A Pen by Isaac Dettman on CodePen.
Created
May 16, 2019 04:20
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| <!-- | |
| inspired by this: https://youtu.be/1GbMYvYZEHc?t=31 | |
| --> |
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| /* | |
| Uses Matter.js, decomp.js for convex object | |
| */ | |
| var colorGear = "#FF3366"; | |
| var colorFloor = "#FFF"; | |
| var colorBall = "#FF6666"; | |
| document.addEventListener("DOMContentLoaded", function() { | |
| document.body.innerHTML = "<div id='container'></div>"; | |
| // Matter module aliases | |
| var Engine = Matter.Engine, | |
| World = Matter.World, | |
| Bodies = Matter.Bodies, | |
| Constraint = Matter.Constraint, | |
| Vertices = Matter.Vertices; | |
| // create a Matter.js engine | |
| var engine = Engine.create(document.querySelector('#container'), { | |
| render: { | |
| options: { | |
| width: 800, | |
| showAngleIndicator: true, | |
| showVelocity: false, | |
| showCollisions: false, | |
| wireframes: true, | |
| wireframeBackground: false, | |
| background: false | |
| } | |
| } | |
| }); | |
| loop(); | |
| function loop() { | |
| setTimeout(loop, 2000); | |
| // add marble | |
| World.add(engine.world, [ | |
| Bodies.circle(200, 40, 20, { | |
| density: 0.005, | |
| render:{ | |
| fillStyle: colorBall, | |
| strokeStyle: colorBall, | |
| lineWidth: 0 | |
| } | |
| }) | |
| ]); | |
| } | |
| /* ............................................................................. | |
| STAR THINGY | |
| ............................................................................. */ | |
| makeThingy(400,290); | |
| makeThingy(275,400); | |
| makeThingy(525,400); | |
| function makeThingy(x,y) { | |
| var star = Vertices.fromPath('100,47.8 76.4,0 52.8,47.8 0,55.5 76.4,91.8 152.7,55.5'); | |
| var div = Bodies.fromVertices(x, y-30, star, { | |
| mass: 10, | |
| render:{ | |
| fillStyle: colorGear, | |
| strokeStyle: colorGear | |
| } | |
| }); | |
| div.angle = 0.01; | |
| var constraint = Constraint.create({ | |
| pointA: { x: x, y: y }, | |
| bodyB: div, | |
| pointB: { x: 0, y: 30 }, | |
| length: 0, | |
| stiffness: 1, | |
| render: { | |
| visible: false | |
| } | |
| }); | |
| World.add(engine.world, [div, constraint]); | |
| World.add(engine.world, [ | |
| Bodies.rectangle(x-50, y+10, 10, 10, { | |
| isStatic: true, | |
| render:{ | |
| fillStyle: colorGear, | |
| strokeStyle: colorGear | |
| } | |
| }), | |
| Bodies.rectangle(x+50, y+10, 10, 10, { | |
| isStatic: true, | |
| render:{ | |
| fillStyle: colorGear, | |
| strokeStyle: colorGear | |
| } | |
| }) | |
| ]); | |
| } | |
| // add some ramps to the world | |
| World.add(engine.world, [ | |
| Bodies.rectangle(250, 150, 200, 10, { | |
| isStatic: true, | |
| angle: Math.PI * 0.06, | |
| render:{ | |
| fillStyle: colorFloor, | |
| strokeStyle: colorFloor | |
| } | |
| }), | |
| Bodies.rectangle(400, 590, 790, 10, { | |
| isStatic: true, | |
| render:{ | |
| fillStyle: colorFloor, | |
| strokeStyle: colorFloor | |
| } | |
| }), | |
| Bodies.rectangle(10, 540, 10, 90, { | |
| isStatic: true, | |
| render:{ | |
| fillStyle: colorFloor, | |
| strokeStyle: colorFloor | |
| } | |
| }), | |
| Bodies.rectangle(200, 540, 10, 90, { | |
| isStatic: true, | |
| render:{ | |
| fillStyle: colorFloor, | |
| strokeStyle: colorFloor | |
| } | |
| }), | |
| Bodies.rectangle(400, 540, 10, 90, { | |
| isStatic: true, | |
| render:{ | |
| fillStyle: colorFloor, | |
| strokeStyle: colorFloor | |
| } | |
| }), | |
| Bodies.rectangle(600, 540, 10, 90, { | |
| isStatic: true, | |
| render:{ | |
| fillStyle: colorFloor, | |
| strokeStyle: colorFloor | |
| } | |
| }), | |
| Bodies.rectangle(790, 540, 10, 90, { | |
| isStatic: true, | |
| render:{ | |
| fillStyle: colorFloor, | |
| strokeStyle: colorFloor | |
| } | |
| }), | |
| ]); | |
| // run the engine | |
| Engine.run(engine); | |
| }); |
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| <script src="//cdnjs.cloudflare.com/ajax/libs/matter-js/0.10.0/matter.min.js"></script> | |
| <script src="//cdn.rawgit.com/schteppe/poly-decomp.js/4558762effada60404c10c46d1d995c9512d87f5/build/decomp.min.js"></script> |
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| body { | |
| background: #232323; | |
| } | |
| #container canvas { | |
| display: block; | |
| margin: 0 auto; | |
| } |
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