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Unreal Engine 4
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| [ScalabilitySettings] | |
| PerfIndexThresholds_ResolutionQuality="GPU 18 42 115" | |
| PerfIndexThresholds_ViewDistanceQuality="Min 18 42 105" | |
| PerfIndexThresholds_AntiAliasingQuality="GPU 18 42 115" | |
| PerfIndexThresholds_ShadowQuality="Min 18 42 105" | |
| PerfIndexThresholds_PostProcessQuality="GPU 18 42 115" | |
| PerfIndexThresholds_TextureQuality="GPU 18 42 115" | |
| PerfIndexThresholds_EffectsQuality="Min 18 42 105" | |
| PerfIndexThresholds_FoliageQuality="GPU 18 42 115" | |
| PerfIndexThresholds_ShadingQuality="GPU 18 42 115" | |
| PerfIndexValues_ResolutionQuality="50 71 87 100 100" | |
| ;; --------------------------------------------------------------------------------------------------------------------- | |
| [AntiAliasingQuality@0] | |
| r.PostProcessAAQuality=0 | |
| [AntiAliasingQuality@1] | |
| r.PostProcessAAQuality=2 | |
| [AntiAliasingQuality@2] | |
| r.PostProcessAAQuality=6 | |
| r.TemporalAA.Algorithm=0 ;; Constructor | |
| r.TemporalAA.Upsampling=1 ;; Constructor | |
| r.TemporalAACatmullRom=0 | |
| r.TemporalAACurrentFrameWeight=0.1 | |
| r.TemporalAAFilterSize=1.0 | |
| r.TemporalAASamples=4 ;; Constructor | |
| [AntiAliasingQuality@3] | |
| r.PostProcessAAQuality=6 | |
| r.TemporalAA.Algorithm=0 | |
| r.TemporalAA.Upsampling=1 | |
| r.TemporalAACatmullRom=0 | |
| r.TemporalAACurrentFrameWeight=0.1 | |
| r.TemporalAAFilterSize=1.0 | |
| r.TemporalAASamples=4 | |
| [AntiAliasingQuality@Cine] | |
| r.PostProcessAAQuality=6 | |
| r.TemporalAA.Algorithm=0 | |
| r.TemporalAA.Upsampling=1 | |
| r.TemporalAACatmullRom=0 | |
| r.TemporalAACurrentFrameWeight=0.1 | |
| r.TemporalAAFilterSize=1.0 | |
| r.TemporalAASamples=4 | |
| ;; --------------------------------------------------------------------------------------------------------------------- | |
| [ViewDistanceQuality@0] | |
| r.SkeletalMeshLODBias=0 | |
| r.ViewDistanceScale=1.0 | |
| [ViewDistanceQuality@1] | |
| r.SkeletalMeshLODBias=0 | |
| r.ViewDistanceScale=1.0 | |
| [ViewDistanceQuality@2] | |
| r.SkeletalMeshLODBias=0 | |
| r.ViewDistanceScale=1.0 | |
| foliage.LODDistanceScale=1.0 | |
| r.StaticMeshLODDistanceScale=0.5 | |
| [ViewDistanceQuality@3] | |
| r.SkeletalMeshLODBias=0 | |
| r.ViewDistanceScale=2.0 | |
| foliage.LODDistanceScale=2.0 | |
| r.StaticMeshLODDistanceScale=0.1 | |
| [ViewDistanceQuality@Cine] | |
| r.SkeletalMeshLODBias=0 | |
| r.ViewDistanceScale=10.0 | |
| foliage.LODDistanceScale=10.0 ;; Constructor | |
| r.StaticMeshLODDistanceScale=0.1 | |
| ;; --------------------------------------------------------------------------------------------------------------------- | |
| [ShadowQuality@0] | |
| r.LightFunctionQuality=1 | |
| r.ShadowQuality=5 | |
| r.Shadow.CSM.MaxCascades=10 | |
| r.Shadow.MaxResolution=1024 | |
| r.Shadow.MaxCSMResolution=1024 | |
| r.Shadow.RadiusThreshold=0.03 | |
| r.Shadow.DistanceScale=1.0 | |
| r.Shadow.CSM.TransitionScale=1.0 | |
| r.Shadow.PreShadowResolutionFactor=1.0 | |
| r.DistanceFieldShadowing=1 | |
| r.DistanceFieldAO=1 | |
| r.AOQuality=2 | |
| r.VolumetricFog=1 | |
| r.VolumetricFog.GridPixelSize=16 | |
| r.VolumetricFog.GridSizeZ=128 | |
| r.VolumetricFog.HistoryMissSupersampleCount=4 | |
| r.LightMaxDrawDistanceScale=1 | |
| r.CapsuleShadows=1 | |
