Skip to content

Instantly share code, notes, and snippets.

@ABelliqueux
ABelliqueux / linux_ps2.md
Last active March 11, 2026 05:58
How to install Linux on the Playstation 2

Adapted to gist from https://unix.stackexchange.com/questions/344225/how-to-install-linux-on-the-playstation-2
Credits to Alison E.E.

Preambule

Looking to learn about game development? Are you a Linux enthusiast looking to test the claim that "Linux runs on everything"? Perhaps you are a software developer who is looking to release for multiple architectures, and you don't have another MIPS Little Endian machine on-hand for testing your programme. Whatever your situation there are a surprising number of reasons to install Linux on a Playstation 2, even sixteen years after it's release (boy do I feel old all of a sudden.), yet an equally surprising lack of documentation about it or how to install it.

Now don't get me wrong, if you want to use the original Sony Linux Kit, or one of it's updated open source releases on a fat PS2 with a network adapter and an IDE hard disk you can find plenty of info. However th

@soulthreads
soulthreads / ShadertoyFFT.md
Last active January 12, 2026 03:22
Some details on Shadertoy FFT

Shadertoy exposes audio through a 512x2 texture, where the first row is the spectrum, and second row is wave data.

Pixel format is GL_RED GL_UNSIGNED_BYTE, meaning that each pixel contains only one 8-bit channel.

According to this shader from iq the audio in the browser is supposed to have a samplerate of 48kHz, but as it turns out, that's not the case: most likely it will be in 44.1kHz.

@raysan5
raysan5 / custom_game_engines_small_study.md
Last active March 11, 2026 11:29
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@NeuroWinter
NeuroWinter / ffmpeg cheatsheet for glitching
Last active March 7, 2026 19:49
ffmpeg cheatsheet for glitching
FFMPEG '-i', file, '-c:v', 'libopenjpeg', "jpeg2000\\" + name + ".jp2"\
Convert image to jpeg2000
ffmpeg -i in.png -c:v libopenjpeg out.jp2
Hex Edit out.jp2
ffmpeg -i in.jp2 -c:v png out.png
General Edit
ffmpeg -i input.avi -c:v mpeg2video -g 999 -q:v 1 output.avi
*edit in avidemux/whatever*