Created
November 14, 2023 22:26
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Proper DoSend pipeline loop
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| while (true) | |
| { | |
| // Get data from the send buffer | |
| var result = await reader.ReadAsync().ConfigureAwait(false); | |
| if (result.IsCanceled) | |
| { | |
| break; | |
| } | |
| // Write to the socket | |
| var buffers = result.Buffer; | |
| if (!buffers.IsEmpty) | |
| { | |
| int bytesSent; | |
| if (buffers.IsSingleSegment) | |
| { | |
| bytesSent = await _socket!.SendAsync(buffers.First, SocketFlags.None).ConfigureAwait(false); | |
| } | |
| else | |
| { | |
| // HELP!!! | |
| bytesSent = 0; | |
| } | |
| reader.AdvanceTo(buffers.GetPosition(bytesSent)); | |
| if (result.IsCompleted) | |
| { | |
| break; | |
| } | |
| } | |
| } |
Author
Author
I ended up following the SendMultiSegmentAsync approach used in SignalR. A little more basic than I expected, but I guess if it is good enough for SignalR....
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@davidfowl if you have a moment, I'm trying to understand and replicate the
DoSendandDoRecievemethods of theSocketConnectionclass in Kestrel. In that implementation there is a complicatedSocketAsyncEventArgsderived class that I'm trying to avoid by using the standardSocketextension methods. However, there is not a good way or example I can find for sending aReadOnlySequence<byte>instead of a simpleReadOnlyMemory<byte>-- noted by theHELP!!!comment above.This question has been discussed in:
I'm not looking for a first-class implementation, just some guidance on the best way to send multiple buffers to avoid copies and loops (if possible).
Thx