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@mesiora
Last active November 12, 2025 09:32
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LetterGlitch.vue - Animated Matrix-style Glitch Effect Component

Glitch Canvas Text Component

A Vue 3 / Nuxt 3 component that renders a “glitchy” animated text effect on a canvas.

image

Features

  • Random letters and symbols animation
  • Customizable glitch colors and speed
  • Smooth color transitions
  • Optional masked effect

Props

Prop Type Default Description
glitchColors string[] ['#5e4491', '#A476FF', '#241a38'] Array of colors used for glitch effect
glitchSpeed number 33 Speed of the glitch update (ms)
mask boolean true Enable gradient mask effect
smooth boolean true Smooth color transitions

Usage

<GlitchCanvas :glitchColors="['#ff0000', '#00ff00']" :glitchSpeed="50" :mask="true" :smooth="true" />

Notes

  • Automatically resizes with the parent container.
  • Works best with monospace fonts.
  • Smooth transitions can be toggled for performance.
<template>
<div class="relative w-full h-full overflow-hidden">
<canvas
ref="canvasRef"
class="block w-full h-full"
:class="{ masked: mask }"
/>
</div>
</template>
<script setup lang="ts">
import { ref, onMounted, onUnmounted, watch } from 'vue';
interface Props {
glitchColors?: string[];
glitchSpeed?: number;
mask?: boolean;
smooth?: boolean;
}
const props = withDefaults(defineProps<Props>(), {
glitchColors: () => ['#5e4491', '#A476FF', '#241a38'],
glitchSpeed: 33,
mask: true,
smooth: true,
});
const canvasRef = ref<HTMLCanvasElement | null>(null);
const animationRef = ref<number | null>(null);
const letters = ref<
{
char: string;
color: string;
targetColor: string;
colorProgress: number;
}[]
>([]);
const grid = ref({ columns: 0, rows: 0 });
const context = ref<CanvasRenderingContext2D | null>(null);
const lastGlitchTime = ref(Date.now());
const fontSize = 16;
const charWidth = 10;
const charHeight = 20;
const lettersAndSymbols = [
'A',
'B',
'C',
'D',
'E',
'F',
'G',
'H',
'I',
'J',
'K',
'L',
'M',
'N',
'O',
'P',
'Q',
'R',
'S',
'T',
'U',
'V',
'W',
'X',
'Y',
'Z',
'!',
'@',
'#',
'$',
'&',
'*',
'(',
')',
'-',
'_',
'+',
'=',
'/',
'[',
']',
'{',
'}',
';',
':',
'<',
'>',
',',
'0',
'1',
'2',
'3',
'4',
'5',
'6',
'7',
'8',
'9',
];
const getRandomChar = () => {
return lettersAndSymbols[
Math.floor(Math.random() * lettersAndSymbols.length)
];
};
const getRandomColor = () => {
return props.glitchColors[
Math.floor(Math.random() * props.glitchColors.length)
];
};
const hexToRgb = (hex: string) => {
const shorthandRegex = /^#?([a-f\d])([a-f\d])([a-f\d])$/i;
hex = hex.replace(shorthandRegex, (m, r, g, b) => {
return r + r + g + g + b + b;
});
const result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
return result
? {
r: parseInt(result[1], 16),
g: parseInt(result[2], 16),
b: parseInt(result[3], 16),
}
: null;
};
const interpolateColor = (
start: { r: number; g: number; b: number },
end: { r: number; g: number; b: number },
factor: number
) => {
const result = {
r: Math.round(start.r + (end.r - start.r) * factor),
g: Math.round(start.g + (end.g - start.g) * factor),
b: Math.round(start.b + (end.b - start.b) * factor),
};
return `rgb(${result.r}, ${result.g}, ${result.b})`;
};
const calculateGrid = (width: number, height: number) => {
const columns = Math.ceil(width / charWidth);
const rows = Math.ceil(height / charHeight);
return { columns, rows };
};
const initializeLetters = (columns: number, rows: number) => {
grid.value = { columns, rows };
const totalLetters = columns * rows;
letters.value = Array.from({ length: totalLetters }, () => ({
char: getRandomChar(),
color: getRandomColor(),
targetColor: getRandomColor(),
colorProgress: 1,
}));
};
const resizeCanvas = () => {
const canvas = canvasRef.value;
if (!canvas) return;
const parent = canvas.parentElement;
if (!parent) return;
const dpr = window.devicePixelRatio || 1;
const rect = parent.getBoundingClientRect();
canvas.width = rect.width * dpr;
canvas.height = rect.height * dpr;
canvas.style.width = `${rect.width}px`;
canvas.style.height = `${rect.height}px`;
if (context.value) {
context.value.setTransform(dpr, 0, 0, dpr, 0, 0);
}
const { columns, rows } = calculateGrid(rect.width, rect.height);
initializeLetters(columns, rows);
drawLetters();
};
const drawLetters = () => {
if (!context.value || letters.value.length === 0) return;
const ctx = context.value;
const { width, height } = canvasRef.value!.getBoundingClientRect();
ctx.clearRect(0, 0, width, height);
ctx.font = `${fontSize}px monospace`;
ctx.textBaseline = 'top';
letters.value.forEach((letter, index) => {
const x = (index % grid.value.columns) * charWidth;
const y = Math.floor(index / grid.value.columns) * charHeight;
ctx.fillStyle = letter.color;
ctx.fillText(letter.char, x, y);
});
};
const updateLetters = () => {
if (!letters.value || letters.value.length === 0) return;
const updateCount = Math.max(1, Math.floor(letters.value.length * 0.05));
for (let i = 0; i < updateCount; i++) {
const index = Math.floor(Math.random() * letters.value.length);
if (!letters.value[index]) continue;
letters.value[index].char = getRandomChar();
letters.value[index].targetColor = getRandomColor();
if (!props.smooth) {
letters.value[index].color = letters.value[index].targetColor;
letters.value[index].colorProgress = 1;
} else {
letters.value[index].colorProgress = 0;
}
}
};
const handleSmoothTransitions = () => {
let needsRedraw = false;
letters.value.forEach((letter) => {
if (letter.colorProgress < 1) {
letter.colorProgress += 0.05;
if (letter.colorProgress > 1) letter.colorProgress = 1;
const startRgb = hexToRgb(letter.color);
const endRgb = hexToRgb(letter.targetColor);
if (startRgb && endRgb) {
letter.color = interpolateColor(startRgb, endRgb, letter.colorProgress);
needsRedraw = true;
}
}
});
if (needsRedraw) {
drawLetters();
}
};
const animate = () => {
const now = Date.now();
if (now - lastGlitchTime.value >= props.glitchSpeed) {
updateLetters();
drawLetters();
lastGlitchTime.value = now;
}
if (props.smooth) {
handleSmoothTransitions();
}
animationRef.value = requestAnimationFrame(animate);
};
let resizeTimeout: number;
const handleResize = () => {
clearTimeout(resizeTimeout);
resizeTimeout = window.setTimeout(() => {
if (animationRef.value !== null) {
cancelAnimationFrame(animationRef.value);
}
resizeCanvas();
animate();
}, 100);
};
onMounted(() => {
const canvas = canvasRef.value;
if (!canvas) return;
context.value = canvas.getContext('2d');
resizeCanvas();
animate();
window.addEventListener('resize', handleResize);
});
onUnmounted(() => {
if (animationRef.value !== null) {
cancelAnimationFrame(animationRef.value);
}
window.removeEventListener('resize', handleResize);
});
// Watch for prop changes that should restart animation
watch([() => props.glitchSpeed, () => props.smooth], () => {
if (animationRef.value !== null) {
cancelAnimationFrame(animationRef.value);
}
resizeCanvas();
animate();
});
</script>
<style scoped>
.masked {
mask: linear-gradient(90deg, transparent, white 20%, white 80%, transparent);
-webkit-mask: linear-gradient(
90deg,
transparent,
white 20%,
white 80%,
transparent
);
}
</style>
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