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@liuerfire
Created April 21, 2017 13:55
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[ResourceSystem] CResourceSystem Init
[RenderSystem] Loaded video settings config from 'cfg/video.txt'
[RenderSystem] Unable to open GL shader cache TOC /Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shadercache/gl/shaders.toc file - might not exist yet.
failed to dlopen /Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/dota2.app/Contents/MacOS/librenderdoc.dylib error=dlopen(/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/dota2.app/Contents/MacOS/librenderdoc.dylib, 9): image not found
failed to dlopen librenderdoc.dylib error=dlopen(librenderdoc.dylib, 9): image not found
ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!
ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!
[Filesystem] ---------------
[Filesystem] Path ID: File Path:
[Filesystem] ADDONS "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota_addons/"
[Filesystem] CONTENT "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota/"
[Filesystem] CONTENT "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/core/"
[Filesystem] CONTENTADDONS "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota_addons/"
[Filesystem] CONTENTROOT "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/"
[Filesystem] DEFAULT_WRITE_PATH "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
[Filesystem] DEFAULT_WRITE_PATH "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/"
[Filesystem] EXECUTABLE_PATH "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/dota2.app/Contents/MacOS/"
[Filesystem] GAME "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
[Filesystem] GAME "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk
[Filesystem] GAME "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shaders_pcgl.vpk" (vpk) /Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shaders_pcgl.vpk
[Filesystem] GAME "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/shaders_pcgl.vpk" (vpk) /Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/shaders_pcgl.vpk
[Filesystem] GAME "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/"
[Filesystem] GAME "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/"
[Filesystem] GAMEBIN "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/osx64/"
[Filesystem] GAMEBIN "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/"
[Filesystem] GAMEBIN "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/osx64/"
[Filesystem] GAMEBIN "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/"
[Filesystem] GAMEROOT "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/"
[Filesystem] MOD "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
[Filesystem] MOD "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/"
[Filesystem] PLATFORM "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk
[Filesystem] PLATFORM "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/"
[Filesystem] SHADER_SOURCE "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/"
[Filesystem] SHADER_SOURCE "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/core/"
[Filesystem] SHADER_SOURCE "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/"
[Filesystem] SHADER_SOURCE "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/"
[Filesystem] SHADER_SOURCE_MOD "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/"
[Filesystem] SHADER_SOURCE_ROOT "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/"
[CommandLine] command line arguments:
[CommandLine] -perfectworld -con_logfile
[SteamDatagramClient] Loaded default network config file. Loaded revision 105 OK
[SteamDatagramClient] Loaded cached network config file. Data contains revision 105, not newer than current revision 105; ignoring.
[SteamDatagramClient] Starting ping measurement
[Networking] Network System Initialized
[Networking] 127.0.0.1: lo0
[Networking] 192.168.1.8: en0
[Networking] 192.168.2.1: vboxnet2
[Networking] 10.8.1.241: utun1
WARNING: unable to link dump_modifier_list and dump_modifier_list because both ConCommands are not marked FCVAR_LINKED_CONCOMMAND
Physics Console Communications is not initialized
[SplitScreen] Game supporting (2) split screen players
[SoundSystem] Sound Initialization: Finish, Sampling Rate: 44100
ConVarRef r_dota_force_forward doesn't point to an existing ConVar
[Networking] AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
[Networking] AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
[RenderSystem] Bailing out of OnBlockForQuery after 0.500 seconds
Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
[Networking] CEntitySystem::BuildEntityNetworking (parallel build of server) took 175.876 msecs for 727 out of 748 classes
[Server] SV: parsing 'scripts/items/items_game.txt' took 843.672 msec
Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.001506 seconds
ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000791 seconds
ReadSteamRemoteStorageFile( bufOut, "cfg/pending_replay_requests.lst" ) -> 0.000702 seconds
[Workshop] Requesting page 1 of items
[Workshop] Requesting page 1 of items
[Workshop] Requesting page 1 of items
[Networking] CEntitySystem::BuildEntityNetworking (parallel build of client) took 193.666 msecs for 733 out of 756 classes
[RenderSystem] Bailing out of OnBlockForQuery after 0.500 seconds
[Client] CL: parsing 'scripts/items/items_game.txt' took 848.395 msec
ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.001461 seconds
Telling Steam it is safe to update the app
[ResourceSystem] Error loading resource file "soundevents/soundevents_test.vsndevts_c" (Error: ERROR_FILEOPEN)
name[ 0 ] changing from 'unnamed' to 'Akuma'
name[ 0 ] changing from 'Akuma' to 'Akuma'
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 1 )
ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
[EngineServiceManager] SwitchToLoop levelload requested: id [1] addons []
ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000711 seconds
ReadSteamRemoteStorageFile( bufOut, "scripts/lobby_settings.txt" ) -> 0.000808 seconds
[HostStateManager] Idle (levelload)
ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000649 seconds
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 12386 (14060 input number was)
[SteamDatagramClient] Failed to communicate with routing cluster 'pwz'.
