Beta 1.9 Prerelease 5
short for an item's enchantment level crashes Minecraft. Therefore, no enchantment can have a level above 32767 or below -32768.
| Enchantment | Formula | Effective Range |
|---|---|---|
|
Start a running total. For each enchant, add (level² + 6) / 2 if the enchant protects against the taken damage. For feather falling, add twice. Cap the total at 25. Add one, then divide by two. Now add a random number between 0 and the total. Cap the new total at 20. If the total is one or greater, set the new incoming damage equal to (damage * (25 - total)) / 25.Since the level gets squared, negative levels behave as their absolute value. |
0 to 7
|
| Respiration | Take the first respiration |