As I've been working on this project I've realized that I need a space to throw a bunch of information regarding design patterns, API's, and system architecture. I can't retain all of this in my head and I've found some deep hidden blogs/research that have been extremely helpful. There will be "basic" information in this doc. I want a place where someone can start picking up on Game Engine Programming.
| Name | Platform | Reason |
|---|---|---|
| Vulkan | Windows, Linux, Switch | Hardware Abstraction Layer |
| DirectX12 | Windows, XBOX | Hardware Abstraction Layer |
| DirectXCompiler | Windows, Linux, XBOX | Runtime Shader Compilation |
| SPIRV Reflect | Windows, Linux, Switch | Vulkan Description Layout |