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@hydranix
Created January 14, 2026 18:08
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Quick dirty way to get player list from any counter strike source server. (Don't spam it...)
#include <cstring>
#include <iomanip>
#include <iostream>
#include <string>
#include <vector>
#ifdef _WIN32
#include <winsock2.h>
#include <ws2tcpip.h>
#pragma comment(lib, "Ws2_32.lib")
#else
#include <arpa/inet.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <unistd.h>
#endif
// Function to initialize the socket library (Windows only)
void initialize_sockets()
{
#ifdef _WIN32
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0)
{
std::cerr << "WSAStartup failed." << std::endl;
exit(1);
}
#endif
}
// Function to clean up the socket library (Windows only)
void cleanup_sockets()
{
#ifdef _WIN32
WSACleanup();
#endif
}
// Function to close a socket
void close_socket(int sock)
{
#ifdef _WIN32
closesocket(sock);
#else
close(sock);
#endif
}
// Helper function to read a null-terminated string from a buffer
const char* read_string(const char* buffer, size_t& offset)
{
const char* str_start = buffer + offset;
size_t len = strlen(str_start);
offset += len + 1; // Move offset past the string and null terminator
return str_start;
}
// Helper function to convert a float to a time string (e.g., 3600.0s -> 1h 0m 0s)
std::string format_time(float seconds)
{
int hours = static_cast<int>(seconds / 3600);
int minutes = static_cast<int>((seconds - hours * 3600) / 60);
int secs = static_cast<int>(seconds) % 60;
return std::to_string(hours) + "h " + std::to_string(minutes) + "m " + std::to_string(secs) + "s";
}
int main(int argc, char* argv[])
{
if (argc != 3)
{
std::cerr << "Usage: " << argv[0] << " <server_ip> <server_port>" << std::endl;
return 1;
}
// Server details
const char* server_ip = argv[1];
int server_port = std::stoi(argv[2]);
initialize_sockets();
// Create a UDP socket
int sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (sock == -1)
{
std::cerr << "Failed to create socket." << std::endl;
cleanup_sockets();
return 1;
}
// Set a timeout for the socket
struct timeval tv;
tv.tv_sec = 5; // 5 second timeout
tv.tv_usec = 0;
#ifdef _WIN32
DWORD timeout = 5000;
setsockopt(sock, SOL_SOCKET, SO_RCVTIMEO, (const char*)&timeout, sizeof(timeout));
#else
setsockopt(sock, SOL_SOCKET, SO_RCVTIMEO, (const char*)&tv, sizeof(tv));
#endif
// Server address shit
struct sockaddr_in server_addr;
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(server_port);
#ifdef _WIN32
server_addr.sin_addr.s_addr = inet_addr(server_ip);
#else
inet_pton(AF_INET, server_ip, &server_addr.sin_addr);
#endif
// Request a challenge number
std::cout << "Requesting challenge number..." << std::endl;
const char challenge_request[] = "\xFF\xFF\xFF\xFF\x55\xFF\xFF\xFF\xFF";
if (sendto(sock, challenge_request, sizeof(challenge_request) - 1, 0, (struct sockaddr*)&server_addr, sizeof(server_addr)) == -1)
{
std::cerr << "Failed to send challenge request." << std::endl;
close_socket(sock);
cleanup_sockets();
return 1;
}
char response_buffer[4096];
socklen_t addr_len = sizeof(server_addr);
int bytes_received = recvfrom(sock, response_buffer, sizeof(response_buffer), 0, (struct sockaddr*)&server_addr, &addr_len);
if (bytes_received <= 0)
{
std::cerr << "Failed to receive challenge response or timeout occurred." << std::endl;
close_socket(sock);
cleanup_sockets();
return 1;
}
// The challenge response should start with 0xFFFFFFFF, a header byte (0x41) and the challenge number
if (bytes_received < 9 || memcmp(response_buffer, "\xFF\xFF\xFF\xFF\x41", 5) != 0)
{
std::cerr << "Invalid challenge response received." << std::endl;
close_socket(sock);
cleanup_sockets();
return 1;
}
int32_t challenge_number;
memcpy(&challenge_number, response_buffer + 5, sizeof(int32_t));
std::cout << "Received challenge number: " << challenge_number << std::endl;
// Request player information using the challenge number
std::cout << "Requesting player information..." << std::endl;
std::vector<char> player_request;
player_request.push_back('\xFF');
player_request.push_back('\xFF');
player_request.push_back('\xFF');
player_request.push_back('\xFF');
player_request.push_back('\x55'); // A2S_PLAYER query header
player_request.insert(player_request.end(), (char*)&challenge_number, (char*)&challenge_number + sizeof(int32_t));
if (sendto(sock, player_request.data(), player_request.size(), 0, (struct sockaddr*)&server_addr, sizeof(server_addr)) == -1)
{
std::cerr << "Failed to send player info request." << std::endl;
close_socket(sock);
cleanup_sockets();
return 1;
}
// Receive player information
bytes_received = recvfrom(sock, response_buffer, sizeof(response_buffer), 0, (struct sockaddr*)&server_addr, &addr_len);
if (bytes_received <= 0)
{
std::cerr << "Failed to receive player info response or timeout occurred." << std::endl;
close_socket(sock);
cleanup_sockets();
return 1;
}
// Response format: 0xFFFFFFFF 0x44 <player_count> <player_list>
if (bytes_received < 6 || memcmp(response_buffer, "\xFF\xFF\xFF\xFF\x44", 5) != 0)
{
std::cerr << "Invalid player info response received." << std::endl;
close_socket(sock);
cleanup_sockets();
return 1;
}
size_t offset = 5; // Skip the header
uint8_t player_count = response_buffer[offset++];
std::cout << "\nFound " << static_cast<int>(player_count) << " players:" << std::endl;
std::cout << "--------------------------------------------------------" << std::endl;
std::cout << std::setw(4) << "ID" << std::setw(40) << "Name" << std::setw(10) << "Score" << std::setw(15) << "Playtime" << std::endl;
std::cout << "--------------------------------------------------------" << std::endl;
for (int i = 0; i < player_count; ++i)
{
// Player entry format: <index> <name> <score> <playtime>
uint8_t player_index = response_buffer[offset++];
const char* player_name = read_string(response_buffer, offset);
int32_t player_score;
float player_playtime;
memcpy(&player_score, response_buffer + offset, sizeof(int32_t));
offset += sizeof(int32_t);
memcpy(&player_playtime, response_buffer + offset, sizeof(float));
offset += sizeof(float);
std::cout << std::setw(4) << static_cast<int>(player_index)
<< std::setw(40) << player_name
<< std::setw(10) << player_score
<< std::setw(15) << format_time(player_playtime) << std::endl;
}
// Clean up
close_socket(sock);
cleanup_sockets();
return 0;
}
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