| r.ContactShadows=1 | |
| r.Shadow.SpotLightTransitionScale=1024 | |
| r.Shadow.TransitionScale=1024 | |
| [ShadowQuality@1] | |
| r.LightFunctionQuality=1 | |
| r.ShadowQuality=5 | |
| r.Shadow.CSM.MaxCascades=10 | |
| r.Shadow.MaxResolution=2048 | |
| r.Shadow.MaxCSMResolution=2048 | |
| r.Shadow.RadiusThreshold=0.01 | |
| r.Shadow.DistanceScale=1.0 | |
| r.Shadow.CSM.TransitionScale=1.0 | |
| r.Shadow.PreShadowResolutionFactor=1.0 | |
| r.DistanceFieldShadowing=1 | |
| r.DistanceFieldAO=1 | |
| r.AOQuality=2 | |
| r.VolumetricFog=1 | |
| r.VolumetricFog.GridPixelSize=16 | |
| r.VolumetricFog.GridSizeZ=128 | |
| r.VolumetricFog.HistoryMissSupersampleCount=4 | |
| r.LightMaxDrawDistanceScale=1 | |
| r.CapsuleShadows=1 | |
| r.ContactShadows=1 | |
| r.Shadow.SpotLightTransitionScale=4096 | |
| r.Shadow.TransitionScale=4096 | |
| [ShadowQuality@2] | |
| r.LightFunctionQuality=1 | |
| r.ShadowQuality=5 | |
| r.Shadow.CSM.MaxCascades=10 | |
| r.Shadow.MaxResolution=2048 | |
| r.Shadow.MaxCSMResolution=2048 | |
| r.Shadow.RadiusThreshold=0.01 | |
| r.Shadow.DistanceScale=1.0 | |
| r.Shadow.CSM.TransitionScale=1.0 | |
| r.Shadow.PreShadowResolutionFactor=1.0 | |
| r.DistanceFieldShadowing=1 | |
| r.DistanceFieldAO=1 | |
| r.AOQuality=2 | |
| r.VolumetricFog=1 | |
| r.VolumetricFog.GridPixelSize=16 | |
| r.VolumetricFog.GridSizeZ=128 | |
| r.VolumetricFog.HistoryMissSupersampleCount=4 | |
| r.LightMaxDrawDistanceScale=1 | |
| r.CapsuleShadows=1 | |
| r.ContactShadows=1 | |
| r.Shadow.SpotLightTransitionScale=4096 | |
| r.Shadow.TransitionScale=4096 | |
| [ShadowQuality@3] | |
| r.LightFunctionQuality=1 | |
| r.ShadowQuality=5 | |
| r.Shadow.CSM.MaxCascades=10 | |
| r.Shadow.MaxResolution=2048 | |
| r.Shadow.MaxCSMResolution=2048 | |
| r.Shadow.RadiusThreshold=0.01 | |
| r.Shadow.DistanceScale=1.0 | |
| r.Shadow.CSM.TransitionScale=1.0 | |
| r.Shadow.PreShadowResolutionFactor=1.0 | |
| r.DistanceFieldShadowing=1 | |
| r.DistanceFieldAO=1 | |
| r.AOQuality=2 | |
| r.VolumetricFog=1 | |
| r.VolumetricFog.GridPixelSize=16 | |
| r.VolumetricFog.GridSizeZ=128 | |
| r.VolumetricFog.HistoryMissSupersampleCount=4 | |
| r.LightMaxDrawDistanceScale=1 | |
| r.CapsuleShadows=1 | |
| r.ContactShadows=1 | |
| r.Shadow.SpotLightTransitionScale=4096 | |
| r.Shadow.TransitionScale=4096 | |
| [ShadowQuality@Cine] | |
| r.LightFunctionQuality=1 | |
| r.ShadowQuality=5 | |
| r.Shadow.CSM.MaxCascades=10 | |
| r.Shadow.MaxResolution=4096 | |
| r.Shadow.MaxCSMResolution=4096 | |
| r.Shadow.RadiusThreshold=0 | |
| r.Shadow.DistanceScale=1.0 | |
| r.Shadow.CSM.TransitionScale=1.0 | |
| r.Shadow.PreShadowResolutionFactor=1.0 | |
| r.DistanceFieldShadowing=1 | |
| r.DistanceFieldAO=1 | |
| r.AOQuality=2 | |
| r.VolumetricFog=1 | |
| r.VolumetricFog.GridPixelSize=16 | |
| r.VolumetricFog.GridSizeZ=128 | |
| r.VolumetricFog.HistoryMissSupersampleCount=4 | |
| r.LightMaxDrawDistanceScale=1 | |
| r.CapsuleShadows=1 | |
| r.ContactShadows=1 | |
| r.Shadow.SpotLightTransitionScale=-1 ;; Constructor | |
| r.Shadow.TransitionScale=-1 ;; Constructor | |
| ;; --------------------------------------------------------------------------------------------------------------------- | |
| [PostProcessQuality@0] | |
| r.MotionBlurQuality=0 | |
| r.AmbientOcclusionMipLevelFactor=0.4 | |
| r.AmbientOcclusionMaxQuality=-100 | |
| r.AmbientOcclusionLevels=1 | |
