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April 21, 2017 13:55
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| [ResourceSystem] CResourceSystem Init | |
| [RenderSystem] Loaded video settings config from 'cfg/video.txt' | |
| [RenderSystem] Unable to open GL shader cache TOC /Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shadercache/gl/shaders.toc file - might not exist yet. | |
| failed to dlopen /Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/dota2.app/Contents/MacOS/librenderdoc.dylib error=dlopen(/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/dota2.app/Contents/MacOS/librenderdoc.dylib, 9): image not found | |
| failed to dlopen librenderdoc.dylib error=dlopen(librenderdoc.dylib, 9): image not found | |
| ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform! | |
| ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform! | |
| [Filesystem] --------------- | |
| [Filesystem] Path ID: File Path: | |
| [Filesystem] ADDONS "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota_addons/" | |
| [Filesystem] CONTENT "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota/" | |
| [Filesystem] CONTENT "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/core/" | |
| [Filesystem] CONTENTADDONS "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/dota_addons/" | |
| [Filesystem] CONTENTROOT "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/content/" | |
| [Filesystem] DEFAULT_WRITE_PATH "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk | |
| [Filesystem] DEFAULT_WRITE_PATH "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" | |
| [Filesystem] EXECUTABLE_PATH "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/bin/osx64/dota2.app/Contents/MacOS/" | |
| [Filesystem] GAME "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk | |
| [Filesystem] GAME "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk | |
| [Filesystem] GAME "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shaders_pcgl.vpk" (vpk) /Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/shaders_pcgl.vpk | |
| [Filesystem] GAME "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/shaders_pcgl.vpk" (vpk) /Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/shaders_pcgl.vpk | |
| [Filesystem] GAME "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" | |
| [Filesystem] GAME "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" | |
| [Filesystem] GAMEBIN "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/osx64/" | |
| [Filesystem] GAMEBIN "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/bin/" | |
| [Filesystem] GAMEBIN "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/osx64/" | |
| [Filesystem] GAMEBIN "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/bin/" | |
| [Filesystem] GAMEROOT "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/" | |
| [Filesystem] MOD "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk | |
| [Filesystem] MOD "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/dota/" | |
| [Filesystem] PLATFORM "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk | |
| [Filesystem] PLATFORM "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/game/core/" | |
| [Filesystem] SHADER_SOURCE "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" | |
| [Filesystem] SHADER_SOURCE "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/core/" | |
| [Filesystem] SHADER_SOURCE "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/" | |
| [Filesystem] SHADER_SOURCE "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/" | |
| [Filesystem] SHADER_SOURCE_MOD "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/dota/" | |
| [Filesystem] SHADER_SOURCE_ROOT "/Users/liuerfire/Library/Application Support/Steam/steamapps/common/dota 2 beta/src/shaders/" | |
| [CommandLine] command line arguments: | |
| [CommandLine] -perfectworld -con_logfile | |
| [SteamDatagramClient] Loaded default network config file. Loaded revision 105 OK | |
| [SteamDatagramClient] Loaded cached network config file. Data contains revision 105, not newer than current revision 105; ignoring. | |
| [SteamDatagramClient] Starting ping measurement | |
| [Networking] Network System Initialized | |
| [Networking] 127.0.0.1: lo0 | |
| [Networking] 192.168.1.8: en0 | |
| [Networking] 192.168.2.1: vboxnet2 | |
| [Networking] 10.8.1.241: utun1 | |
| WARNING: unable to link dump_modifier_list and dump_modifier_list because both ConCommands are not marked FCVAR_LINKED_CONCOMMAND | |
| Physics Console Communications is not initialized | |
| [SplitScreen] Game supporting (2) split screen players | |
| [SoundSystem] Sound Initialization: Finish, Sampling Rate: 44100 | |
| ConVarRef r_dota_force_forward doesn't point to an existing ConVar | |
