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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class SpriteFlash : MonoBehaviour { | |
| public Color flashColor; | |
| public float flashDuration; | |
| Material mat; |
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| Shader "Sprites/Sprite Flash" | |
| { | |
| Properties | |
| { | |
| [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} | |
| _Color ("Tint", Color) = (1,1,1,1) | |
| [MaterialToggle] PixelSnap ("Pixel snap", Float) = 0 | |
| _FlashColor ("Flash Color", Color) = (1,1,1,1) | |
| _FlashAmount ("Flash Amount", Range (0,1)) = 0 | |
| } |