| r.AmbientOcclusionRadiusScale=1.0 | |
| r.GTAO.Numangles=2 | |
| r.DepthOfFieldQuality=1 | |
| r.RenderTargetPoolMin=1000 | |
| r.LensFlareQuality=0 | |
| r.SceneColorFringeQuality=0 | |
| r.EyeAdaptationQuality=2 | |
| r.BloomQuality=5 | |
| r.FastBlurThreshold=100 | |
| r.Upscale.Quality=3 | |
| r.Tonemapper.GrainQuantization=0 | |
| r.LightShaftQuality=1 | |
| r.Filter.SizeScale=1 | |
| r.Tonemapper.Quality=5 | |
| r.Tonemapper.Sharpen=0.0 | |
| [PostProcessQuality@1] | |
| r.MotionBlurQuality=0 | |
| r.AmbientOcclusionMipLevelFactor=0.4 | |
| r.AmbientOcclusionMaxQuality=-100 | |
| r.AmbientOcclusionLevels=1 | |
| r.AmbientOcclusionRadiusScale=1.0 | |
| r.GTAO.Numangles=2 | |
| r.DepthOfFieldQuality=1 | |
| r.RenderTargetPoolMin=1000 | |
| r.LensFlareQuality=0 | |
| r.SceneColorFringeQuality=0 | |
| r.EyeAdaptationQuality=2 | |
| r.BloomQuality=5 | |
| r.FastBlurThreshold=100 | |
| r.Upscale.Quality=3 | |
| r.Tonemapper.GrainQuantization=0 | |
| r.LightShaftQuality=1 | |
| r.Filter.SizeScale=1 | |
| r.Tonemapper.Quality=5 | |
| r.Tonemapper.Sharpen=0.0 | |
| r.DOF.Gather.AccumulatorQuality=0 ; lower gathering accumulator quality | |
| r.DOF.Gather.PostfilterMethod=2 ; Max3x3 postfilering method | |
| r.DOF.Gather.EnableBokehSettings=0 ; no bokeh simulation when gathering | |
| r.DOF.Gather.RingCount=3 ; low number of samples when gathering | |
| r.DOF.Scatter.ForegroundCompositing=0 ; no foreground scattering | |
| r.DOF.Scatter.BackgroundCompositing=0 ; no foreground scattering | |
| r.DOF.Recombine.Quality=0 ; no slight out of focus | |
| r.DOF.TemporalAAQuality=0 ; faster temporal accumulation | |
| r.DOF.Kernel.MaxForegroundRadius=0.006 ; required because low gathering and no scattering and not looking great at 1080p | |
| r.DOF.Kernel.MaxBackgroundRadius=0.006 ; required because low gathering and no scattering and not looking great at 1080p | |
| [PostProcessQuality@2] | |
| r.MotionBlurQuality=0 | |
| r.AmbientOcclusionMipLevelFactor=0.4 | |
| r.AmbientOcclusionMaxQuality=-100 | |
| r.AmbientOcclusionLevels=1 | |
| r.AmbientOcclusionRadiusScale=1.0 | |
| r.GTAO.Numangles=2 | |
| r.DepthOfFieldQuality=1 | |
| r.RenderTargetPoolMin=1000 | |
| r.LensFlareQuality=0 | |
| r.SceneColorFringeQuality=0 | |
| r.EyeAdaptationQuality=2 | |
| r.BloomQuality=5 | |
| r.FastBlurThreshold=100 | |
| r.Upscale.Quality=3 | |
| r.Tonemapper.GrainQuantization=0 | |
| r.LightShaftQuality=1 | |
| r.Filter.SizeScale=1 | |
| r.Tonemapper.Quality=5 | |
| r.Tonemapper.Sharpen=0.0 | |
| r.DOF.Gather.AccumulatorQuality=0 ; lower gathering accumulator quality | |
| r.DOF.Gather.PostfilterMethod=2 ; Max3x3 postfilering method | |
| r.DOF.Gather.EnableBokehSettings=0 ; no bokeh simulation when gathering | |
| r.DOF.Gather.RingCount=4 ; medium number of samples when gathering | |
| r.DOF.Scatter.ForegroundCompositing=1 ; additive foreground scattering | |
| r.DOF.Scatter.BackgroundCompositing=1 ; no background occlusion | |
| r.DOF.Scatter.EnableBokehSettings=0 ; no bokeh simulation when scattering | |
| r.DOF.Scatter.MaxSpriteRatio=0.04 ; only a maximum of 4% of scattered bokeh | |
| r.DOF.Recombine.Quality=0 ; no slight out of focus | |
| r.DOF.TemporalAAQuality=0 ; faster temporal accumulation | |
| r.DOF.Kernel.MaxForegroundRadius=0.012 ; required because of AccumulatorQuality=0 | |
