| Domain | Why |
|---|---|
| Real-time video games (LoL, CS:GO, Dota) | Millisecond decisions, no time to debate |
| Poker | Incomplete information, hesitation = death |
| Early-stage startups (<$10M ARR) | Resource-constrained, must bet on one thing |
| Disruptive tech (new category) | No existing playbook, must invent |
| Turnarounds / crisis | Survival mode, speed > correctness |
| Sales (closing deals) | Momentum matters, confidence sells |
| Creative products (film, games, design) | Vision coherence > feature checklist |
| Fast-moving markets (AI, crypto) | Windows close quickly |
| Military (tactical, real-time combat) | Hesitation = casualties |
| Startups vs incumbents | Asymmetric warfare, need bold bets |
| Domain | Why |
|---|---|
| Turn-based strategy (Civilization) | Time to think between moves |
| Mature businesses (>$100M, stable) | Optimization > innovation |
| Regulated industries (healthcare, finance) | Compliance errors costly |
| Infrastructure / platform (AWS) | Reliability > speed |
| Scientific research | Truth-seeking, not speed |
| Manufacturing / operations | Process improvement is convergent |
| Legal / contracts | Precision > speed |
| Government / policy | Legitimacy requires buy-in |
| Variable | Single Strategy Wins | Consensus Works |
|---|---|---|
| Clock speed | Fast | Slow |
| Reversibility | Irreversible | Reversible |
| Information | Incomplete | Complete |
| Competition | Zero-sum, real-time | Positive-sum |
| Error cost | Omission worse | Commission worse |