| [Networking] AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! | |
| [Networking] AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category! | |
| [RenderSystem] Bailing out of OnBlockForQuery after 0.500 seconds | |
| Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS! | |
| Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE! | |
| [Networking] CEntitySystem::BuildEntityNetworking (parallel build of server) took 175.876 msecs for 727 out of 748 classes | |
| [Server] SV: parsing 'scripts/items/items_game.txt' took 843.672 msec | |
| Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS! | |
| Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE! | |
| ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.001506 seconds | |
| ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000791 seconds | |
| ReadSteamRemoteStorageFile( bufOut, "cfg/pending_replay_requests.lst" ) -> 0.000702 seconds | |
| [Workshop] Requesting page 1 of items | |
| [Workshop] Requesting page 1 of items | |
| [Workshop] Requesting page 1 of items | |
| [Networking] CEntitySystem::BuildEntityNetworking (parallel build of client) took 193.666 msecs for 733 out of 756 classes | |
| [RenderSystem] Bailing out of OnBlockForQuery after 0.500 seconds | |
| [Client] CL: parsing 'scripts/items/items_game.txt' took 848.395 msec | |
| ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.001461 seconds | |
| Telling Steam it is safe to update the app | |
| [ResourceSystem] Error loading resource file "soundevents/soundevents_test.vsndevts_c" (Error: ERROR_FILEOPEN) | |
| name[ 0 ] changing from 'unnamed' to 'Akuma' | |
| name[ 0 ] changing from 'Akuma' to 'Akuma' | |
| [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 1 ) | |
| ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN | |
| [EngineServiceManager] SwitchToLoop levelload requested: id [1] addons [] | |
| ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000711 seconds | |
| ReadSteamRemoteStorageFile( bufOut, "scripts/lobby_settings.txt" ) -> 0.000808 seconds | |
| [HostStateManager] Idle (levelload) | |
| ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000649 seconds | |
| [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 12386 (14060 input number was) | |
| [SteamDatagramClient] Failed to communicate with routing cluster 'pwz'. | |
| [SplitScreen] Writing configuration for slot 0 | |
| [SteamDatagramClient] Got network config from CDN. Data contains revision 105, not newer than current revision 105; ignoring. | |
| [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons () | |
| [EngineServiceManager] SwitchToLoop game requested: id [1] addons [] | |
| [Server] SV: maxplayers set to 1 | |
| Initializing script VM... | |
| ...done | |
| [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 11806 (13678 input number was) | |
| [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 7681 (12217 input number was) | |
| Warning: have 7 in use and 0 free per-frame memory stacks outstanding. The oldest stack was created at present 2, and we're now on present 2 | |
| [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 1804 (7859 input number was) | |
| [Server] SV: Spawn Server: <empty> | |
| [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server | |
| [Client] CL: CCreateGameClientJob creating client connection to 'loopback' | |
| [Client] CL: Connected to 'loopback' | |
| [Server] SV: Sending server info to client 'Akuma' at loopback | |
| [Server] SV: WriteInitialSpawnGroups sending 1 groups | |
| [Client] Game: "Dota 2" | |
| [Client] Map: "<empty>" | |
| [Client] Players: 1 (0 bots) / 1 humans | |
| [Client] Build: 7447 (revision 3920633) | |
| [Client] Server Number: 1 | |
| [SignonState] CL: CNetworkGameClient::ProcessServerInfo | |
| Initializing script VM... | |
| ...done | |
| ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000497 seconds | |
| [GCClient] In logon queue; waiting for GC to confirm connection. | |
| [Client] CL: CGameClientConnectPrerequisite connection succeeded | |
| ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD | |
| [Server] SV: IGameSystem::LoopActivateAllSystems | |
| [Host] HO: IGameSystem::LoopActivateAllSystems | |
| [Server] SV: Game started | |
| [Client] CL: IGameSystem::LoopActivateAllSystems | |
| ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000329 seconds | |
| [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) | |
| [Server] SV: Sending full update to client Akuma (reason: initial update) | |
| [Client] CL: Receiving uncompressed update from server | |
| [Client] CL: Signon traffic "client": incoming 35.111 KB [6 pkts], outgoing 1.272 KB [7 pkts] | |
| Encountered entity that cannot be used in portrait maps - info_player_start_dota | |
| ConVarRef dota_camera_toggle_select_to_follow doesn't point to an existing ConVar | |