| r.DOF.Kernel.MaxBackgroundRadius=0.012 ; required because of AccumulatorQuality=0 | |
| [PostProcessQuality@3] | |
| r.MotionBlurQuality=0 | |
| r.AmbientOcclusionMipLevelFactor=0.4 | |
| r.AmbientOcclusionMaxQuality=-100 | |
| r.AmbientOcclusionLevels=1 | |
| r.AmbientOcclusionRadiusScale=1.0 | |
| r.GTAO.Numangles=2 | |
| r.DepthOfFieldQuality=1 | |
| r.RenderTargetPoolMin=1000 | |
| r.LensFlareQuality=0 | |
| r.SceneColorFringeQuality=0 | |
| r.EyeAdaptationQuality=2 | |
| r.BloomQuality=5 | |
| r.FastBlurThreshold=100 | |
| r.Upscale.Quality=3 | |
| r.Tonemapper.GrainQuantization=0 | |
| r.LightShaftQuality=1 | |
| r.Filter.SizeScale=1 | |
| r.Tonemapper.Quality=5 | |
| r.Tonemapper.Sharpen=0.0 | |
| r.DOF.Gather.AccumulatorQuality=1 ; higher gathering accumulator quality | |
| r.DOF.Gather.PostfilterMethod=1 ; Median3x3 postfilering method | |
| r.DOF.Gather.EnableBokehSettings=0 ; no bokeh simulation when gathering | |
| r.DOF.Gather.RingCount=4 ; medium number of samples when gathering | |
| r.DOF.Scatter.ForegroundCompositing=1 ; additive foreground scattering | |
| r.DOF.Scatter.BackgroundCompositing=2 ; additive background scattering | |
| r.DOF.Scatter.EnableBokehSettings=1 ; bokeh simulation when scattering | |
| r.DOF.Scatter.MaxSpriteRatio=0.1 ; only a maximum of 10% of scattered bokeh | |
| r.DOF.Recombine.Quality=1 ; cheap slight out of focus | |
| r.DOF.Recombine.EnableBokehSettings=0 ; no bokeh simulation on slight out of focus | |
| r.DOF.TemporalAAQuality=1 ; more stable temporal accumulation | |
| r.DOF.Kernel.MaxForegroundRadius=0.025 | |
| r.DOF.Kernel.MaxBackgroundRadius=0.025 | |
| [PostProcessQuality@Cine] | |
| r.MotionBlurQuality=0 | |
| r.AmbientOcclusionMipLevelFactor=0.4 | |
| r.AmbientOcclusionMaxQuality=-100 | |
| r.AmbientOcclusionLevels=1 | |
| r.AmbientOcclusionRadiusScale=1.0 | |
| r.GTAO.Numangles=4 | |
| r.DepthOfFieldQuality=1 | |
| r.RenderTargetPoolMin=1000 | |
| r.LensFlareQuality=0 | |
| r.SceneColorFringeQuality=0 | |
| r.EyeAdaptationQuality=2 | |
| r.BloomQuality=5 | |
| r.FastBlurThreshold=100 | |
| r.Upscale.Quality=3 | |
| r.Tonemapper.GrainQuantization=0 | |
| r.LightShaftQuality=1 | |
| r.Filter.SizeScale=1 | |
| r.Tonemapper.Quality=5 | |
| r.Tonemapper.Sharpen=0.0 | |
| r.DOF.Gather.AccumulatorQuality=1 ; higher gathering accumulator quality | |
| r.DOF.Gather.PostfilterMethod=1 ; Median3x3 postfilering method | |
| r.DOF.Gather.EnableBokehSettings=1 ; bokeh simulation when gathering | |
| r.DOF.Gather.RingCount=5 ; high number of samples when gathering | |
| r.DOF.Scatter.ForegroundCompositing=1 ; additive foreground scattering | |
| r.DOF.Scatter.BackgroundCompositing=2 ; background scattering occlusion | |
| r.DOF.Scatter.EnableBokehSettings=1 ; no bokeh simulation when scattering | |
| r.DOF.Scatter.MaxSpriteRatio=0.25 ; only a maximum of 10% of scattered bokeh | |
| r.DOF.Recombine.Quality=2 ; highest slight out of focus | |
| r.DOF.Recombine.EnableBokehSettings=1 ; bokeh simulation on slight out of focus | |
| r.DOF.TemporalAAQuality=1 ; more stable temporal accumulation | |
| r.DOF.Kernel.MaxForegroundRadius=0.025 | |
| r.DOF.Kernel.MaxBackgroundRadius=0.025 | |
| ;; --------------------------------------------------------------------------------------------------------------------- | |
| [TextureQuality@0] | |
| r.Streaming.MipBias=0 | |
| r.Streaming.AmortizeCPUToGPUCopy=0 | |
| r.Streaming.MaxNumTexturesToStreamPerFrame=0 | |
| r.Streaming.Boost=1 | |
| r.MaxAnisotropy=16 | |
| r.VT.MaxAnisotropy=16 | |
| r.Streaming.LimitPoolSizeToVRAM=0 | |
| r.Streaming.PoolSize=8192 | |
| r.Streaming.PoolSizeForMeshes=-1 | |
| r.Streaming.MaxEffectiveScreenSize=0 | |
| [TextureQuality@1] | |
| r.Streaming.MipBias=0 | |
| r.Streaming.AmortizeCPUToGPUCopy=0 | |
| r.Streaming.MaxNumTexturesToStreamPerFrame=0 | |
| r.Streaming.Boost=1 | |
| r.MaxAnisotropy=16 | |
| r.VT.MaxAnisotropy=16 | |
| r.Streaming.LimitPoolSizeToVRAM=0 | |
| r.Streaming.PoolSize=8192 | |
| r.Streaming.PoolSizeForMeshes=-1 | |
| r.Streaming.MaxEffectiveScreenSize=0 | |
| [TextureQuality@2] | |
| r.Streaming.MipBias=0 | |
| r.Streaming.AmortizeCPUToGPUCopy=0 | |
| r.Streaming.MaxNumTexturesToStreamPerFrame=0 | |
| r.Streaming.Boost=1 | |
| r.MaxAnisotropy=16 | |
| r.VT.MaxAnisotropy=16 | |
| r.Streaming.LimitPoolSizeToVRAM=0 | |
| r.Streaming.PoolSize=8192 | |
| r.Streaming.PoolSizeForMeshes=-1 | |
| r.Streaming.MaxEffectiveScreenSize=0 | |
| [TextureQuality@3] | |
| r.Streaming.MipBias=0 | |
| r.Streaming.AmortizeCPUToGPUCopy=0 | |
| r.Streaming.MaxNumTexturesToStreamPerFrame=0 | |
| r.Streaming.Boost=1 | |
| r.MaxAnisotropy=16 | |
| r.VT.MaxAnisotropy=16 | |
| r.Streaming.LimitPoolSizeToVRAM=0 | |
| r.Streaming.PoolSize=8192 | |
| r.Streaming.PoolSizeForMeshes=-1 | |
| r.Streaming.MaxEffectiveScreenSize=0 | |
| [TextureQuality@Cine] | |
| r.Streaming.MipBias=0 | |
| r.Streaming.AmortizeCPUToGPUCopy=0 | |
| r.Streaming.MaxNumTexturesToStreamPerFrame=0 | |
| r.Streaming.Boost=1 | |
| r.MaxAnisotropy=16 | |
| r.VT.MaxAnisotropy=16 | |
| r.Streaming.LimitPoolSizeToVRAM=0 | |
| r.Streaming.PoolSize=8192 | |
| r.Streaming.PoolSizeForMeshes=-1 | |
| r.Streaming.MaxEffectiveScreenSize=0 | |
| ;; --------------------------------------------------------------------------------------------------------------------- | |
| [EffectsQuality@0] | |
| r.TranslucencyLightingVolumeDim=64 | |
| r.RefractionQuality=2 | |
| r.SSR.Quality=3 | |
| r.SSR.HalfResSceneColor=0 | |
| r.SSR.MaxRoughness=0.8 | |
| r.SceneColorFormat=4 | |
| r.DetailMode=2 | |
| r.TranslucencyVolumeBlur=1 | |
| r.MaterialQualityLevel=1 | |
| r.AnisotropicMaterials=1 | |
| r.SSS.Scale=1 | |
| r.SSS.SampleSet=2 | |
| r.SSS.Quality=1 | |
| r.SSS.HalfRes=0 | |
| r.SSGI.Enable=0 | |
| r.SSGI.HalfRes=1 | |
| r.SSGI.LeakFreeReprojection=1 | |
| r.SSGI.Quality=4 | |
| r.EmitterSpawnRateScale=1.0 | |
| r.ParticleLightQuality=2 | |
| r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1 | |
| r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice=4 | |
| r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=16.0 | |
| r.SkyAtmosphere.FastSkyLUT=1 | |
| r.SkyAtmosphere.FastSkyLUT.SampleCountMin=4.0 | |
| r.SkyAtmosphere.FastSkyLUT.SampleCountMax=128.0 | |
| r.SkyAtmosphere.SampleCountMin=4.0 | |
| r.SkyAtmosphere.SampleCountMax=128.0 | |
| r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0 | |
| r.SkyAtmosphere.TransmittanceLUT.SampleCount=10.0 | |
| r.SkyAtmosphere.MultiScatteringLUT.SampleCount=15.0 | |
| r.SkyLight.RealTimeReflectionCapture=1 | |
| fx.Niagara.QualityLevel=3 | |
| [EffectsQuality@1] | |
| r.TranslucencyLightingVolumeDim=64 | |
| r.RefractionQuality=2 | |
| r.SSR.Quality=3 | |
| r.SSR.HalfResSceneColor=1 | |
| r.SSR.MaxRoughness=0.8 | |
| r.SceneColorFormat=4 | |
