- Created at: mm/dd/yyyy
- Author: Name
Describe here a little bit of your project main idea.
| Symbol | Meaning |
|---|---|
| Example 1: [A-Z] | Key letter, multiple letters are divided by commas (,) |
| Example 2: [MBL] | Mouse Button Left click |
| Example 3: [MBR] | Mouse Button Right click |
You control a [PLAYER TYPE] in this [TOP DOWN / SIDE VIEW / ISOMETRIC] game where:
| User Input | Makes the player |
|---|---|
| Example: B Button | Jump |
During the game:
| Object type | Action type | Condition |
|---|---|---|
| Example: Enemy_Monster01 | Jumps from a tree to attack the player | When player gets near the tree |
The goal of the game is to [GOAL OF THE GAME].
Tip: If there are multiple goals, you can list them as:
- Goal A
- Goal B
| Sound | Played when |
|---|---|
| Example: DirtStepSound | when player walks on ground |
| Particle Effect | Played when |
|---|---|
| Example: DirtParticle | when player walks on ground |
| Animation | Played when |
|---|---|
| Example: WalkAnimation | when player walks on ground |
As the game progresses:
| Description of gameplay mechanic | Effect on the game |
|---|---|
| Example: Everytime a minute pass | the enemy counter will increase 1 for the enemy spawner |
| Interface element | Action | On Condition |
|---|---|---|
| Example: Score | Increase | when player destroys an enemy |
| Example: Score | Decrease | when player destroys a package |
At the start of the game, the title [WORKING TITLE] will appear and the game will end when [CONDITION TO END THE GAME].
[ANY OTHER NOTES ABOUT THE PROJECT THAT YOU DON'T FEEL WERE ADDRESSED IN THE ABOVE.]
| Milestone | Due date | Description |
|---|---|---|
| #1 | mm/dd | Functional feature(s) by milestone #1 |
| #2 | mm/dd |
|
| #3 | mm/dd | - Feature 1 - Feature 2 - Feature 3 For milestone #3 |
| Feature/Task | Due date |
|---|---|
| Feature on backlog #1 - not a part of the minimum viable product | mm/dd |
| Feature on backlog #2 - not a part of the minimum viable product | mm/dd |
| Feature on backlog #3 - not a part of the minimum viable product | mm/dd |