| [GCClient] Received client welcome from GC. | |
| Failed to load default word filter list: resource/word_filter_default_1.txt | |
| GC reported matchgroups version 104 | |
| [WeekendTourney] Received weekend tourney schedule. | |
| Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"! | |
| [WeekendTourney] Auto selecting weekend tourney division 'china' based on ping to best region of 7ms | |
| [WeekendTourney] Selected division changed to 'china' | |
| [SteamDatagramClient] Ping measurement completed | |
| [SplitScreen] Writing configuration for slot 0 | |
| [SteamDatagramClient] Received Steam datagram ticket for server [A:1:3065801735:8448]. match_id=3131431765 mm=0 flg= | |
| WriteSteamRemoteStorageFileAsync( "scripts/dota_local_disk_lobby_data.txt" ) -> at 50.589 | |
| Telling Steam not to update the app for the next 900 seconds | |
| LOBBY STATE RUN: lobby 25043931002501698: Player AccountID 73727298 connecting to MatchID 3131431765 at ServerID [A:1:3065801735:8448] 61.182.135.106:27070 172.27.2.89:27070 | |
| [HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (61.182.135.106:27070 172.27.2.89:27070), 2 ) | |
| CAsyncWriteInProgress::OnComplete( "scripts/dota_local_disk_lobby_data.txt" ) -> Success at 50.592 | |
| [EngineServiceManager] SwitchToLoop remoteconnect requested: id [2] addons [] | |
| [Client] CL: IGameSystem::LoopDeactivateAllSystems | |
| WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 50.684 | |
| [Client] CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate | |
| [Server] SV: IGameSystem::LoopDeactivateAllSystems | |
| [Host] HO: IGameSystem::LoopDeactivateAllSystems | |
| [Server] SV: Disconnect client 'Akuma' from server(1): NETWORK_DISCONNECT_SHUTDOWN | |
| WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 50.694 | |
| [Networking] Network socket 'client' opened on port 62112 | |
| [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success ) | |
| CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 81.153 | |
| CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 81.154 | |
| [Client] Sending connect to 61.182.135.106:27070 | |
| Telling Steam it is safe to update the app | |
| [Client] Received S2C_CHALLENGE [2930551408 auth 3] from 61.182.135.106:27070 | |
| [Client] Sending C2S_CONNECT [44 protocol 2930551408 auth 3] to 61.182.135.106:27070 | |
| [Client] Received S2C_CONNECTION from 61.182.135.106:27070 [addons:''] | |
| [Client] Received S2C_CONNECTION from 61.182.135.106:27070 [addons:''] | |
| [Client] CL: Connected to '61.182.135.106:27070' | |
| [SignonState] CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect ) | |
| [Client] CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons: | |
| [EngineServiceManager] SwitchToLoop levelload requested: id [2] addons [] | |
| Failed to load image for cursor from resource/cursor/valve/ti5/cursor_inivisible.bmp: Couldn't open resource/cursor/valve/ti5/cursor_inivisible.bmp | |
| ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN | |
| [Client] LoadingDisplay changed from NONE to PRE_LOADING (map="") | |
| [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success ) | |
| [SignonState] CL: Permit INetchannel::Transmit() | |
| [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 85 (697 input number was) | |
| [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons () | |
| [EngineServiceManager] SwitchToLoop game requested: id [2] addons [] | |
| [Client] CL: CNetworkGameClient already exists for connection to '61.182.135.106:27070 172.27.2.89:27070' | |
| [Client] CL: connection to '61.182.135.106:27070 172.27.2.89:27070' already started | |
| [Client] Game: "Dota 2" | |
| [Client] Map: "start" | |
| [Client] Players: 1 (1 bots) / 64 humans | |
| [Client] Build: 7448 (revision 3920633) | |
| [Client] Server Number: 2 | |
| [SignonState] CL: CNetworkGameClient::ProcessServerInfo | |
| Initializing script VM... | |
| ...done | |
| C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT' | |
| [Client] LoadingDisplay changed from PRE_LOADING to NONE (map="start") | |
| [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_INIT | |
| [Client] CDOTA_Hud_Main::DeleteGameEndScreen deleted GameEndContainer | |
| [Client] CL: CGameRulesGameSystem::GameInit installed game rules | |
| ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000350 seconds | |
| [Client] CL: CGameClientConnectPrerequisite connection succeeded | |
| ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME | |
| [Client] CL: IGameSystem::LoopActivateAllSystems | |
| [Host] HO: IGameSystem::LoopActivateAllSystems | |
| ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000466 seconds | |
| Failed to load image for cursor from resource/cursor/valve/ti5/cursor_inivisible.bmp: Couldn't open resource/cursor/valve/ti5/cursor_inivisible.bmp | |