| r.DetailMode=2 | |
| r.TranslucencyVolumeBlur=1 | |
| r.MaterialQualityLevel=1 | |
| r.AnisotropicMaterials=1 | |
| r.SSS.Scale=1 | |
| r.SSS.SampleSet=2 | |
| r.SSS.Quality=1 | |
| r.SSS.HalfRes=1 | |
| r.SSGI.Enable=0 | |
| r.SSGI.HalfRes=1 | |
| r.SSGI.LeakFreeReprojection=1 | |
| r.SSGI.Quality=4 | |
| r.EmitterSpawnRateScale=1.0 | |
| r.ParticleLightQuality=2 | |
| r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1 | |
| r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice=4 | |
| r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=16.0 | |
| r.SkyAtmosphere.FastSkyLUT=1 | |
| r.SkyAtmosphere.FastSkyLUT.SampleCountMin=4.0 | |
| r.SkyAtmosphere.FastSkyLUT.SampleCountMax=128.0 | |
| r.SkyAtmosphere.SampleCountMin=4.0 | |
| r.SkyAtmosphere.SampleCountMax=128.0 | |
| r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0 | |
| r.SkyAtmosphere.TransmittanceLUT.SampleCount=10.0 | |
| r.SkyAtmosphere.MultiScatteringLUT.SampleCount=15.0 | |
| r.SkyLight.RealTimeReflectionCapture=1 | |
| fx.Niagara.QualityLevel=3 | |
| [EffectsQuality@2] | |
| r.TranslucencyLightingVolumeDim=64 | |
| r.RefractionQuality=2 | |
| r.SSR.Quality=3 | |
| r.SSR.HalfResSceneColor=1 | |
| r.SSR.MaxRoughness=0.8 | |
| r.SceneColorFormat=4 | |
| r.DetailMode=2 | |
| r.TranslucencyVolumeBlur=1 | |
| r.MaterialQualityLevel=1 | |
| r.AnisotropicMaterials=1 | |
| r.SSS.Scale=1 | |
| r.SSS.SampleSet=2 | |
| r.SSS.Quality=1 | |
| r.SSS.HalfRes=1 | |
| r.SSGI.Enable=0 | |
| r.SSGI.HalfRes=1 | |
| r.SSGI.LeakFreeReprojection=1 | |
| r.SSGI.Quality=4 | |
| r.EmitterSpawnRateScale=1.0 | |
| r.ParticleLightQuality=2 | |
| r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1 | |
| r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice=4 | |
| r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=16.0 | |
| r.SkyAtmosphere.FastSkyLUT=1 | |
| r.SkyAtmosphere.FastSkyLUT.SampleCountMin=4.0 | |
| r.SkyAtmosphere.FastSkyLUT.SampleCountMax=128.0 | |
| r.SkyAtmosphere.SampleCountMin=4.0 | |
| r.SkyAtmosphere.SampleCountMax=128.0 | |
| r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0 | |
| r.SkyAtmosphere.TransmittanceLUT.SampleCount=10.0 | |
| r.SkyAtmosphere.MultiScatteringLUT.SampleCount=15.0 | |
| r.SkyLight.RealTimeReflectionCapture=1 | |
| fx.Niagara.QualityLevel=3 | |
| [EffectsQuality@3] | |
| r.TranslucencyLightingVolumeDim=64 | |
| r.RefractionQuality=2 | |
| r.SSR.Quality=3 | |
| r.SSR.HalfResSceneColor=1 | |
| r.SSR.MaxRoughness=0.8 | |
| r.SceneColorFormat=4 | |
| r.DetailMode=2 | |
| r.TranslucencyVolumeBlur=1 | |
| r.MaterialQualityLevel=1 | |
| r.AnisotropicMaterials=1 | |
| r.SSS.Scale=1 | |
| r.SSS.SampleSet=2 | |
| r.SSS.Quality=1 | |
| r.SSS.HalfRes=1 | |
| r.SSGI.Enable=0 | |
| r.SSGI.HalfRes=1 | |
| r.SSGI.LeakFreeReprojection=1 | |
| r.SSGI.Quality=4 | |
| r.EmitterSpawnRateScale=1.0 | |
| r.ParticleLightQuality=2 | |
| r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1 | |
| r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice=4 | |
| r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=16.0 | |
| r.SkyAtmosphere.FastSkyLUT=1 | |
| r.SkyAtmosphere.FastSkyLUT.SampleCountMin=4.0 | |
| r.SkyAtmosphere.FastSkyLUT.SampleCountMax=128.0 | |
| r.SkyAtmosphere.SampleCountMin=4.0 | |
| r.SkyAtmosphere.SampleCountMax=128.0 | |
| r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0 | |
