Created
December 27, 2023 19:14
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| public static int AskGunSkill(IIO io) | |
| { | |
| io.Display("How good a shot are you with your rifle?"); | |
| io.Display(" (1) Ace Marksman, (2) Good Shot, (3) Fair to Middlin'"); | |
| io.Display(" (4) Need more practice, (5) Shaky Knees"); | |
| io.Display("Enter one of the above . The better you claim you are, the"); | |
| return io.InputValue("faster you'll have to be with your gun to be successful... ", 1, "Enter 1-5", 5, | |
| "Enter 1-5"); | |
| } | |
| private static readonly string[] gunWords = new string[] { "BANG", "BLAM", "POW", "WHAM" }; | |
| public static int Shoot(GameContext context) | |
| { | |
| var goal = gunWords[context.Rnd.Next(gunWords.Length)]; | |
| var timer = new Stopwatch(); | |
| timer.Start(); | |
| var response = context.IO.InputString($"Type: {goal}: "); | |
| var seconds = (int) timer.Elapsed.TotalSeconds; | |
| seconds -= context.GunSkill - 1; | |
| if (seconds < 0) seconds = 0; | |
| if (String.Compare(goal, response, StringComparison.CurrentCultureIgnoreCase) == 0) | |
| seconds = 100; | |
| context.IO.Display($"Seconds: {seconds}"); | |
| return seconds; | |
| } |
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