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Rivals - Quick Guide
# Game Board
- North / South tiles in the middle
- Place the hexes / long tiles according to the North/South orientation as shown in the diagram
- The middle hexes are revealed on each side
# Players
1 Ashak board
1 Ashak Standup
2 Shields
2 Ashak Cards, 2 Psywave, 3 Blaster Cards -> Deck
3 golden Markers: 20 HP, 0 Ultimate Bar, 0 Rival Points
2 Guild Cards randomly to each player - choose only one, other into box
# Cards
- Shuffle Era III, II, and I and build deck: all III, then II, then I
- Shuffle event cards
- Shuffle schema cards, place 2 face up
- Shuffle interface cards, place 2 face up
- Each player chooses one visible tile, put Ashak standup there
# Goals
- be the last survivor
- score 5 Rival Points: kill player 2 RP, negotiate a sponsor 1 RP, spend 10 identical ressorces 1 RP
# Wildtech
Volcano: no effect
Lake: Ends current movement, loss of 2 HP
Anticipation: Allows collection of Anticipation tokens
Crystal: Allows collection of crystals
Forest: Allows collection of resins; grants additional defense dice
Interface: Allows installation of interface cards
# Gameplay
1. Beginning: 4 cards from deck, shuffle discard deck if required
2. Player Turn: 2 Action points
- Scout: 0 AP, reveal adjacent tiles only
- Move: 1 AP, max 2 hexes; Lakes end move and steal 2 HP
- Collect: 1 AP, not on dried up tiles! farm entire tile! Enhanced (E) gathering on player's hex, normal (N) on all other hexes
- Forest: Resins E:3, N:1
- Crystal: Crystals E:3, N:1
- Interface: E: 4 cards, 2 visible + 2 to draw OR 4 to draw - 2 cards to install , N: 2 visble cards OR 2 to draw - 1 card to install
- Anticipation: E: First token is free, N: gain Anticipation tokens for 2 ressources (resins, crystals)
Put drought token at the entire tile
- Negotiate: 1 AP, active side sponsor; unactivated Anticipation token
- get 1 Rival Point
- install schema OR gain 2 Anticipation tokens OR uninstall 2 cards from hand/discard pile
- Spend Resources: 0 AP
- 2 crystals -> uninstall card from hand/discard pile
- 2 resins -> create shield
- 5 of crystal or resins -> install schema; visible ones or top of deck
- 10 of crystal or resins -> Buy 1 Rival Point
- Play a card: 0-2 AP
- physical attack (Symbol: 3 bullets): LOS required, enhance with MOD cards, may have automatic effects, first salvo blocked by shield
- psychic attack (Symbol: brain): no LOS required, has optional effect discarding a card, first salvo blocked by shield
- skill (Symbol: wings): put on Ashak board, max 3 skills, can have permanent (Symbol: infinity) or activatable effects (Symbol: lightning)
- explosive attack (Symbol: looks like a star): area attack on entire tile, hits also yourself (except for ultimates), Character Phae destroys shields before, uninstall after attack and takes the first interface card from deck
- utility (Symbol: wrenches): Always playable, if it has a temporary effect place it in the slot, discard it at the start of your next turn or within the round change
- mods (Symbol: geerwheel): Additional to physical attacks, no limit, if multiple salvos all salvos are affected
- defense (Symbol: shield): Allows gaining anticipation, creating shileds or other effects
- Use ultimate: 0 AP
3. Discard hand cards, first player token rotates to right; if only 2 players, the one with lowest HP starts
4. Draw Era cards: Follow numbers on cards; 1,2,3 - 2,2,2,2, 1,1,1
5. Sponsors: activate sponsors (flip inactive ones), generate new sponsors (see era cards), roll D6 to choose
( in 3-6 player game, no sponsors when only 2 players are left)
6. Drought Tokens: remove green, flip yellow to green
7. Events: draw event cards and apply effect
8. Interface reset: discard the visible cards, draw 2 new ones
9. Ashak board reset: flip exhausted GUILD and SKILL cards; discard active cards in temporary slot; return FLASHERS to Renko
10. Schema reset if Era changes: discard visible schema cards; era 2 -> draw and reveal 3 cards; era 3 -> 4 cards
# Line of Sight (LOS)
LOS is blocked by
- opposing player/shield that is not target of the attack
- opposing drone (2 Player mode only)
LOS is not blocked by:
- Volcanoes, Allied shields, allied drones, unrevealed tiles
LOS required for
- physical attack or hack enemy drone
# Anticipation tokens
- max 3
- can be activated at any moment
- max 2 activated
- activated tokens remain active fot all attacks targeting them until the beginning of their next turn
- at start of their turn, active tokens are removed from the board
# Combats
- A combat begins with damage on an Ashak
- Explosive attacks affect the entire tile
1. The attacker
- Play an attack card, can add a mod card or optinal effect
- automatic effects are resolved first
- conditional effects after the attack, applies to all dmg / salvos
2. The Defender
- Utility cards can be playd at any moment
- attacker calculates the number of damage points dealt
- defender calculates the number of defense dice
- Default: 2 defense dice
- Forest Hex: one additional dice
- Actived anticipation token (max 2): 2 additional dice
- Cards: Can affect number of dice to roll
- roll defense dice
- success defends 1 damage
- each undefended damage inflicts 1 wound
- Attacker charges their Ultimate with the numbers of wounds inflicted + the Ulti bonus. Defender's HP count is raken into account before inflicting the wounds
- defender decreases their HP by number of wounds
- repeat all the points above for each salvo
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