| r.SkyAtmosphere.TransmittanceLUT.SampleCount=10.0 | |
| r.SkyAtmosphere.MultiScatteringLUT.SampleCount=15.0 | |
| r.SkyLight.RealTimeReflectionCapture=1 | |
| fx.Niagara.QualityLevel=3 | |
| [EffectsQuality@Cine] | |
| r.TranslucencyLightingVolumeDim=64 | |
| r.RefractionQuality=2 | |
| r.SSR.Quality=4 | |
| r.SSR.HalfResSceneColor=0 | |
| r.SSR.MaxRoughness=1.0 | |
| r.SceneColorFormat=4 | |
| r.DetailMode=2 | |
| r.TranslucencyVolumeBlur=1 | |
| r.MaterialQualityLevel=1 | |
| r.AnisotropicMaterials=1 | |
| r.SSS.Scale=1 | |
| r.SSS.SampleSet=2 | |
| r.SSS.Quality=1 | |
| r.SSS.HalfRes=1 | |
| r.SSGI.Enable=1 | |
| r.SSGI.HalfRes=1 | |
| r.SSGI.LeakFreeReprojection=1 | |
| r.SSGI.Quality=4 | |
| r.EmitterSpawnRateScale=1.0 | |
| r.ParticleLightQuality=2 | |
| r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=0 | |
| r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice=8 | |
| r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=32.0 | |
| r.SkyAtmosphere.FastSkyLUT=0 | |
| r.SkyAtmosphere.FastSkyLUT.SampleCountMin=4.0 | |
| r.SkyAtmosphere.FastSkyLUT.SampleCountMax=256.0 | |
| r.SkyAtmosphere.SampleCountMin=8.0 | |
| r.SkyAtmosphere.SampleCountMax=256.0 | |
| r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0 | |
| r.SkyAtmosphere.TransmittanceLUT.SampleCount=30.0 | |
| r.SkyAtmosphere.MultiScatteringLUT.SampleCount=20.0 | |
| r.SkyLight.RealTimeReflectionCapture=1 | |
| fx.Niagara.QualityLevel=4 | |
| ;; --------------------------------------------------------------------------------------------------------------------- | |
| [FoliageQuality@0] | |
| foliage.DensityScale=1.0 | |
| grass.DensityScale=1.0 | |
| [FoliageQuality@1] | |
| foliage.DensityScale=1.0 | |
| grass.DensityScale=1.0 | |
| [FoliageQuality@2] | |
| foliage.DensityScale=1.0 | |
| grass.DensityScale=1.0 | |
| [FoliageQuality@3] | |
| foliage.DensityScale=1.0 | |
| grass.DensityScale=1.0 | |
| [FoliageQuality@Cine] | |
| foliage.DensityScale=1.0 | |
| grass.DensityScale=1.0 | |
| ;; --------------------------------------------------------------------------------------------------------------------- | |
| [ShadingQuality@0] | |
| r.HairStrands.SkyLighting.IntegrationType=2 | |
| r.HairStrands.SkyAO.SampleCount=4 | |
| r.HairStrands.Visibility.MSAA.SamplePerPixel=1 | |
| r.HairStrands.Interpolation.UseSingleGuide=1 | |
| [ShadingQuality@1] | |
| r.HairStrands.SkyLighting.IntegrationType=2 | |
| r.HairStrands.SkyAO.SampleCount=4 | |
| r.HairStrands.Visibility.MSAA.SamplePerPixel=1 | |
| r.HairStrands.Interpolation.UseSingleGuide=1 | |
| [ShadingQuality@2] | |
| r.HairStrands.SkyLighting.IntegrationType=2 | |
| r.HairStrands.SkyAO.SampleCount=4 | |
| r.HairStrands.Visibility.MSAA.SamplePerPixel=4 | |
| r.HairStrands.Interpolation.UseSingleGuide=1 | |
| [ShadingQuality@3] | |
| r.HairStrands.SkyLighting.IntegrationType=2 | |
| r.HairStrands.SkyAO.SampleCount=4 | |
| r.HairStrands.Visibility.MSAA.SamplePerPixel=4 | |
| r.HairStrands.Interpolation.UseSingleGuide=0 | |
| [ShadingQuality@Cine] | |
| r.HairStrands.SkyLighting.IntegrationType=0 | |
| r.HairStrands.SkyAO.SampleCount=8 | |
| r.HairStrands.Visibility.MSAA.SamplePerPixel=8 | |
| r.HairStrands.Interpolation.UseSingleGuide=0 |
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| ResolutionSizeX=3840 | |
| ResolutionSizeY=2160 | |
| LastUserConfirmedResolutionSizeX=3840 | |
