 2024 21:10
Scripts to use Gauntlet in Unreal Engine 4 (UE4) - this is for testing a plugin in a host demo project
call "GetMSBuildPath.bat"
cd ../../
%MSBUILD_EXE% /nologo /verbosity:quiet Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj /property:Configuration=Development /property:Platform=AnyCPU
@mitchellh
mitchellh / post.md
Created August 13, 2019 04:29
Originally posted on Tumblr on Feb 25, 2011.

THIS WAS ORIGINALLY POSTED ON MY TUMBLR ON FEB 25, 2011. I forgot I had a Tumblr account. I recently logged in (in light of the acquisition by Automattic), found some old posts, and I'm republishing them exactly as they were with zero modifications.


CloudFormation: The Big Picture

Amazon announced CloudFormation to the public yesterday, and while the general opinion I could glean from various sources shows that people are excited about this new technology, many are still unsure what it is and how it fits into their current cloud workflow. I feel as though I have a firm grasp on CloudFormation and will attempt to answer some questions here.

Note: I'm definitely not a representative of Amazon in any way, and anything here is simply my educated opinion on the matter.