List of freely available resources to study computer graphics programming.
I liked the way Grokking the coding interview organized problems into learnable patterns. However, the course is expensive and the majority of the time the problems are copy-pasted from leetcode. As the explanations on leetcode are usually just as good, the course really boils down to being a glorified curated list of leetcode problems.
So below I made a list of leetcode problems that are as close to grokking problems as possible.
(draft; work in progress)
See also:
- Compilers
- Program analysis:
- Dynamic analysis - instrumentation, translation, sanitizers
- 2011 - A trip through the Graphics Pipeline 2011
- 2013 - Performance Optimization Guidelines and the GPU Architecture behind them
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
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