- basic build.gradle directory using flatDir
repositories {
mavenCentral()
flatDir {
dirs 'libs'| // C++ includes used for precompiling -*- C++ -*- | |
| // Copyright (C) 2003-2015 Free Software Foundation, Inc. | |
| // | |
| // This file is part of the GNU ISO C++ Library. This library is free | |
| // software; you can redistribute it and/or modify it under the | |
| // terms of the GNU General Public License as published by the | |
| // Free Software Foundation; either version 3, or (at your option) | |
| // any later version. |
| Shader "Diffuse Lightmap" { | |
| Properties { | |
| _MainTex ("Texture 1", 2D) = "white" {} | |
| } | |
| SubShader { | |
| Tags { "RenderType" = "Opaque" } | |
| Pass { |
| -- Using lua to parse CSV file to a table. | |
| -- Notice: first line must be data description filed. | |
| -- The separator is '|', change it if you want. | |
| -- Usage: csv = require('csv') | |
| -- tab = csv.load('test.csv', ',') | |
| -- table.foreach(tab[1], print) | |
| -- print(tab[1].you_field) | |
| --encoding=utf-8 |
| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using System.IO; | |
| using System.Net; | |
| using System.Net.Security; | |
| using System.Security.Cryptography.X509Certificates; | |
| using System.Threading; | |
| using System.Threading.Tasks; | |
| using UnityEngine; |