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DXVK Settings
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| dxvk.hud = fps,frametimes,scale=2 | |
| d3d9.samplerAnisotropy = 16 | |
| d3d9.samplerLodBias = -0.5 | |
| d3d9.presentInterval = 1 | |
| d3d9.numBackBuffers = 3 | |
| d3d9.maxFrameLatency = -1 |
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| [ImGui.Render] | |
| DisableAlpha=true | |
| [Render.DXGI] | |
| AutoLowLatency=false | |
| [NVIDIA.DLSS] | |
| ForcedAutoExposure=1 | |
| [Render.FrameRate] | |
| TargetFPS=120.0 | |
| PresentationInterval=0 | |
| BackBufferCount=3 | |
| [Window.System] | |
| RenderInBackground=true | |
| AlwaysOnTop=2 | |
| [Textures.Cache] | |
| IgnoreNonMipmapped=true | |
| [Textures.D3D11] | |
| Cache=false | |
| [Input.Keyboard] | |
| DisabledToGame=0 | |
| [Input.Mouse] | |
| DisabledToGame=0 |
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| [FrameRate.Engine] | |
| AllowDXGILatencyWait=No |
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Note:
master_SpecialK.inisupersede all other config files.Note2:
AlwaysOnTop=2isMultitasking-on-Tophttps://learn.microsoft.com/en-us/windows/uwp/gaming/reduce-latency-with-dxgi-1-3-swap-chains#step-2-set-the-frame-latency