[SplitScreen] Writing configuration for slot 0
[SteamDatagramClient] Got network config from CDN. Data contains revision 105, not newer than current revision 105; ignoring.
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [1] addons []
[Server] SV: maxplayers set to 1
Initializing script VM...
...done
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 11806 (13678 input number was)
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 7681 (12217 input number was)
Warning: have 7 in use and 0 free per-frame memory stacks outstanding. The oldest stack was created at present 2, and we're now on present 2
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 1804 (7859 input number was)
[Server] SV: Spawn Server: <empty>
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[Client] CL: Connected to 'loopback'
[Server] SV: Sending server info to client 'Akuma' at loopback
[Server] SV: WriteInitialSpawnGroups sending 1 groups
[Client] Game: "Dota 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 7447 (revision 3920633)
[Client] Server Number: 1
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
Initializing script VM...
...done
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000497 seconds
[GCClient] In logon queue; waiting for GC to confirm connection.
[Client] CL: CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
[Server] SV: IGameSystem::LoopActivateAllSystems
[Host] HO: IGameSystem::LoopActivateAllSystems
[Server] SV: Game started
[Client] CL: IGameSystem::LoopActivateAllSystems
ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000329 seconds
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Server] SV: Sending full update to client Akuma (reason: initial update)
[Client] CL: Receiving uncompressed update from server
[Client] CL: Signon traffic "client": incoming 35.111 KB [6 pkts], outgoing 1.272 KB [7 pkts]
Encountered entity that cannot be used in portrait maps - info_player_start_dota
ConVarRef dota_camera_toggle_select_to_follow doesn't point to an existing ConVar
[GCClient] Received client welcome from GC.
Failed to load default word filter list: resource/word_filter_default_1.txt
GC reported matchgroups version 104
[WeekendTourney] Received weekend tourney schedule.
Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"!
[WeekendTourney] Auto selecting weekend tourney division 'china' based on ping to best region of 7ms
[WeekendTourney] Selected division changed to 'china'
[SteamDatagramClient] Ping measurement completed
[SplitScreen] Writing configuration for slot 0
[SteamDatagramClient] Received Steam datagram ticket for server [A:1:3065801735:8448]. match_id=3131431765 mm=0 flg=
WriteSteamRemoteStorageFileAsync( "scripts/dota_local_disk_lobby_data.txt" ) -> at 50.589
Telling Steam not to update the app for the next 900 seconds
LOBBY STATE RUN: lobby 25043931002501698: Player AccountID 73727298 connecting to MatchID 3131431765 at ServerID [A:1:3065801735:8448] 61.182.135.106:27070 172.27.2.89:27070
[HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (61.182.135.106:27070 172.27.2.89:27070), 2 )
CAsyncWriteInProgress::OnComplete( "scripts/dota_local_disk_lobby_data.txt" ) -> Success at 50.592
[EngineServiceManager] SwitchToLoop remoteconnect requested: id [2] addons []
[Client] CL: IGameSystem::LoopDeactivateAllSystems
WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 50.684
[Client] CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
[Server] SV: IGameSystem::LoopDeactivateAllSystems
[Host] HO: IGameSystem::LoopDeactivateAllSystems
[Server] SV: Disconnect client 'Akuma' from server(1): NETWORK_DISCONNECT_SHUTDOWN
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 50.694
[Networking] Network socket 'client' opened on port 62112
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 81.153
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 81.154
[Client] Sending connect to 61.182.135.106:27070
Telling Steam it is safe to update the app
[Client] Received S2C_CHALLENGE [2930551408 auth 3] from 61.182.135.106:27070
[Client] Sending C2S_CONNECT [44 protocol 2930551408 auth 3] to 61.182.135.106:27070
[Client] Received S2C_CONNECTION from 61.182.135.106:27070 [addons:'']
[Client] Received S2C_CONNECTION from 61.182.135.106:27070 [addons:'']
[Client] CL: Connected to '61.182.135.106:27070'
[SignonState] CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect )
[Client] CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
[EngineServiceManager] SwitchToLoop levelload requested: id [2] addons []
Failed to load image for cursor from resource/cursor/valve/ti5/cursor_inivisible.bmp: Couldn't open resource/cursor/valve/ti5/cursor_inivisible.bmp
ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
[Client] LoadingDisplay changed from NONE to PRE_LOADING (map="")
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
[SignonState] CL: Permit INetchannel::Transmit()
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 85 (697 input number was)
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [2] addons []
[Client] CL: CNetworkGameClient already exists for connection to '61.182.135.106:27070 172.27.2.89:27070'
[Client] CL: connection to '61.182.135.106:27070 172.27.2.89:27070' already started
[Client] Game: "Dota 2"
[Client] Map: "start"
[Client] Players: 1 (1 bots) / 64 humans
[Client] Build: 7448 (revision 3920633)
[Client] Server Number: 2
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
Initializing script VM...