| [HostStateManager] Remote Connect (61.182.135.106:27070 172.27.2.89:27070) | |
| [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) | |
| [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 278 (3503 input number was) | |
| [Client] CL: Server disconnected: 69: #GameUI_Disconnect_ServerShutdown | |
| [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 3 ) | |
| [Client] CL: Disconnecting from server: #GameUI_Disconnect_Request_HSIdle | |
| [EngineServiceManager] SwitchToLoop levelload requested: id [3] addons [] | |
| [Client] CL: IGameSystem::LoopDeactivateAllSystems | |
| WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 83.853 | |
| [Host] HO: IGameSystem::LoopDeactivateAllSystems | |
| Unloading custom UI: | |
| [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules | |
| [Client] CL: CGameRules::CGameRules destructed | |
| WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 83.978 | |
| Failed to load image for cursor from resource/cursor/valve/ti5/cursor_inivisible.bmp: Couldn't open resource/cursor/valve/ti5/cursor_inivisible.bmp | |
| ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_LOADING_SCREEN | |
| [Client] LoadingDisplay changed from NONE to LOADING (map="") | |
| [HostStateManager] Idle (levelload) | |
| [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 15643 (15645 input number was) | |
| CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 84.022 | |
| CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 84.023 | |
| [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons () | |
| [EngineServiceManager] SwitchToLoop game requested: id [3] addons [] | |
| [Server] SV: maxplayers set to 1 | |
| Initializing script VM... | |
| ...done | |
| [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 11984 (15738 input number was) | |
| [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 10824 (12572 input number was) | |
| [Server] SV: Spawn Server: <empty> | |
| [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 6749 (11073 input number was) | |
| [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 2575 (6878 input number was) | |
| [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server | |
| [Client] CL: CCreateGameClientJob creating client connection to 'loopback' | |
| [Client] CL: Connected to 'loopback' | |
| [Server] SV: Sending server info to client 'Akuma' at loopback | |
| [Server] SV: WriteInitialSpawnGroups sending 1 groups | |
| [Client] Game: "Dota 2" | |
| [Client] Map: "<empty>" | |
| [Client] Players: 1 (0 bots) / 1 humans | |
| [Client] Build: 7447 (revision 3920633) | |
| [Client] Server Number: 2 | |
| [SignonState] CL: CNetworkGameClient::ProcessServerInfo | |
| Initializing script VM... | |
| ...done | |
| ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000324 seconds | |
| [Client] CL: CGameClientConnectPrerequisite connection succeeded | |
| ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD | |
| [Client] LoadingDisplay changed from LOADING to NONE (map="<empty>") | |
| [Server] SV: IGameSystem::LoopActivateAllSystems | |
| [Host] HO: IGameSystem::LoopActivateAllSystems | |
| [Server] SV: Game started | |
| [Client] CL: IGameSystem::LoopActivateAllSystems | |
| ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000335 seconds | |
| [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) | |
| [Server] SV: Sending full update to client Akuma (reason: initial update) | |
| [Client] CL: Receiving uncompressed update from server | |
| [Client] CL: Signon traffic "client": incoming 35.176 KB [7 pkts], outgoing 1.153 KB [6 pkts] | |
| Encountered entity that cannot be used in portrait maps - info_player_start_dota | |
| [SplitScreen] Writing configuration for slot 0 | |
| WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 87.956 | |
| CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 87.980 | |
| [SplitScreen] Writing configuration for slot 0 | |
| [SplitScreen] Writing configuration for slot 0 | |
| [HostStateManager] CHostStateMgr::QueueNewRequest( Quitting, 4 ) | |
| [Client] CL: Disconnecting from server: #GameUI_Disconnect_ExitingEngine | |
| [Server] SV: Disconnect client 'Akuma' from server(1): NETWORK_DISCONNECT_SHUTDOWN | |
| [Client] CL: IGameSystem::LoopDeactivateAllSystems | |
| WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 98.985 | |
| [Server] SV: IGameSystem::LoopDeactivateAllSystems | |
| [Host] HO: IGameSystem::LoopDeactivateAllSystems | |
| WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 98.993 | |
| [HostStateManager] Quitting | |
| [ResourceSystem] CResourceSystem PreShutdown() | |
| Destroying 2 startup resource manifests |
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