Created
May 29, 2018 21:16
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Script to call from `entr` when an aseprite file change is detected
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| #!/bin/bash | |
| # find . -name '*.ase' | sudo entr -d ./ase-file-change.sh /_ | |
| aseprite=/Users/icullinane/dev/aseprite/build/bin/aseprite | |
| path=($1) | |
| BASE=${1##*/} #trim to basepath | |
| NAME=${BASE%.ase} | |
| ASE_FILES=${ASE_FILES:-"${ASSETS}/raw"} | |
| ASSETS=${ASSETS:-"/Users/icullinane/dev/assets"} | |
| ASSETS_OUT=${ASSETS_OUT:-"${ASSETS}/2d/dist/exported"} | |
| $aseprite -bv --split-layers $path \ | |
| --sheet-pack --list-tags \ | |
| --sheet $ASSETS_OUT/${NAME}.png \ | |
| --data $ASSETS_OUT/${NAME}.json | |
| # Usage: | |
| # aseprite.exe [OPTIONS] [FILES]... | |
| # Options: | |
| # --shell Start an interactive console to execute scripts | |
| # -b, --batch Do not start the UI | |
| # -p, --preview Do not execute actions, just print what will be | |
| # done | |
| # --save-as <filename> Save the last given sprite with other format | |
| # --palette <filename> Change the palette of the last given sprite | |
| # --scale <factor> Resize all previously opened sprites | |
| # --data <filename.json> File to store the sprite sheet metadata | |
| # --format <format> Format to export the data file (json-hash, json-array) | |
| # --sheet <filename.png> Image file to save the texture | |
| # --sheet-width <pixels> Sprite sheet width | |
| # --sheet-height <pixels> Sprite sheet height | |
| # --sheet-pack Use a packing algorithm to avoid waste of space | |
| # in the texture | |
| # --split-layers Import each layer of the next given sprite as | |
| # a separated image in the sheet | |
| # --split-tags Save each tag as a separated file | |
| # --split-slices Save each slice as a separated file | |
| # --layer <name> or | |
| # --import-layer <name> Include just the given layer in the sheet | |
| # --frame-tag <name> Include tagged frames in the sheet | |
| # --ignore-empty Do not export empty frames/cels | |
| # --border-padding <value> Add padding on the texture borders | |
| # --shape-padding <value> Add padding between frames | |
| # --inner-padding <value> Add padding inside each frame | |
| # --trim Trim all images before exporting | |
| # --crop x,y,width,height Crop all the images to the given rectangle | |
| # --slice <name> Crop the sprite to the given slice area | |
| # --filename-format <fmt> Special format to generate filenames | |
| # --list-layers List layers of the next given sprite | |
| # or include layers in JSON data | |
| # --list-tags List tags of the next given sprite sprite | |
| # or include frame tags in JSON data | |
| # --list-slices List slices of the next given sprite sprite | |
| # or include slices in JSON data | |
| # --oneframe Load just the first frame | |
| # -v, --verbose Explain what is being done | |
| # --debug Extreme verbose mode and copy log to desktop | |
| # -?, --help Display this help and exits | |
| # --version Output version information and exit |
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