...done
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
[Client] LoadingDisplay changed from PRE_LOADING to NONE (map="start")
[Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_INIT
[Client] CDOTA_Hud_Main::DeleteGameEndScreen deleted GameEndContainer
[Client] CL: CGameRulesGameSystem::GameInit installed game rules
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000350 seconds
[Client] CL: CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
[Client] CL: IGameSystem::LoopActivateAllSystems
[Host] HO: IGameSystem::LoopActivateAllSystems
ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000466 seconds
Failed to load image for cursor from resource/cursor/valve/ti5/cursor_inivisible.bmp: Couldn't open resource/cursor/valve/ti5/cursor_inivisible.bmp
[HostStateManager] Remote Connect (61.182.135.106:27070 172.27.2.89:27070)
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 278 (3503 input number was)
[Client] CL: Server disconnected: 69: #GameUI_Disconnect_ServerShutdown
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 3 )
[Client] CL: Disconnecting from server: #GameUI_Disconnect_Request_HSIdle
[EngineServiceManager] SwitchToLoop levelload requested: id [3] addons []
[Client] CL: IGameSystem::LoopDeactivateAllSystems
WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 83.853
[Host] HO: IGameSystem::LoopDeactivateAllSystems
Unloading custom UI:
[Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL: CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 83.978
Failed to load image for cursor from resource/cursor/valve/ti5/cursor_inivisible.bmp: Couldn't open resource/cursor/valve/ti5/cursor_inivisible.bmp
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_LOADING_SCREEN
[Client] LoadingDisplay changed from NONE to LOADING (map="")
[HostStateManager] Idle (levelload)
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 15643 (15645 input number was)
CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 84.022
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 84.023
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [3] addons []
[Server] SV: maxplayers set to 1
Initializing script VM...
...done
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 11984 (15738 input number was)
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 10824 (12572 input number was)
[Server] SV: Spawn Server: <empty>
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 6749 (11073 input number was)
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 2575 (6878 input number was)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[Client] CL: Connected to 'loopback'
[Server] SV: Sending server info to client 'Akuma' at loopback
[Server] SV: WriteInitialSpawnGroups sending 1 groups
[Client] Game: "Dota 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 7447 (revision 3920633)
[Client] Server Number: 2
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
Initializing script VM...
...done
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000324 seconds
[Client] CL: CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
[Client] LoadingDisplay changed from LOADING to NONE (map="<empty>")
[Server] SV: IGameSystem::LoopActivateAllSystems
[Host] HO: IGameSystem::LoopActivateAllSystems
[Server] SV: Game started
[Client] CL: IGameSystem::LoopActivateAllSystems
ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000335 seconds
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Server] SV: Sending full update to client Akuma (reason: initial update)
[Client] CL: Receiving uncompressed update from server
[Client] CL: Signon traffic "client": incoming 35.176 KB [7 pkts], outgoing 1.153 KB [6 pkts]
Encountered entity that cannot be used in portrait maps - info_player_start_dota
[SplitScreen] Writing configuration for slot 0
WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 87.956
CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 87.980
[SplitScreen] Writing configuration for slot 0
[SplitScreen] Writing configuration for slot 0
[HostStateManager] CHostStateMgr::QueueNewRequest( Quitting, 4 )
[Client] CL: Disconnecting from server: #GameUI_Disconnect_ExitingEngine
[Server] SV: Disconnect client 'Akuma' from server(1): NETWORK_DISCONNECT_SHUTDOWN
[Client] CL: IGameSystem::LoopDeactivateAllSystems
WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 98.985
[Server] SV: IGameSystem::LoopDeactivateAllSystems
[Host] HO: IGameSystem::LoopDeactivateAllSystems
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 98.993
[HostStateManager] Quitting
[ResourceSystem] CResourceSystem PreShutdown()
Destroying 2 startup resource manifests
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