Created
October 21, 2021 22:06
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Pseudo Code Listing of Connecting, Logging In, and Listing Friends with EOS SDK
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| PlatformInterface.Initialize(); | |
| var interface = PlatformInterface.Create(); | |
| // Aufruf WebBrowser, Epic Kontovlogin zulassen | |
| interface.GetAuthInterface().Login(callback => { | |
| var userId = callback.LocalUserId; | |
| interface.GetUserInfoInterface().QueryUserInfo(userId, callback => { | |
| if (callback.Success) { | |
| interface.GetUserInfoInterface().CopyUserInfo(userId, out var userInfoData); | |
| // Yippie, wir haben unseren eigenen Usernamen | |
| var userName = userInfoData.DisplayName; | |
| interface.GetUserPresenceInterface().QueryPresence(userId, callback => { | |
| var hasPresence = interface.GetUserPresenceInterface().HasPresence(userId); | |
| if (hasPresence) { | |
| interface.GetUserPresenceInterface().CopyPresence(userId, out var presence); | |
| // Hurra wir können auslesen ob wir Online, Offline, Afk, DND sind | |
| var onlineStatus = presence.Status; | |
| // Die Bühne betritt... das FriendsInterface... | |
| interface.GetFriendsInterface().QueryFriends(userId, callback => { | |
| if (callback.Success) { | |
| var friendsCount = interface.GetFriendsInterface().GetFriendsCount(userId); | |
| for (var i=0;i<friendsCount;i++) { | |
| var friendUserId = interface.GetFriendsInterface().GetFriendAtIndex(userId, i); | |
| // Jetzt wissen wir, ob wir befreundet sind, nicht befreundet sind, angefragt haben, oder angefragt wurden | |
| var friendStatus = interface.GetFriendsInterface().GetStatus(userId, friendUserId); | |
| // Aber wie heisst unser Freund? | |
| interface.GetUserInfoInterface().QueryUserInfo(userId, friendUserId, callback => { | |
| if (callback.Success) { | |
| interface.GetUserInfoInterface().CopyUserInfo(userId, friendUserId, out var userInfoData); | |
| // Yippie, jetzt wissen wir wie er heisst | |
| var friendUserName = userInfoData.DisplayName; | |
| // Ist er denn online? | |
| interface.GetUserPresenceInterface().QueryPresence(userId, friendUserId, callback => { | |
| var hasPresence = interface.GetUserPresenceInterface().HasPresence(userId, friendUserId); | |
| if (hasPresence) { | |
| interface.GetUserPresenceInterface().CopyPresence(userId, friendUserId, out var presence); | |
| // Hurra wir können auslesen ob unser Freund Online, Offline, Afk, DND sind | |
| var friendOnlineStatus = presence.Status; | |
| } | |
| }); | |
| } | |
| }); | |
| } | |
| } | |
| }); | |
| } | |
| }); | |
| } | |
| }); | |
| }); |
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