All target selectors start with @. The following character is the selector type. For example, @p means 'closest player'.
Target selectors may have additional, optional arguments. You can specify these in [ ], using the syntax argument=value. For example, @p[x=0,y=5,z=-500].
There is a special short syntax for just specifying x, y, z and r arguments; simply list their values separated by a comma, without x=. For example: @p[100,64,-100,5] for 5 range, x=100, y=64 and z=-100. Each of these are optional and skippable by leaving them empty. For example, to just specify y coordinate: @p[,64].
| Argument | Function | Default | Restrictions | Notes |
|---|---|---|---|---|
x |
X coordinate for the search area, being the center for radial selection and the starting corner for cubic selection | Executors X coordinate | Must be an integer | n/a |
y |
Y coordinate for the search area, being the center for radial selection and the starting corner for cubic selection | Executors Y coordinate | Must be an integer | n/a |
z |
Z coordinate for the search area, being the center for radial selection and the starting corner for cubic selection | Executors Z coordinate | Must be an integer | n/a |
dx |
X coordinate offset to define a rectangular search area | 0 |
Must be an integer | -1 = None |
dy |
Y coordinate offset to define a rectangular search area | 0 |
Must be an integer | -1 = None |
dz |
Z coordinate offset to define a rectangular search area | 0 |
Must be an integer | -1 = None |
r |
Maximum search radius | -1 |
Must be an integer | -1 = None |
rm |
Minimum search radius | -1 |
Must be an integer | -1 = None |
rx |
Maximum x rotation | n/a | Must be an integer | n/a |
rxm |
Minimum x rotation | n/a | Must be an integer | n/a |
ry |
Maximum y rotation | n/a | Must be an integer | n/a |
rym |
Minimum y rotation | n/a | Must be an integer | n/a |
m |
A player's game mode | -1 |
Must be either -1, 0, 1, 2 or 3 |
-1 = All; 0 = Survival; 1 = Creative; 2 = Adventure; 3 = Spectator |
c |
Number of players (or entities) | n/a | Must be an integer | If negative, uses players (or entities) from the end of the list first |
l |
Maximum experience level of players | n/a | Must be an integer | n/a |
lm |
Minimum experience level of players | n/a | Must be an integer | n/a |
score_name |
For the objective name, the maximum score this player (or entity) has | n/a | Must be an integer | n/a |
score_name_min |
For the objective name, the minimum score this player (or entity) has | n/a | Must be an integer | n/a |
team |
Checks if player is in the specified team | n/a | Must be a string | Inserting an ! before the team name checks only for players not on this team; Providing no team name allows for checking for all players without a team |
name |
Checks for players or entities with this name | n/a | Must be a string | Inserting an ! before the name checks only for players/entities who do not have this name |
type |
Checks for entities with this entity type | n/a | Must be a string | Inserting an ! before the name checks only for entities of another type |
| Selector | Function |
|---|---|
| p | Nearest player |
| r | Random player |
| a | All players |
| e | All Entities |
All selectors are lists, but only p and r have a default count limit of 1. When using lists in a string context (for example, /say Hello @a) it will list all players as strings. When used as a command argument, it will iterate the command for each player in the list.
-
@p[r=5]: Closest person within 5 blocks. If there's nobody within 5 blocks, the command will fail. -
@a[x=100,y=64,z=-100,c=10,r=5]: Closest 10 players within 5 blocks of 100,64,-100. -
@p[0,64,0,c=-2]: The furthest 2 players from 0,64,0. -
@a[,,,10,c=5]: The closest 5 players within 10 blocks of your current position. -
@e[,,,10,c=5,type=Zombie]: The closest 5 Zombies within 10 blocks of your current position.