| LastUserConfirmedResolutionSizeY=2160 | |
| WindowPosX=-1 | |
| WindowPosY=-1 | |
| FullscreenMode=0 ;; 0 = Hardware: Independent Flip (Good), 1 = Composed: Flip (Shit) | |
| LastConfirmedFullscreenMode=0 ;; | |
| PreferredFullscreenMode=0 ;; |
Author
Author
r.DistanceFieldShadowing=0
r.DistanceFieldAO=0
r.CapsuleShadows=0
r.ContactShadows=0
r.SSR.Quality=0
r.SSS.Scale=0
r.SSGI.Enable=0
r.AmbientOcclusionLevels=0
r.DepthOfFieldQuality=0
r.LensFlareQuality=0
r.MotionBlurQuality=0
r.SceneColorFringeQuality=0
r.Tonemapper.Quality=1
r.Tonemapper.Sharpen=0
Author
[SystemSettings]
r.LensFlareQuality=0
r.MotionBlurQuality=0
r.SceneColorFringeQuality=0
;;
r.MipMapLODBias=-1
;;
r.TemporalAA.Upsampling=1
r.TemporalAACurrentFrameWeight=0.08
r.TemporalAASamples=4
;;
r.Tonemapper.Quality=1
r.Tonemapper.Sharpen=1.0
r.SSR.Quality=2 ;; =2 medium, =3 high
r.SSR.HalfResSceneColor=0
r.SSR.MaxRoughness=0.5 ;; Use =1.0 for r.SSR.Quality=3
r.SceneColorFormat=3 ;; =3 FloatRGB 32Bit, faster, =4 FloatRGBA 64Bit
r.VolumetricFog.GridPixelSize=16 ;; =16 good speedup
r.SSS.Scale=1
r.SSS.SampleSet=2
r.SSS.Quality=1
r.SSS.HalfRes=1 ;; Should always be =1 at 4K
r.SSGI.Enable=1
r.SSGI.HalfRes=1 ;; Should always be =1 at 4K
r.SSGI.LeakFreeReprojection=1
r.SSGI.Quality=4 ;; =2 or =3 might be sufficient
foliage.LODDistanceScale=2.0
r.Shadow.SpotLightTransitionScale=4096
r.Shadow.TransitionScale=4096
Author
r.SupportSkyAtmosphere
r.SupportSkyAtmosphereAffectsHeightFog
r.SupportAtmosphericFog
r.SupportPointLightWholeSceneShadows
net.UseAdaptiveNetUpdateFrequency=0
net.AllowAsyncLoading=1
net.DelayUnmappedRPCs=1
r.DiscardUnusedQuality=1
d3d11.ZeroBufferSizeInMB=16
D3D12.ZeroBufferSizeInMB=16
r.D3D11.UseAllowTearing=1
r.D3D12.UseAllowTearing=1
r.DBuffer=True
r.EarlyZPass=2
r.EarlyZPassMovable=True
r.EarlyZPassOnlyMaterialMasking=False
r.SeparateTranslucency=True
s.AsyncLoadingThreadEnabled=True
r.SceneRenderTargetResizeMethod=2
r.SceneRenderTargetResizeMethodForceOverride=1
r.DynamicRes.OperationMode=2
r.DynamicRes.FrameTimeBudget=8.0
+CVars=r.SceneRenderTargetResizeMethod=2
+CVars=r.SceneRenderTargetResizeMethodForceOverride=1
+CVars=r.DynamicRes.OperationMode=2
+CVars=r.DynamicRes.FrameTimeBudget=8.0
Author
r.AmbientOcclusionMipLevelFactor=0.4
r.AmbientOcclusionMaxQuality=-100
r.AmbientOcclusionLevels=1
r.AmbientOcclusionRadiusScale=1.0
r.AmbientOcclusion.Compute=0
r.AmbientOcclusion.Method=1 ;; 0=SSAO, 1=GTAO
r.GTAO.Combined=1
r.GTAO.Downsample=1 ;; Default is =0
r.GTAO.FalloffEnd=200
r.GTAO.FalloffStartRatio=0.5
r.GTAO.FilterWidth=5
r.GTAO.NumAngles=2
r.GTAO.PauseJitter=0
r.GTAO.SpatialFilter=0 ;; Broken in Unreal Engine 4. Needs to be =0.
r.GTAO.TemporalFilter=1
r.GTAO.ThicknessBlend=0.5
r.GTAO.Upsample=1
r.GTAO.UseNormals=1 ;; Default is =0
Author
r.HLOD=1 ;; 0=Disabled, 1=Enabled
r.HLOD.DistanceOverride= ;; r.HLOD.DistanceOverride 5000, 10000, 20000 would result in HLOD levels 0, 1 and 2 transitioning at 5000, 10000 and 20000 respectively.
r.HLOD.DistanceOverrideScale=1 ;; Multiplicator for distance. Higher = more draw distance
r.HLOD.DitherPauseTime=1.0 ;; HLOD dither pause time in seconds
r.HLOD.MaximumLevel=-1 ;; -1=No maximum level (default), 0=Prevent ever showing a HLOD cluster, 1=only the first level of HLOD clusters is shown, 2+=Allow up to the X level of HLOD clusters to be shown
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