Created
October 2, 2025 13:09
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blender sprite rotation render
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| import bpy | |
| import math | |
| import os | |
| # Settings | |
| scene = bpy.context.scene | |
| output_dir = scene.render.filepath | |
| steps = 8 | |
| # Animation length | |
| frame_count = scene.frame_end - scene.frame_start + 1 | |
| obj = bpy.context.active_object | |
| if obj is None: | |
| raise Exception("Please select your object before running the script.") | |
| # Save the original rotation | |
| original_rotation = obj.rotation_euler.copy() | |
| for i in range(steps): | |
| angle = (360 / steps) * i | |
| # Apply rotation on Z axis | |
| obj.rotation_euler[2] = math.radians(angle) | |
| for frame in range(scene.frame_start, scene.frame_end + 1): | |
| scene.frame_set(frame) | |
| # Continuous frame numbering | |
| frame_number = (i * frame_count) + (frame - scene.frame_start + 1) | |
| filename = f"render_{frame_number:04d}.png" | |
| scene.render.filepath = os.path.join(output_dir, filename) | |
| # Render one frame at a time | |
| bpy.ops.render.render(write_still=True) | |
| # Restore original rotation | |
| obj.rotation_euler = original_rotation | |
| scene.render.filepath = output_dir |
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