Created
June 19, 2018 18:01
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| const canvas = document.getElementById('tetris'); | |
| const context = canvas.getContext('2d'); | |
| context.scale(20, 20); | |
| function arenaSweep() { | |
| let rowCount = 1; | |
| outer: for (let y = arena.length -1; y > 0; --y) { | |
| for (let x = 0; x < arena[y].length; ++x) { | |
| if (arena[y][x] === 0) { | |
| continue outer; | |
| } | |
| } | |
| const row = arena.splice(y, 1)[0].fill(0); | |
| arena.unshift(row); | |
| ++y; | |
| player.score += rowCount * 10; | |
| rowCount *= 2; | |
| } | |
| } | |
| function collide(arena, player) { | |
| const m = player.matrix; | |
| const o = player.pos; | |
| for (let y = 0; y < m.length; ++y) { | |
| for (let x = 0; x < m[y].length; ++x) { | |
| if (m[y][x] !== 0 && | |
| (arena[y + o.y] && | |
| arena[y + o.y][x + o.x]) !== 0) { | |
| return true; | |
| } | |
| } | |
| } | |
| return false; | |
| } | |
| function createMatrix(w, h) { | |
| const matrix = []; | |
| while (h--) { | |
| matrix.push(new Array(w).fill(0)); | |
| } | |
| return matrix; | |
| } | |
| function createPiece(type) | |
| { | |
| if (type === 'I') { | |
| return [ | |
| [0, 1, 0, 0], | |
| [0, 1, 0, 0], | |
| [0, 1, 0, 0], | |
| [0, 1, 0, 0], | |
| ]; | |
| } else if (type === 'L') { | |
| return [ | |
| [0, 2, 0], | |
| [0, 2, 0], | |
| [0, 2, 2], | |
| ]; | |
| } else if (type === 'J') { | |
| return [ | |
| [0, 3, 0], | |
| [0, 3, 0], | |
| [3, 3, 0], | |
| ]; | |
| } else if (type === 'O') { | |
| return [ | |
| [4, 4], | |
| [4, 4], | |
| ]; | |
| } else if (type === 'Z') { | |
| return [ | |
| [5, 5, 0], | |
| [0, 5, 5], | |
| [0, 0, 0], | |
| ]; | |
| } else if (type === 'S') { | |
| return [ | |
| [0, 6, 6], | |
| [6, 6, 0], | |
| [0, 0, 0], | |
| ]; | |
| } else if (type === 'T') { | |
| return [ | |
| [0, 7, 0], | |
| [7, 7, 7], | |
| [0, 0, 0], | |
| ]; | |
| } | |
| } | |
| function drawMatrix(matrix, offset) { | |
| matrix.forEach((row, y) => { | |
| row.forEach((value, x) => { | |
| if (value !== 0) { | |
| context.fillStyle = colors[value]; | |
| context.fillRect(x + offset.x, | |
| y + offset.y, | |
| 1, 1); | |
| } | |
| }); | |
| }); | |
| } | |
| function draw() { | |
| context.fillStyle = '#000'; | |
| context.fillRect(0, 0, canvas.width, canvas.height); | |
| drawMatrix(arena, {x: 0, y: 0}); | |
| drawMatrix(player.matrix, player.pos); | |
| } | |
| function merge(arena, player) { | |
| player.matrix.forEach((row, y) => { | |
| row.forEach((value, x) => { | |
| if (value !== 0) { | |
| arena[y + player.pos.y][x + player.pos.x] = value; | |
| } | |
| }); | |
| }); | |
| } | |
| function rotate(matrix, dir) { | |
| for (let y = 0; y < matrix.length; ++y) { | |
| for (let x = 0; x < y; ++x) { | |
| [ | |
| matrix[x][y], | |
| matrix[y][x], | |
| ] = [ | |
| matrix[y][x], | |
| matrix[x][y], | |
| ]; | |
| } | |
| } | |
| if (dir > 0) { | |
| matrix.forEach(row => row.reverse()); | |
| } else { | |
| matrix.reverse(); | |
| } | |
| } | |
| function playerDrop() { | |
| player.pos.y++; | |
| if (collide(arena, player)) { | |
| player.pos.y--; | |
| merge(arena, player); | |
| playerReset(); | |
| arenaSweep(); | |
| updateScore(); | |
| } | |
| dropCounter = 0; | |
| } | |
| function playerMove(offset) { | |
| player.pos.x += offset; | |
| if (collide(arena, player)) { | |
| player.pos.x -= offset; | |
| } | |
| } | |
| function playerReset() { | |
| const pieces = 'TJLOSZI'; | |
| player.matrix = createPiece(pieces[pieces.length * Math.random() | 0]); | |
| player.pos.y = 0; | |
| player.pos.x = (arena[0].length / 2 | 0) - | |
| (player.matrix[0].length / 2 | 0); | |
| if (collide(arena, player)) { | |
| arena.forEach(row => row.fill(0)); | |
| player.score = 0; | |
| updateScore(); | |
| } | |
| } | |
| function playerRotate(dir) { | |
| const pos = player.pos.x; | |
| let offset = 1; | |
| rotate(player.matrix, dir); | |
| while (collide(arena, player)) { | |
| player.pos.x += offset; | |
| offset = -(offset + (offset > 0 ? 1 : -1)); | |
| if (offset > player.matrix[0].length) { | |
| rotate(player.matrix, -dir); | |
| player.pos.x = pos; | |
| return; | |
| } | |
| } | |
| } | |
| let dropCounter = 0; | |
| let dropInterval = 1000; | |
| let difficultyLevel = 5; | |
| let lastTime = 0; | |
| function update(time = 0) { | |
| const deltaTime = time - lastTime; | |
| dropCounter += deltaTime; | |
| if (dropCounter > dropInterval) { | |
| playerDrop(); | |
| } | |
| lastTime = time; | |
| draw(); | |
| requestAnimationFrame(update); | |
| } | |
| function updateScore() { | |
| document.getElementById('score').innerText = player.score; | |
| if (player.score > difficultyLevel) { | |
| dropInterval /= 2; | |
| difficultyLevel *= 2; | |
| } | |
| } | |
| document.addEventListener('keydown', event => { | |
| if (event.keyCode === 37) { | |
| playerMove(-1); | |
| } else if (event.keyCode === 39) { | |
| playerMove(1); | |
| } else if (event.keyCode === 40) { | |
| playerDrop(); | |
| } else if (event.keyCode === 81) { | |
| playerRotate(-1); | |
| } else if (event.keyCode === 87) { | |
| playerRotate(1); | |
| } | |
| }); | |
| const colors = [ | |
| null, | |
| '#FF0D72', | |
| '#0DC2FF', | |
| '#0DFF72', | |
| '#F538FF', | |
| '#FF8E0D', | |
| '#FFE138', | |
| '#3877FF', | |
| ]; | |
| const arena = createMatrix(12, 20); | |
| const player = { | |
| pos: {x: 0, y: 0}, | |
| matrix: null, | |
| score: 0, | |
| }; | |
| playerReset(); | |
| updateScore(); | |
| update(); |
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