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Unreal Engine .gitignore for C++ projects
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| # This .gitignore is based on Epic's P4IGNORE. | |
| # It is extended for art assets and other code editors such as VS Code | |
| # Use it for Blueprint based projects | |
| # Learn more on how to adjust this file on: https://www.anchorpoint.app/blog/how-to-set-up-a-gitignore-file-for-unreal-engine | |
| ################################# | |
| # Unreal Engine generated files # | |
| ################################# | |
| # Builds | |
| **/Build/* | |
| **/ArchivedBuilds/* | |
| **/Binaries/* | |
| # Configuration and log files generated by the Editor | |
| **/Saved/* | |
| # Compiled source files for the engine to use | |
| **/Intermediate/* | |
| # Cache files for the editor to use | |
| **/DerivedDataCache/* | |
| # Ignore UBT's configuration.xml | |
| Engine/Programs/UnrealBuildTool/* | |
| *.uatbuildrecord | |
| *.tmp | |
| # Ignore built binaries and temporary build files | |
| *.csprojAssemblyReference.cache | |
| **/obj/* | |
| ####################### | |
| # Visual studio files # | |
| ######################## | |
| .vs/ | |
| *.sln | |
| *.suo | |
| *.opensdf | |
| *.sdf | |
| *.VC.db | |
| *.VC.opendb | |
| ################################## | |
| # Other code editors and plugins # | |
| ################################## | |
| .vscode/ | |
| **/.history | |
| *.xcodeproj | |
| *.xcworkspace | |
| # Ignote sentry | |
| **/sentry.properties | |
| **/.sentry-native | |
| # Ignore JetBrain's IDE folders | |
| .idea/ | |
| !.idea/runConfigurations | |
| .gradle/ | |
| **/net8.0/* | |
| *.vsconfig | |
| *.props | |
| # Ignore Python cached files | |
| *.pyc | |
| ###################### | |
| # DCC specific files # | |
| ###################### | |
| *.blend[1-9]* | |
| *.*@* | |
| *.gi | |
| *.gi2 | |
| *_bak*.hip | |
| *_bak*.hipnc | |
| # Ignore files added by Finder on Mac | |
| *.DS_Store |
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