https://celeryrblx.github.io/lua/rnet/
if u still wanna use it click here.
| --!native | |
| -- uuid | |
| -- function for generating a uuid, based on https://gist.github.com/jrus/3197011 | |
| local uuid_format = "%x%x%x%x%x%x%x%x-%x%x%x%x-4%x%x%x-%x%x%x%x-%x%x%x%x%x%x%x%x%x%x%x%x" | |
| local wrap_in_curly_braces_format = "{%*}" | |
| local string_format = string.format | |
| local random_seed = math.randomseed | |
| local random = math.random |
| -- Licensed under the MIT License, Copyright (c) 2024 jack.ink | |
| local function resume_with_error_check(thread: thread, ...: any): () | |
| local success, message = coroutine.resume(thread, ...) | |
| if not success then | |
| print(string.char(27) .. "[31m" .. message) | |
| end | |
| end |
| -- Create a new DynamicImage | |
| local dynamicImage = Instance.new("DynamicImage") | |
| -- Set the size of the dynamic image | |
| local imageSize = Vector2.new(512, 512) | |
| dynamicImage.Size = imageSize | |
| -- Parent the dynamic image to the workspace or another GUI element | |
| dynamicImage.Parent = script.Parent -- MUST BE AN IMAGELABEL - WILL CRASH IF NOT |
https://celeryrblx.github.io/lua/rnet/
if u still wanna use it click here.
| -- Roblox's Luau as a Luau script | |
| -- Translated using https://github.com/Rerumu/Wasynth | |
| local luau_script = [[ | |
| print("Hello, World!") | |
| ]] | |
| local Integer = (function() | |
| local Numeric = {} | |
| // ==UserScript== | |
| // @name Aternos Anti Anti-adblock | |
| // @namespace r0630hh1edcuum5397kimyc0ucwy2h3psn4c6r1u4j | |
| // @version 0.1.25 | |
| // @description Fuck anti-adblock from the free hosting minecraft servers Aternos.org. Parry this you filthy casual! | |
| // @author Angry Developer against excessive ADs | |
| // @source https://gist.github.com/DvilMuck/f2b14f3f65e8f22974d781277158f82a | |
| // @supportURL https://gist.github.com/DvilMuck/f2b14f3f65e8f22974d781277158f82a | |
| // @updateURL https://gist.github.com/DvilMuck/f2b14f3f65e8f22974d781277158f82a/raw/aternosAntiAntiadblock.user.js | |
| // @downloadURL https://gist.github.com/DvilMuck/f2b14f3f65e8f22974d781277158f82a/raw/aternosAntiAntiadblock.user.js |
A commit should be a wrapper for related changes. For example, fixing two different bugs should produce two separate commits. Small commits make it easier for other developers to understand the changes and roll them back if something went wrong. With tools like the staging area and the ability to stage only parts of a file, Git makes it easy to create very granular commits.
Committing often keeps your commits small and, again, helps you commit only related changes. Moreover, it allows you to share your code more frequently with others. That way it‘s easier for everyone to integrate changes regularly and avoid having merge conflicts. Having large commits and sharing them infrequently, in contrast, makes it hard to solve conflicts.