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@pizlonator
pizlonator / pizlossafull.md
Last active November 26, 2025 17:53
How I implement SSA form

This document explains how I would implement an SSA-based compiler if I was writing one today.

This document is intentionally opinionated. It just tells you how I would do it. This document is intended for anyone who has read about SSA and understands the concept, but is confused about how exactly to put it into practice. If you're that person, then I'm here to show you a way to do it that works well for me. If you're looking for a review of other ways to do it, I recommend this post.

My approach works well when implementing the compiler in any language that easily permits cyclic mutable data structures. I know from experience that it'll work great in C++, C#, or Java. The memory management of this approach is simple (and I'll explain it), so you won't have to stress about use after frees.

I like my approach because it leads to an ergonomic API by minimizing the amount of special cases you have to worry about. Most of the compiler is analyses and transformations ov

@pizlonator
pizlonator / pizlossa.md
Last active November 18, 2025 18:33
Pizlo SSA Form (short version)

Here's a much more complete description of how I do SSA, beyond just how I do Phis.

This describes how I do SSA form, which avoids the need to have any coupling between CFG data structures and SSA data structures.

Let's first define a syntax for SSA and some terminology. Here's an example SSA node:

A = Add(B, C)

In reality, this will be a single object in your in-memory representation, and the names are really addresses of those objects. So, this node has an "implicit variable" called A; it's the variable that is implicitly assigned to when you execute the node. If you then do:

@o11c
o11c / every-vm-tutorial-you-ever-studied-is-wrong.md
Last active December 2, 2025 23:14
Every VM tutorial you ever studied is wrong (and other compiler/interpreter-related knowledge)

Note: this was originally several Reddit posts, chained and linked. But now that Reddit is dying I've finally moved them out. Sorry about the mess.


URL: https://www.reddit.com/r/ProgrammingLanguages/comments/up206c/stack_machines_for_compilers/i8ikupw/ Summary: stack-based vs register-based in general.

There are a wide variety of machines that can be described as "stack-based" or "register-based", but not all of them are practical. And there are a lot of other decisions that affect that practicality (do variables have names or only address/indexes? fixed-width or variable-width instructions? are you interpreting the bytecode (and if so, are you using machine stack frames?) or turning it into machine code? how many registers are there, and how many are special? how do you represent multiple types of variable? how many scopes are there(various kinds of global, local, member, ...)? how much effort/complexity can you afford to put into your machine? etc.)

  • a pure stack VM can only access the top elemen
@swlaschin
swlaschin / FsCsInterop.md
Last active May 23, 2025 09:37
F# to C# interop tips

Tips on exposing F# to C#

Api and Methods

I suggest that you create one or more Api.fs files to expose F# code in a C# friendly way.

In this file:

  • Define functions with PascalCase names. They will appear to C# as static methods.
  • Functions should use tuple-style declarations (like C#) rather than F#-style params with spaces.
|= dim=@ud
^- @ux
:: Pixel bytes for 24bpp dim*dim image
:: Note: this calculation does not support padding, so dim%4 must be 0
::
=/ datasize=@ (mul 3 (mul dim dim))
:: The header is a list of [bytes, value] to be composed into a single blob
::
=/ header=@
%+ can 3
@mrange
mrange / RResult.md
Created March 18, 2017 12:32
Railway Oriented Programming and F# Result

Railway Oriented Programming and F# Result

Full source: https://gist.github.com/mrange/aa9e0898492b6d384dd839bc4a2f96a1

Option<_> is great for ROP (Railway Oriented Programming) but we get no info on what went wrong (the failure value is None which carries no info).

With the introduction F# 4.1 we got Result<_, _> a "smarter" Option<_> as it allows us to pass a failure value.

However, when one inspects the signature of Result.bind one sees a potential issue for ROP:

@darktable
darktable / SavWav.cs
Created April 6, 2012 05:01
Unity3D: script to save an AudioClip as a .wav file.
// Copyright (c) 2012 Calvin Rien
// http://the.darktable.com
//
// This software is provided 'as-is', without any express or implied warranty. In
// no event will the authors be held liable for any damages arising from the use
// of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
@jasonrudolph
jasonrudolph / about.md
Last active November 13, 2025 16:55
Programming Achievements: How to Level Up as a Developer