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Ruby Warrior
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| class Player | |
| attr_accessor :warrior, :health, :direction | |
| def play_turn(warrior) | |
| @warrior = warrior | |
| @turn ||= 0 | |
| check_direction | |
| determine_action | |
| @health = warrior.health | |
| @turn = @turn + 1 | |
| end | |
| def determine_action | |
| if @turn == 0 | |
| @warrior.walk! | |
| elsif is_wall? | |
| @warrior.pivot! | |
| elsif should_shoot? | |
| warrior.shoot! | |
| elsif warrior.feel(@direction).captive? | |
| @warrior.rescue!(@direction) | |
| elsif should_runaway? | |
| runaway | |
| elsif should_attack? | |
| @warrior.attack!(@direction) | |
| elsif needs_rest? && !under_attack? | |
| @warrior.rest! | |
| else | |
| @warrior.walk!(@direction) | |
| end | |
| end | |
| def should_attack? | |
| @warrior.feel.enemy? || ( under_attack? && @warrior.feel.enemy? ) | |
| end | |
| def under_attack? | |
| (@health) ? @warrior.health < @health : false | |
| end | |
| def needs_rest? | |
| @warrior.health < 20 | |
| end | |
| def check_direction | |
| @directions ||= [:forward, :backward] | |
| @direction ||= :forward | |
| end | |
| def should_runaway? | |
| ( @warrior.health < 10 ) && under_attack? | |
| end | |
| def is_wall? | |
| @warrior.feel(@direction).wall? | |
| end | |
| def should_shoot? | |
| look_around | |
| return !@warrior.feel.enemy? && (!@look_around[:forward].include?("captive") && @look_around[:forward].include?("enemy")) | |
| end | |
| def look_around | |
| @look_around = {} | |
| @directions.each do |direction| | |
| @look_around[direction] = [] | |
| @warrior.look(direction).each do |space| | |
| if space.captive? | |
| @look_around[direction] << "captive" | |
| elsif space.enemy? | |
| @look_around[direction] << "enemy" | |
| end | |
| end | |
| end | |
| end | |
| def runaway | |
| (@look_around[:backward].include?("enemy")) ? @warrior.walk! : @warrior.walk!(:backward) | |
| end | |
| end |
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