Created
August 27, 2018 00:11
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Node Server for reading and emitting UDP Datagrams from server to client with Socket.IO
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| ///////////////////////////////////////////////////INITIALIZE VARIABLES | |
| var express = require('express') | |
| const url = require('url'); | |
| var app = express() | |
| var $ = require('jquery'); | |
| var dgram = require('dgram'); | |
| var udpServer = dgram.createSocket('udp4'); | |
| var PORT = 41234; | |
| var HOST = '127.0.0.1'; | |
| var SerialPort = require("serialport"); | |
| var path = require('path'); | |
| var server = require('http').createServer(app); | |
| var io = require('socket.io')(server, { wsEngine: 'ws' }); | |
| var port = process.env.PORT || 3000; | |
| var lastPosition; | |
| var lastDirection; | |
| ///////////////////////////////////////////////////INITIALIZE VARIABLES | |
| ///////////////////////////////////////////////////SEND DATA TO CLIENT SIDE | |
| udpServer.on('error', (err) => { | |
| console.log('server error'); | |
| }); | |
| udpServer.on('message', (msg, rinfo) => { | |
| //This example is for an RLS rotary encoder | |
| var encoderData = msg.toString(); | |
| var splitEncoderData = encoderData.split(':',3); | |
| var position = splitEncoderData[0]; | |
| var direction = position - lastPosition; | |
| var speed = Math.abs((direction > 20) ? 20 : direction); | |
| lastPosition = position; // update last position (after using current position) | |
| lastDirection = directionq; // update last direction | |
| io.sockets.emit('position', position, speed, direction); | |
| }); | |
| udpServer.bind(PORT, HOST); | |
| ///////////////////////////////////////////////////SEND DATA TO CLIENT SIDE | |
| ///////////////////////////////////////////////////PAGE RENDERING | |
| app.use(express.static(__dirname + '/Views')); | |
| server.listen(3000, function listening() { | |
| console.log('Listening on %d', server.address().port); | |
| }); | |
| app.get('/', function (req, res) { | |
| res.sendFile('index.html'); | |
| }) | |
| //////////////////////////////////////////////////PAGE RENDERING |
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