I hereby claim:
- I am ghostfreeman on github.
- I am thrillgore (https://keybase.io/thrillgore) on keybase.
- I have a public key ASBoUzVDrInvvZNqCHs1wWmD5lzRXlXyFyK2BVvC_6jgawo
To claim this, I am signing this object:
| if Input.is_action_pressed(&"reverse"): | |
| print("Reverse pressed (fwd_mps: ", fwd_mps, ")") | |
| # Increase engine force at low speeds to make the initial acceleration faster. | |
| if fwd_mps >= -1.0: | |
| var speed := linear_velocity.length() | |
| print("Meters Per Second is gteq -1 (speed: ", speed, ")") | |
| if speed < 5.0 and not is_zero_approx(speed): | |
| print("Reverse Engine") | |
| engine_force = -clampf(engine_force_value * 5.0 / speed, 0.0, 0.0) | |
| brake = 0.0 |
| if Input.is_action_pressed(&"accelerate"): | |
| # Increase engine force at low speeds to make the initial acceleration faster. | |
| var speed := linear_velocity.length() | |
| if speed < 5.0 and not is_zero_approx(speed): | |
| engine_force = clampf(engine_force_value * 5.0 / speed, 0.0, 100.0) | |
| else: | |
| engine_force = engine_force_value | |
| # Apply analog throttle factor for more subtle acceleration if not fully holding down the trigger. | |
| engine_force *= Input.get_action_strength(&"accelerate") |
| var game_scene = get_parent().get_parent().get_parent() | |
| var player_scene = get_parent().get_parent().get_parent().find_child("Player", true) | |
| player_scene.global_position = player_spawn.global_position |
| var scene_tree = get_parent().get_parent().get_parent().find_child("Player", true) |
| func interact(interact := false): | |
| # Return anything hitting the raycast collider | |
| print("Interact thrown") | |
| var collider = interact_collider.get_collider() | |
| if collider != null: | |
| if collider.is_in_group(group_for_interactions): | |
| print("Player is facing an interactive") | |
| emit_signal("throwing_interactive") | |
| collider.interact() |
| extends "res://scripts/quests/task.gd" | |
| # Fields | |
| var tasks : Array | |
| var tasks_completed : Array | |
| # System Methods | |
| # Called when the node enters the scene tree for the first time. | |
| func _ready(): | |
| pass # Replace with function body. |
| extends Node | |
| # Enums | |
| enum state { PENDING, UNLOCKED, IN_PROGRESS, COMPLETED, DONE, CANCELED } | |
| # Fields | |
| export var uid : String | |
| export var task_title : String | |
| export var task_description : String | |
| var task_status : int |
| extends KinematicBody | |
| # Imports | |
| # Allows to pick your animation tree from the inspector | |
| export (NodePath) var PlayerAnimationTree | |
| export onready var animation_tree = get_node(PlayerAnimationTree) | |
| onready var playback = animation_tree.get("parameters/playback"); | |
| # Allows to pick your chracter's mesh from the inspector |
I hereby claim:
To claim this, I am signing this object:
| var BreezeCardInfo = { | |
| username: userNameField, | |
| password: passwordField, | |
| email: emailField, | |
| ridesToAdd: ridesToAdd | |
| }; | |
| // Pull values with the attribute from 'value' | |
| // wihin above object | |
| $('#FIELD_ID').attr("value"); |