Skip to content

Instantly share code, notes, and snippets.

@lancejpollard
Last active January 8, 2026 23:22
Show Gist options
  • Select an option

  • Save lancejpollard/303bec3ed62d8d829dbf0aff4ab4bd81 to your computer and use it in GitHub Desktop.

Select an option

Save lancejpollard/303bec3ed62d8d829dbf0aff4ab4bd81 to your computer and use it in GitHub Desktop.
50 Parts for Rebuilding Civilization

50 Parts for Rebuilding Civilization

Here is a basic ChatGPT-generated “50 base things” list for rebuilding a modern civilization from scratch. It is not “50 machines,” it is 50 capabilities expressed as machines, devices, and process systems.

# Base thing What it enables Why it is foundational
1 Survey kit (level, theodolite/GNSS, tape) Layout, property lines, roads, foundations Everything physical starts with measurement
2 Workshop shelter (simple building + benches) A protected place to build and store Tools and materials die outdoors
3 Hand tool set (metalworking + woodworking) Basic fabrication and repair Baseline capability when power is absent
4 Fastener system (bolts, nuts, washers, rivets) Assemblies that come apart Civilization is modularity
5 Bearings and shafts kit Rotating machines Most machines fail at bearings
6 Seal and gasket system Hydraulics, engines, pumps Leaks are civilization killers
7 Lubricants and grease making Longevity of motion systems You cannot run industry dry
8 Metrology set (calipers, micrometers, gauges) Precision fits and quality control Repeatability becomes possible
9 Manual press + vises/clamps Holding and forming “Third hand” for every build
10 Welding system (MIG/TIG/stick as available) Structural metal assemblies Core joining technology
11 Oxy-fuel cutting + brazing Cut, heat, repair Works even when electricity is limited
12 Foundry furnace (charcoal/gas) Melt and cast metals Converts scrap and ore to parts
13 Sand casting setup Produce housings and brackets Fast path to complex shapes
14 Basic forging setup (forge + anvil) Tough parts, tools, dies Makes what casting cannot
15 Heat treatment (quench, temper, hardness test) Durable steels “Strong” is a process, not a material
16 Scrap processing (shear, shred, sort) Recycling into feedstock Closed-loop material flow
17 Sawmill Lumber and timbers Wood is the first construction material
18 Planer/jointer + drying Straight, stable wood Accuracy in wood unlocks structures
19 Kiln or solar drying Controlled moisture Prevents warping and rot
20 Brick or earth block press Masonry units Low-tech mass building material
21 Concrete mixer + forms Foundations, slabs, pipes Infrastructure starter material
22 Rebar bending/cutting Reinforced concrete Strength and safety
23 Earthmoving machine (dozer/excavator class) Roads, drainage, foundations You cannot “hand dig” civilization
24 Lifting system (hoist, winch, gantry) Handling heavy parts Industry is moving heavy things safely
25 Water source (well drilling or intake) Reliable water No water, no settlement
26 Water treatment (filtration + disinfection) Safe drinking water Prevents collapse from disease
27 Pumping system (hand + powered pumps) Water distribution Turns sources into usable supply
28 Sanitation (latrines, septic, or digesters) Waste handling Public health foundation
29 Solid waste system (sorting, compost, landfill plan) Clean settlement Prevents toxins and pests
30 Electricity generation (prime mover + alternator) Power for tools and lighting Multiplying factor on labor
31 Grid basics (wiring, breakers, grounding) Safe distribution Electricity without safety kills
32 Energy storage (batteries, flywheel, or pumped) Reliability Intermittent energy becomes usable
33 Mechanical prime movers (engines, turbines) Rotational power Drives pumps, mills, compressors
34 Fuel production (woodgas, biodiesel, ethanol) Local energy autonomy Keeps machines running without imports
35 Heat systems (boilers, heat exchangers, insulation) Cooking, heating, process heat Much of industry is heat
36 Compressed air (compressor + receiver) Pneumatics, tools, controls Simple “utility power” for workshops
37 Tractor class machine Pulling, PTO, farm implements The keystone of agriculture and hauling
38 Soil prep implement set (plow, till, harrow) Planting readiness Converts land to production
39 Irrigation toolkit (drip, pipes, valves) Water to crops Stabilizes food supply
40 Seeding and planting tools Scaling crops Food at scale needs repeatable planting
41 Harvest and thresh system Grain handling Staple calories require mechanization
42 Food preservation (drying, canning, cold storage) Year-round survival Makes surplus meaningful
43 Mill and bakery basics Flour and bread Staple processing pipeline
44 Dairy or protein system (optional) Fats and proteins Nutrition density and trade goods
45 Basic chemical production (lime, soap, lye, ethanol) Hygiene and materials Chemistry is hidden infrastructure
46 Glass and ceramics capability Containers, insulation, optics Vital for labs, storage, and electronics
47 Textiles (spinning, weaving, sewing) Clothing and ropes People need fabric and cordage
48 Communications (radio + local network) Coordination and knowledge sharing Civilization is coordinated labor
49 Machine tools (lathe, mill, drill, grinder) Precision parts The engine that reproduces machines
50 Documentation and standards (prints, BOMs, QA, training) Replication across teams Without standards, it never scales
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment