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Satisfactory CL#114192 (no EpicPortal). Save as ...\FactoryGame\Config\NoRedist\DefaultEngine.ini
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| [ConsoleVariables] | |
| r.XGEShaderCompile=1 | |
| t.FPSChart.OpenFolderOnDump=0 | |
| r.SceneRenderTargetResizeMethod=2 | |
| r.XGEShaderCompile.Mode=1 | |
| net.UseAdaptiveNetUpdateFrequency=0 | |
| [EnumRemap] | |
| TEXTUREGROUP_Project01.DisplayName=UI Streamable | |
| [/Script/Engine.TextureLODSettings] | |
| @TextureLODGroups=Group | |
| +TextureLODGroups=(Group=TEXTUREGROUP_Project01,MinLODSize=1,MaxLODSize=16384,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) | |
| [Engine.ErrorHandling] | |
| bPromptForRemoteDebugging=true | |
| bPromptForRemoteDebugOnEnsure=true | |
| [/Script/Engine.GarbageCollectionSettings] | |
| gc.MaxObjectsNotConsideredByGC=1 | |
| [/Script/SignificanceManager.SignificanceManager] | |
| SignificanceManagerClassName=/Game/FactoryGame/-Shared/Blueprint/BP_SignificanceManager.BP_SignificanceManager_C | |
| [/Script/FactoryGame.FGMusicManager] | |
| mMusicManagerClassName=/Game/FactoryGame/-Shared/Audio/Blueprints/BP_MusicManager.BP_MusicManager_C | |
| [Kismet] | |
| bNativeCodeGenerationTool=true | |
| [/Script/OnlineSubsystemUtils.IpNetDriver] | |
| ReplicationDriverClassName=/Script/FactoryGame.FGReplicationGraph | |
| TimeoutMultiplierForUnoptimizedBuilds=11 | |
| NetServerMaxTickRate=20 | |
| ConnectionTimeout=30.0 | |
| [/Game/FactoryGame/Interface/UI/Menu/MainMenu/BP_FrontEnd_C] | |
| mMainLevelString=Persistent_Level | |
| [Core.System] | |
| ZeroEngineVersionWarning=False | |
| [GameplayAbilities] | |
| GameplayAbilitiesEditorEnabled=true | |
| [/Script/Engine.AISystemBase] | |
| AISystemModuleName=AIModule | |
| AISystemClassName=/Game/FactoryGame/-Shared/Blueprint/BP_AISystem.BP_AISystem_C | |
| [/Script/FactoryGame.FGGlobalSettings] | |
| mGlobalSettingsClassName=/Game/FactoryGame/-Shared/Blueprint/BP_GlobalSettings.BP_GlobalSettings_C | |
| [/Script/FactoryGame.FGSaveSystem] | |
| mMapRedirectors=(OldMapName="Exploration_Level",NewMapName="Persistent_Exploration") | |
| mMapRedirectors=(OldMapName="Worklevel_Exploration",NewMapName="Persistent_Exploration") | |
| [/Script/FactoryGame.FGBuildable] | |
| mBuildEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_Build.BP_MaterialEffect_Build_C | |
| mDismantleEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_Dismantle.BP_MaterialEffect_Dismantle_C | |
| mHighlightParticleClassName=/Game/FactoryGame/Buildable/-Shared/Particle/NewBuildingPing.NewBuildingPing_C | |
| [/Game/FactoryGame/Buildable/Factory/ConveyorBeltMk1/Build_ConveyorBeltMk1.Build_ConveyorBeltMk1_C] | |
| mBuildEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_ConveyorBuild.BP_MaterialEffect_ConveyorBuild_C | |
| mDismantleEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_Dismantle.BP_MaterialEffect_Dismantle_C | |
| [/Game/FactoryGame/Buildable/Factory/ConveyorLiftMk1/Build_ConveyorLiftMk1.Build_ConveyorLiftMk1_C] | |
| mBuildEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_Build.BP_MaterialEffect_Build_C | |
| mDismantleEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_Dismantle.BP_MaterialEffect_Dismantle_C | |
| [/Game/FactoryGame/Buildable/Factory/Pipeline/Build_Pipeline.Build_Pipeline_C] | |
| mBuildEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_PipelineBuild.BP_MaterialEffect_PipelineBuild_C | |
| mDismantleEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_Dismantle.BP_MaterialEffect_Dismantle_C | |
| [/Game/FactoryGame/Buildable/Factory/Train/Track/Build_RailroadTrack.Build_RailroadTrack_C] | |
| mBuildEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_TrainTrack.BP_MaterialEffect_TrainTrack_C | |
| mDismantleEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_Dismantle.BP_MaterialEffect_Dismantle_C | |
| [/Script/FactoryGame.FGBuildableWire] | |
| mBuildEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_WireBuild.BP_MaterialEffect_WireBuild_C | |
| mDismantleEffectClassName= | |
| [/Game/FactoryGame/Buildable/Factory/Mam/Build_MamIntegrated.Build_MamIntegrated_C] | |
| mBuildEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_Build.BP_MaterialEffect_Build_C | |
| mBuildEffectClassName=/Game/FactoryGame/Buildable/Factory/TradingPost/BP_MaterialEffect_Build_Hub.BP_MaterialEffect_Build_Hub_C | |
| mDismantleEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_Dismantle.BP_MaterialEffect_Dismantle_C | |
| mDismantleEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_Dismantle.BP_MaterialEffect_Dismantle_C | |
| [/Game/FactoryGame/Buildable/Factory/SpaceElevator/Build_SpaceElevator.Build_SpaceElevator_C] | |
| mBuildEffectClassName=/Game/FactoryGame/Buildable/Factory/SpaceElevator/BP_MaterialEffect_SpaceElevator.BP_MaterialEffect_SpaceElevator_C | |
| mDismantleEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_Dismantle.BP_MaterialEffect_Dismantle_C | |
| [/Game/FactoryGame/Buildable/Factory/TradingPost/Build_TradingPost.Build_TradingPost_C] | |
| mBuildEffectClassName=/Game/FactoryGame/Buildable/Factory/TradingPost/BP_MaterialEffect_Build_Hub.BP_MaterialEffect_Build_Hub_C | |
| mDismantleEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_Dismantle.BP_MaterialEffect_Dismantle_C | |
| [/Game/FactoryGame/Buildable/Factory/GeneratorBiomass/Build_GeneratorIntegratedBiomass.Build_GeneratorIntegratedBiomass_C] | |
| mBuildEffectClassName=/Game/FactoryGame/Buildable/Factory/TradingPost/BP_MaterialEffect_Build_Hub.BP_MaterialEffect_Build_Hub_C | |
| mDismantleEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_Dismantle.BP_MaterialEffect_Dismantle_C | |
| [/Game/FactoryGame/Buildable/Factory/HubTerminal/Build_HubTerminal.Build_HubTerminal_C] | |
| mBuildEffectClassName=/Game/FactoryGame/Buildable/Factory/TradingPost/BP_MaterialEffect_Build_Hub.BP_MaterialEffect_Build_Hub_C | |
| mDismantleEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_Dismantle.BP_MaterialEffect_Dismantle_C | |
| [/Game/FactoryGame/Buildable/Factory/WorkBench/Build_WorkBenchIntegrated.Build_WorkBenchIntegrated_C] | |
| mBuildEffectClassName=/Game/FactoryGame/Buildable/Factory/TradingPost/BP_MaterialEffect_Build_Hub.BP_MaterialEffect_Build_Hub_C | |
| mDismantleEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_Dismantle.BP_MaterialEffect_Dismantle_C | |
| [/Game/FactoryGame/Buildable/Factory/StoragePlayer/Build_StorageIntegrated.Build_StorageIntegrated_C] | |
| mBuildEffectClassName=/Game/FactoryGame/Buildable/Factory/TradingPost/BP_MaterialEffect_Build_Hub.BP_MaterialEffect_Build_Hub_C | |
| mDismantleEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_Dismantle.BP_MaterialEffect_Dismantle_C | |
| [CoreRedirects] | |
| +ClassRedirects=(OldName="FGDynamicExponentialFogVolume", NewName="/Script/FactoryGame.FGAtmosphereVolume") | |
| +ClassRedirects=(OldName="FGDynamicHeightFogUpdater", NewName="/Script/FactoryGame.FGAtmosphereUpdater") | |
| +ClassRedirects=(OldName="FGStackWidget",NewName="FGInteractWidget") | |
| +ClassRedirects=(OldName="FGPowerInfo",NewName="FGPowerInfoComponent") | |
| +ClassRedirects=(OldName="Build_Assembler_C",NewName="/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C") | |
| +ClassRedirects=(OldName="Build_SmelterBasic_C",NewName="/Game/FactoryGame/Buildable/Factory/SmelterMk1/Build_SmelterMk1.Build_SmelterMk1_C") | |
| +ClassRedirects=(OldName="Build_Constructor_C",NewName="/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C") | |
| +ClassRedirects=(OldName="Build_Manufacturer_C",NewName="/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C") | |
| +ClassRedirects=(OldName="Build_Assembler_C",NewName="/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C") | |
| +ClassRedirects=(OldName="Build_SmelterBasic_C",NewName="/Game/FactoryGame/Buildable/Factory/SmelterMk1/Build_SmelterMk1.Build_SmelterMk1_C") | |
| +ClassRedirects=(OldName="Build_Constructor_C",NewName="/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C") | |
| +ClassRedirects=(OldName="MessageBase",NewName="FGMessageBase") | |
| +ClassRedirects=(OldName="Build_SmelterBasicMk2_C",NewName="/Game/FactoryGame/Buildable/Factory/SmelterMk2/Build_SmelterMk2.Build_SmelterMk2_C") | |
| +ClassRedirects=(OldName="Build_NuclearPowerPlant_C",NewName="/Game/FactoryGame/Buildable/Factory/GeneratorNuclear/Build_GeneratorNuclear.Build_GeneratorNuclear_C") | |
| +ClassRedirects=(OldName="Desc_DesertShroom_C",NewName="/Game/FactoryGame/Resource/Environment/DesertShroom/Desc_Shroom.Desc_Shroom_C") | |
| +ClassRedirects=(OldName="BP_Shroom_01_C",NewName="/Game/FactoryGame/World/Benefit/Mushroom/BP_Shroom_01.BP_Shroom_01_C") | |
| +ClassRedirects=(OldName="Recipe_Alternate_Cable_C",NewName="/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Cable_1.Recipe_Alternate_Cable_C") | |
| +ClassRedirects=(OldName="Recipe_Alternate_Wire_C",NewName="/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Wire_1.Recipe_Alternate_Wire_C") | |
| +ClassRedirects=(OldName="BP_Parachute_C",Removed=true) | |
| +ClassRedirects=(OldName="BP_EquipmentDescriptorGemstoneScanner_C",NewName="/Game/FactoryGame/Resource/Equipment/GemstoneScanner/BP_EquipmentDescriptorObjectScanner.BP_EquipmentDescriptorObjectScanner_C") | |
| +ClassRedirects=(OldName="BP_GemstoneScanner_C",NewName="/Game/FactoryGame/Prototype/PrototypeEquipment/GemstoneScanner/Equip_ObjectScanner.Equip_ObjectScanner_C") | |
| +ClassRedirects=(OldName="BP_GemstoneScannerAttachment_C",NewName="/Game/FactoryGame/Prototype/PrototypeEquipment/GemstoneScanner/Equip_ObjectScanner.Attach_ObjectScanner_C") | |
| +ClassRedirects=(OldName="Build_ConveyorBeltMk1_C",ValueChanges=(("Connection0","ConveyorAny0"))) | |
| +ClassRedirects=(OldName="Build_ConveyorBeltMk1_C",ValueChanges=(("Connection1","ConveyorAny1"))) | |
| +ClassRedirects=(OldName="Build_ConveyorBeltMk2_C",ValueChanges=(("Connection0","ConveyorAny0"))) | |
| +ClassRedirects=(OldName="Build_ConveyorBeltMk2_C",ValueChanges=(("Connection1","ConveyorAny1"))) | |
| +ClassRedirects=(OldName="Build_ConveyorBeltMk3_C",ValueChanges=(("Connection0","ConveyorAny0"))) | |
| +ClassRedirects=(OldName="Build_ConveyorBeltMk3_C",ValueChanges=(("Connection1","ConveyorAny1"))) | |
| +ClassRedirects=(OldName="Build_ConveyorBeltMk4_C",ValueChanges=(("Connection0","ConveyorAny0"))) | |
| +ClassRedirects=(OldName="Build_ConveyorBeltMk4_C",ValueChanges=(("Connection1","ConveyorAny1"))) | |
| +ClassRedirects=(OldName="Build_ConveyorBeltMk5_C",ValueChanges=(("Connection0","ConveyorAny0"))) | |
| +ClassRedirects=(OldName="Build_ConveyorBeltMk5_C",ValueChanges=(("Connection1","ConveyorAny1"))) | |
| +ClassRedirects=(OldName="Build_ConveyorBeltMk6_C",ValueChanges=(("Connection0","ConveyorAny0"))) | |
| +ClassRedirects=(OldName="Build_ConveyorBeltMk6_C",ValueChanges=(("Connection1","ConveyorAny1"))) | |
| +ClassRedirects=(OldName="Story_FoundSAM_C",NewName="/Game/FactoryGame/Interface/UI/Message/Story/Story_FoundSAM.Story_FoundSAM_C") | |
| +ClassRedirects=(OldName="Build_ConveyorAttachmentMerger_C",NewName="/Game/FactoryGame/Buildable/Factory/CA_Merger/Build_ConveyorAttachmentMerger.Build_ConveyorAttachmentMerger_C") | |
| +ClassRedirects=(OldName="Build_ConveyorAttachmentSplitter_C",NewName="/Game/FactoryGame/Buildable/Factory/CA_Splitter/Build_ConveyorAttachmentSplitter.Build_ConveyorAttachmentSplitter_C") | |
| +ClassRedirects=(OldName="Build_ConveyorAttachmentSplitterProgrammable_C",NewName="/Game/FactoryGame/Buildable/Factory/CA_SplitterProgrammable/Build_ConveyorAttachmentSplitterProgrammable.Build_ConveyorAttachmentSplitterProgrammable_C") | |
| +ClassRedirects=(OldName="Build_ConveyorAttachmentSplitterSmart_C",NewName="/Game/FactoryGame/Buildable/Factory/CA_SplitterSmart/Build_ConveyorAttachmentSplitterSmart.Build_ConveyorAttachmentSplitterSmart_C") | |
| +ClassRedirects=(OldName="Build_Foundation_1a_C",NewName="/Game/FactoryGame/Buildable/Building/Foundation/Build_Foundation_8x4_01.Build_Foundation_8x4_01_C") | |
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| +ClassRedirects=(OldName="/Game/FactoryGame/Character/Player/BP_DismantleShortcut.BP_DismantleShortcut_C",Removed=true) | |
| +ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Recipe_AutomatedWorkBench.Recipe_AutomatedWorkBench_C",Removed=true) | |
| +ClassRedirects=(OldName="Schematic_Exploration_Quartz1_C",NewName="/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_3_2.Research_Quartz_3_2_C") | |
| +ClassRedirects=(OldName="Schematic_Exploration_Slug1_C",NewName="/Game/FactoryGame/Schematics/Research/PowerSlugs_RS/Research_PowerSlugs_2.Research_PowerSlugs_2_C") | |
| +ObjectRedirects=(OldName="ConveyorPole_01",NewName="/Game/FactoryGame/Buildable/Factory/ConveyorPole/Mesh/ConveyorPole_01_static.ConveyorPole_01_static") | |
| +ObjectRedirects=(OldName="ConveyorPole_02",NewName="/Game/FactoryGame/Buildable/Factory/ConveyorPole/Mesh/ConveyorPole_02_static.ConveyorPole_02_static") | |
| +ObjectRedirects=(OldName="ConveyorPole_03",NewName="/Game/FactoryGame/Buildable/Factory/ConveyorPole/Mesh/ConveyorPole_03_static.ConveyorPole_03_static") | |
| +ObjectRedirects=(OldName="ConveyorPole_04",NewName="/Game/FactoryGame/Buildable/Factory/ConveyorPole/Mesh/ConveyorPole_04_static.ConveyorPole_04_static") | |
| [/Script/FactoryGame.FGSaveSession] | |
| mNumRotatingAutosaves=3 | |
| [/Script/FactoryGame.FGInteractWidget] | |
| mDefaultFocusWidgetClass==/Game/FactoryGame/Interface/UI/InGame/Widget_TitleButton_C | |
| [DerivedDataBackendGraph] | |
| Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=2048) | |
| Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=19, FoldersToClean=-1, Path=\\fileserver\DDC$\FactoryGame\DDC, EnvPathOverride=UE-SharedDataCachePath) | |
| AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=19, FoldersToClean=-1, Path=\\fileserver\DDC$\FactoryGame\DDC2, EnvPathOverride=UE-SharedDataCachePath2) | |
| [/Script/EngineSettings.GameMapsSettings] | |
| EditorStartupMap=/Game/FactoryGame/Map/MenuScenes/MenuScene_01.MenuScene_01 | |
| LocalMapOptions= | |
| TransitionMap= | |
| bUseSplitscreen=True | |
| TwoPlayerSplitscreenLayout=Horizontal | |
| ThreePlayerSplitscreenLayout=FavorTop | |
| GameInstanceClass=/Script/FactoryGame.FGGameInstance | |
| GameDefaultMap=/Game/FactoryGame/Map/MenuScenes/MenuScene_01.MenuScene_01 | |
| ServerDefaultMap=/Engine/Maps/Entry | |
| GlobalDefaultGameMode=/Game/FactoryGame/-Shared/Blueprint/BP_GameMode.BP_GameMode_C | |
| GlobalDefaultServerGameMode=None | |
| [/Script/Engine.Engine] | |
| GameEngine=/Script/FactoryGame.FGGameEngine | |
| GameViewportClientClassName=/Script/FactoryGame.FGGameViewportClient | |
| UnrealEdEngine=/Script/FactoryEditorCommandlets.FGEditorEngine | |
| LocalPlayerClassName=/Script/FactoryGame.FGLocalPlayer | |
| +ActiveGameNameRedirects=(OldGameName="TP_FirstPerson",NewGameName="/Script/FactoryGame") | |
| +ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPerson",NewGameName="/Script/FactoryGame") | |
| WorldSettingsClassName=/Script/FactoryGame.FGWorldSettings | |
| AssetManagerClassName=/Script/FactoryGame.FGAssetManager | |
| GameUserSettingsClassName=/Script/FactoryGame.FGGameUserSettings | |
| bSmoothFrameRate=False | |
| !NetDriverDefinitions=ClearArray | |
| ;+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/SocketSubsystemEpic.EpicNetDriver",DriverClassNameFallback="/Script/SocketSubsystemEpic.EpicNetDriver") | |
| +NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver") | |
| [/Script/HardwareTargeting.HardwareTargetingSettings] | |
| TargetedHardwareClass=Desktop | |
| AppliedTargetedHardwareClass=Desktop | |
| DefaultGraphicsPerformance=Maximum | |
| AppliedDefaultGraphicsPerformance=Maximum | |
| [AssetLocationCommandlet] | |
| +AssetFolders=Texture | |
| +AssetFolders=Animation | |
| +AssetFolders=Material | |
| +AssetFolders=Mesh | |
| [/Script/NavigationSystem.RecastNavMesh] | |
| RuntimeGeneration=Dynamic | |
| AgentRadius=40.000000 | |
| AgentMaxSlope=50.000000 | |
| AgentMaxStepHeight=100.000000 | |
| [/Script/Engine.RendererSettings] | |
| r.HZBOcclusion=1 | |
| r.MobileHDR=True | |
| r.MobileNumDynamicPointLights=0 | |
| r.MobileDynamicPointLightsUseStaticBranch=False | |
| r.DiscardUnusedQuality=False | |
| r.AllowOcclusionQueries=True | |
| r.MinScreenRadiusForLights=0.030000 | |
| r.MinScreenRadiusForDepthPrepass=0.050000 | |
| r.MinScreenRadiusForCSMDepth=0.010000 | |
| r.PrecomputedVisibilityWarning=False | |
| r.TextureStreaming=True | |
| Compat.UseDXT5NormalMaps=False | |
| r.AllowStaticLighting=False | |
| r.NormalMapsForStaticLighting=False | |
| r.GenerateMeshDistanceFields=True | |
| r.GenerateLandscapeGIData=True | |
| r.TessellationAdaptivePixelsPerTriangle=48.000000 | |
| r.SeparateTranslucency=True | |
| r.TranslucentSortPolicy=0 | |
| TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000) | |
| r.CustomDepth=3 | |
| r.DefaultFeature.Bloom=True | |
| r.DefaultFeature.AmbientOcclusion=True | |
| r.DefaultFeature.AmbientOcclusionStaticFraction=True | |
| r.DefaultFeature.AutoExposure=False | |
| r.DefaultFeature.MotionBlur=False | |
| r.DefaultFeature.LensFlare=False | |
| r.DefaultFeature.AntiAliasing=2 | |
| r.EarlyZPass=3 | |
| r.EarlyZPassMovable=False | |
| r.DBuffer=False | |
| r.ClearSceneMethod=1 | |
| r.BasePassOutputsVelocity=False | |
| r.SelectiveBasePassOutputs=False | |
| vr.InstancedStereo=False | |
| r.WireframeCullThreshold=5.000000 | |
| UIScaleRule=ShortestSide | |
| UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=,DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=None) | |
| bDefaultParticleCutouts=True | |
| r.SupportLowQualityLightmaps=False | |
| r.Mobile.EnableStaticAndCSMShadowReceivers=False | |
| r.Mobile.AllowDistanceFieldShadows=False | |
| r.Mobile.AllowMovableDirectionalLights=False | |
| r.SkinCache.CompileShaders=False | |
| r.SkinCache.SceneMemoryLimitInMB=128.000000 | |
| r.GPUSkin.Limit2BoneInfluences=False | |
| r.SupportStationarySkylight=False | |
| r.StencilForLODDither=False | |
| r.TemporalAACurrentFrameWeight=0.2 | |
| r.DistanceFieldBuild.EightBit=True | |
| r.DistanceFields.DefaultVoxelDensity=0.05 | |
| r.Shadow.UnbuiltPreviewInGame=True | |
| [/Script/NavigationSystem.NavigationSystemV1] | |
| bAutoCreateNavigationData=True | |
| bAllowClientSideNavigation=False | |
| bInitialBuildingLocked=False | |
| bSkipAgentHeightCheckWhenPickingNavData=False | |
| DataGatheringMode=Lazy | |
| bGenerateNavigationOnlyAroundNavigationInvokers=True | |
| ActiveTilesUpdateInterval=1.000000 | |
| -SupportedAgents=(Name="Default",Color=(B=0,G=255,R=140,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavigationDataClassName=/Script/NavigationSystem.RecastNavMesh,AgentRadius=40.000000,AgentHeight=144.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=Class'/Script/NavigationSystem.RecastNavMesh',bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False) | |
| +SupportedAgents=(Name="Default",Color=(B=0,G=255,R=140,A=164),DefaultQueryExtent=(X=50.000000,Y=60.000000,Z=250.000000),NavigationDataClassName=/Script/NavigationSystem.RecastNavMesh,AgentRadius=40.000000,AgentHeight=144.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=Class'/Script/NavigationSystem.RecastNavMesh',bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False) | |
| DirtyAreasUpdateFreq=60.000000 | |
| [/Script/Engine.UserInterfaceSettings] | |
| RenderFocusRule=Never | |
| DefaultCursor=None | |
| TextEditBeamCursor=None | |
| CrosshairsCursor=None | |
| GrabHandCursor=None | |
| GrabHandClosedCursor=None | |
| SlashedCircleCursor=None | |
| ApplicationScale=1.000000 | |
| UIScaleRule=ShortestSide | |
| CustomScalingRuleClass=None | |
| UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,DefaultValue=340282346638528859811704183484516925440.000000,Keys=((Time=480.000000,Value=0.444000),(Time=640.000000,Value=0.500000),(Time=720.000000,Value=0.666000),(Time=768.000000,Value=0.710000),(Time=800.000000,Value=0.670000),(Time=900.000000,Value=0.830000),(Time=1050.000000,Value=1.000000),(Time=1080.000000,Value=1.000000),(Time=1440.000000,Value=1.330000),(Time=1600.000000,Value=1.340000),(Time=1680.000000,Value=1.100000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None) | |
| [/Script/AIModule.AISystem] | |
| bEnableBTAITasks=True | |
| bEnableDebuggerPlugin=True | |
| [/Script/Engine.StreamingSettings] | |
| s.EventDrivenLoaderEnabled=True | |
| [/Script/Engine.EndUserSettings] | |
| bSendAnonymousUsageDataToEpic=False | |
| [HTTP] | |
| HttpTimeout=300 | |
| HttpConnectionTimeout=-1 | |
| HttpReceiveTimeout=-1 | |
| HttpSendTimeout=-1 | |
| HttpMaxConnectionsPerServer=16 | |
| bEnableHttp=true | |
| bUseNullHttp=false | |
| HttpDelayTime=0 | |
| [OnlineSubsystem] | |
| DefaultPlatformService=Null | |
| bHasVoiceEnabled=false | |
| [EpicP2P] | |
| bIsDataReliable=false | |
| bIsDataOrdered=false | |
| ConnectionTimeoutSeconds=30.0 | |
| !IceServers=ClearArray | |
| +IceServers=stun:epic-stun-1-prod.ol.epicgames.com:3478 | |
| +IceServers=stun:epic-stun-2-prod.ol.epicgames.com:3478 | |
| +IceServers=stun:epic-stun-3-prod.ol.epicgames.com:3478 | |
| +IceServers=stun:epic-stun-4-prod.ol.epicgames.com:3478 | |
| MinPort=7777 | |
| MaxPort=7827 | |
| [SocketSubsystemEpic] | |
| bLocalAddrUsesGameSessionId=true | |
| [XMPP] | |
| bEnableWebsockets=true | |
| [OnlineSubsystemMcp.XMPP] | |
| bUseSSL=true | |
| ServerPort=443 | |
| PingInterval=60 | |
| PingTimeout=30 | |
| bPrivateChatFriendsOnly=true | |
| bPrivateChatFriendsOnly=true | |
| ServerAddr="wss://xmpp-service-prod.ol.epicgames.com" | |
| Domain=prod.ol.epicgames.com | |
| [OnlineSubsystemMcp] | |
| bEnabled=true | |
| bEnableXmpp=true | |
| bEnableNotificationHandler=true | |
| bEnableNotificationTransportManager=true | |
| bEnableNotificationTransportXmpp=true | |
| bUseMCPIdentityForPlayerName=true | |
| bQueryDisplayNameFromUserInterface=true | |
| bCanTrustUserProvidedDisplayName=true | |
| DefaultUntrustedDisplayName=Unknown Engineer | |
| [OnlineSubsystemMcp.BaseServiceMcp] | |
| bUpdatesConnectionStatus=true | |
| HttpRetryLimit=4 | |
| +HttpRetryResponseCodes=429 | |
| +HttpRetryResponseCodes=503 | |
| +HttpRetryResponseCodes=504 | |
| AppName=Coffee Stain - Satisfactory (Diesel - Crab) | |
| Protocol=https | |
| +ServicePermissions=(Name="Client",Id="02612880aa774fb28e3741d3e01501fd",Key="7ZP]vm+i.uoetw@RxqRXpod_RNyjPC-%GM#ac~Pc") | |
| BackendEnvironment=Prod | |
| [OnlineSubsystemMcp.AccountServiceMcp] | |
| ServiceName=account | |
| Domain=account-public-service-prod03.ol.epicgames.com | |
| RedirectUrl=accounts.epicgames.com | |
| [OnlineSubsystemMcp.OnlineFriendsMcp] | |
| ServiceName=friends | |
| Domain=friends-public-service-prod06.ol.epicgames.com | |
| [OnlineSubsystemMcp.GameServiceMcp] | |
| !AltDomains=ClearArray | |
| [OnlineSubsystemMcp.OnlineIdentityMcp] | |
| bAutoLoginToXmpp=true | |
| bShouldReconnectXmpp=true | |
| bOfflineAccountToken=true | |
| bOfflineClientToken=true | |
| bVerifyAuthIncludesPermissions=false | |
| bQueryMetadata=false | |
| bQuerySSODomains=false | |
| +HttpRetryResponseCodes=408 | |
| AuthCodeRedirectUrl= | |
| bForceUpgradeHeadless=true | |
| PlatformTokenEarlyExpirationSeconds=300 | |
| [OnlineSubsystemMcp.OnlineSessionMcp] | |
| HeartbeatInterval=60.0 | |
| HttpRetryLimit=10 | |
| +HttpRetryResponseCodes=409 | |
| [OnlineSubsystemMcp.OnlinePresenceMcp] | |
| PresenceUpdateDelaySeconds=1.0 | |
| [Internationalization] | |
| Culture=en-US-Posix | |
| [/Script/RenderDocPlugin.RenderDocPluginSettings] | |
| renderdoc.CaptureAllActivity=False | |
| renderdoc.CaptureCallstacks=True | |
| renderdoc.ReferenceAllResources=False | |
| renderdoc.SaveAllInitials=False | |
| renderdoc.ShowHelpOnStartup=False | |
| renderdoc.EnableCrashHandler=False | |
| renderdoc.BinaryPath=C:\Program Files\RenderDoc | |
| [/Script/IOSRuntimeSettings.IOSRuntimeSettings] | |
| bSupportsPortraitOrientation=False | |
| bSupportsUpsideDownOrientation=False | |
| bSupportsLandscapeLeftOrientation=True | |
| PreferredLandscapeOrientation=LandscapeLeft | |
| [/Script/Engine.CollisionProfile] | |
| -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) | |
| -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) | |
| -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) | |
| -Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) | |
| -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) | |
| -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) | |
| -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) | |
| -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) | |
| -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) | |
| -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) | |
| -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) | |
| -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) | |
| -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) | |
| -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) | |
| +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) | |
| +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) | |
| +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) | |
| +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) | |
| +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) | |
| +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) | |
| +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) | |
| +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) | |
| +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) | |
| +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) | |
| +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) | |
| +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) | |
| +Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| +Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=((Channel="WeaponInstantHit")),HelpMessage="Preset for projectiles",bCanModify=True) | |
| +Profiles=(Name="Hologram",CollisionEnabled=NoCollision,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore)),HelpMessage="Holograms",bCanModify=True) | |
| +Profiles=(Name="Clearance",CollisionEnabled=QueryOnly,ObjectTypeName="Clearance",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Resource",Response=ECR_Ignore),(Channel="Clearance"),(Channel="HologramClearance",Response=ECR_Overlap)),HelpMessage="Building clearances",bCanModify=True) | |
| +Profiles=(Name="Resource",CollisionEnabled=QueryOnly,ObjectTypeName="Resource",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Hologram",Response=ECR_Overlap)),HelpMessage="Resources",bCanModify=True) | |
| +Profiles=(Name="BlockOnlyBuildGun",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="BuildGun")),HelpMessage="For objects that only block the build gun.",bCanModify=True) | |
| +Profiles=(Name="ResourceNoCollision",CollisionEnabled=QueryOnly,ObjectTypeName="Resource",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Hologram",Response=ECR_Overlap),(Channel="Resource",Response=ECR_Ignore)),HelpMessage="For resources you can\'t step up on",bCanModify=True) | |
| +Profiles=(Name="InteractableFoliageNoCollision",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Resource",Response=ECR_Ignore)),HelpMessage="Interactable Foliage that can be passed through by player and vehicles.",bCanModify=True) | |
| +Profiles=(Name="Foliage",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Resource",Response=ECR_Ignore)),HelpMessage="Collision for foliage, i guess.",bCanModify=True) | |
| +Profiles=(Name="ResourceMesh",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Resource",Response=ECR_Ignore),(Channel="VehicleWheelQuery")),HelpMessage="Used for static meshes over resource nodes",bCanModify=True) | |
| +Profiles=(Name="HologramClearance",CollisionEnabled=QueryOnly,ObjectTypeName="HologramClearance",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Ignore),(Channel="Resource",Response=ECR_Overlap),(Channel="Clearance",Response=ECR_Overlap)),HelpMessage="Needs description",bCanModify=True) | |
| +Profiles=(Name="WireMesh",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Resource",Response=ECR_Ignore),(Channel="BuildGun")),HelpMessage="Power lines etc.",bCanModify=True) | |
| +Profiles=(Name="ConveyorSpline",CollisionEnabled=QueryAndPhysics,ObjectTypeName="",CustomResponses=((Channel="BuildGun"),(Channel="WeaponInstantHit"),(Channel="VehicleWheelQuery"),(Channel="HologramClearance",Response=ECR_Overlap)),HelpMessage="Conveyor belts, pipes etc.",bCanModify=True) | |
| +Profiles=(Name="BuildingMesh",CollisionEnabled=QueryAndPhysics,ObjectTypeName="",CustomResponses=((Channel="Resource",Response=ECR_Ignore),(Channel="BuildGun"),(Channel="WeaponInstantHit"),(Channel="VehicleWheelQuery"),(Channel="HologramClearance",Response=ECR_Overlap)),HelpMessage="Foundations, walls, stairs etc",bCanModify=True) | |
| +Profiles=(Name="WireHologramClearance",CollisionEnabled=QueryOnly,ObjectTypeName="HologramClearance",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Ignore),(Channel="Resource",Response=ECR_Ignore)),HelpMessage="Wires are special",bCanModify=True) | |
| +Profiles=(Name="ClearanceDetector",CollisionEnabled=QueryOnly,ObjectTypeName="HologramClearance",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Resource",Response=ECR_Ignore),(Channel="Clearance",Response=ECR_Overlap)),HelpMessage="Needs description",bCanModify=True) | |
| +Profiles=(Name="RailroadTrack",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Resource",Response=ECR_Ignore),(Channel="BuildGun"),(Channel="WeaponInstantHit"),(Channel="HologramClearance",Response=ECR_Overlap)),HelpMessage="Collision for Train Tracks",bCanModify=True) | |
| +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False) | |
| +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="Hologram",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False) | |
| +DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,Name="Resource",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False) | |
| +DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="Clearance",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False) | |
| +DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,Name="BuildGun",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False) | |
| +DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,Name="WeaponInstantHit",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False) | |
| +DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,Name="VehicleWheelQuery",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False) | |
| +DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,Name="HologramClearance",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False) | |
| +EditProfiles=(Name="Trigger",CustomResponses=((Channel="Projectile",Response=ECR_Ignore))) | |
| +EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="BuildGun",Response=ECR_Overlap),(Channel="WeaponInstantHit",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="Resource",Response=ECR_Overlap),(Channel="VehicleWheelQuery",Response=ECR_Overlap),(Channel="HologramClearance",Response=ECR_Ignore))) | |
| +EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="BuildGun"),(Channel="WeaponInstantHit"),(Channel="VehicleWheelQuery"),(Channel="HologramClearance",Response=ECR_Ignore))) | |
| +EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="BuildGun",Response=ECR_Overlap),(Channel="WeaponInstantHit",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="VehicleWheelQuery",Response=ECR_Overlap),(Channel="HologramClearance",Response=ECR_Ignore))) | |
| +EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="BuildGun"),(Channel="WeaponInstantHit"))) | |
| +EditProfiles=(Name="Pawn",CustomResponses=((Channel="BuildGun",Response=ECR_Ignore),(Channel="WeaponInstantHit",Response=ECR_Ignore),(Channel="Clearance",Response=ECR_Ignore),(Channel="VehicleWheelQuery",Response=ECR_Ignore),(Channel="Projectile"),(Channel="HologramClearance",Response=ECR_Overlap))) | |
| +EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="BuildGun",Response=ECR_Ignore),(Channel="WeaponInstantHit"),(Channel="Clearance",Response=ECR_Ignore),(Channel="VehicleWheelQuery",Response=ECR_Ignore),(Channel="HologramClearance",Response=ECR_Overlap))) | |
| +EditProfiles=(Name="Destructible",CustomResponses=((Channel="BuildGun",Response=ECR_Ignore),(Channel="WeaponInstantHit"),(Channel="Clearance",Response=ECR_Ignore),(Channel="VehicleWheelQuery",Response=ECR_Ignore),(Channel="HologramClearance",Response=ECR_Overlap))) | |
| +EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="BuildGun"),(Channel="WeaponInstantHit"),(Channel="Clearance",Response=ECR_Overlap))) | |
| +EditProfiles=(Name="Vehicle",CustomResponses=((Channel="BuildGun"),(Channel="WeaponInstantHit"),(Channel="Clearance",Response=ECR_Ignore),(Channel="HologramClearance",Response=ECR_Overlap))) | |
| +EditProfiles=(Name="BlockAll",CustomResponses=((Channel="BuildGun"),(Channel="WeaponInstantHit"),(Channel="VehicleWheelQuery"),(Channel="HologramClearance",Response=ECR_Ignore))) | |
| +EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="BuildGun"),(Channel="WeaponInstantHit"))) | |
| +EditProfiles=(Name="NoCollision",CustomResponses=((Channel="WeaponInstantHit",Response=ECR_Ignore),(Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Resource",Response=ECR_Ignore))) | |
| +EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="WeaponInstantHit"),(Channel="Clearance",Response=ECR_Ignore),(Channel="VehicleWheelQuery",Response=ECR_Ignore))) | |
| +EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="WeaponInstantHit"),(Channel="BuildGun"),(Channel="Clearance",Response=ECR_Overlap))) | |
| +EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="WeaponInstantHit"),(Channel="VehicleWheelQuery",Response=ECR_Ignore))) | |
| -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") | |
| -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") | |
| -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") | |
| -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") | |
| -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") | |
| +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") | |
| +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") | |
| +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") | |
| +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") | |
| +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") | |
| +ProfileRedirects=(OldName="Holograms",NewName="Hologram") | |
| +ProfileRedirects=(OldName="FoliageNoCollision",NewName="InteractableFoliageNoCollision") | |
| +ProfileRedirects=(OldName="ConveyorMesh",NewName="ConveyorSpline") | |
| -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") | |
| -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") | |
| -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") | |
| -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") | |
| +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") | |
| +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") | |
| +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") | |
| +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") | |
| +CollisionChannelRedirects=(OldName="Resources",NewName="Resource") | |
| [/Script/WindowsTargetPlatform.WindowsTargetSettings] | |
| Compiler=VisualStudio2019 | |
| [/Script/Engine.PhysicsSettings] | |
| DefaultGravityZ=-980.000000 | |
| DefaultTerminalVelocity=4000.000000 | |
| DefaultFluidFriction=0.300000 | |
| SimulateScratchMemorySize=262144 | |
| RagdollAggregateThreshold=4 | |
| TriangleMeshTriangleMinAreaThreshold=5.000000 | |
| bEnableShapeSharing=False | |
| bEnablePCM=False | |
| bEnableStabilization=False | |
| bWarnMissingLocks=True | |
| bEnable2DPhysics=False | |
| PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000) | |
| LockedAxis=Invalid | |
| DefaultDegreesOfFreedom=Full3D | |
| BounceThresholdVelocity=200.000000 | |
| FrictionCombineMode=Average | |
| RestitutionCombineMode=Average | |
| MaxAngularVelocity=3600.000000 | |
| MaxDepenetrationVelocity=0.000000 | |
| ContactOffsetMultiplier=0.010000 | |
| MinContactOffset=0.000100 | |
| MaxContactOffset=1.000000 | |
| bSimulateSkeletalMeshOnDedicatedServer=True | |
| DefaultShapeComplexity=CTF_UseSimpleAndComplex | |
| bDefaultHasComplexCollision=True | |
| bSuppressFaceRemapTable=False | |
| bSupportUVFromHitResults=False | |
| bDisableActiveActors=False | |
| bDisableKinematicStaticPairs=False | |
| bDisableKinematicKinematicPairs=False | |
| bDisableCCD=False | |
| bEnableEnhancedDeterminism=False | |
| MaxPhysicsDeltaTime=0.033333 | |
| bSubstepping=True | |
| bSubsteppingAsync=False | |
| MaxSubstepDeltaTime=0.016667 | |
| MaxSubsteps=3 | |
| SyncSceneSmoothingFactor=0.000000 | |
| InitialAverageFrameRate=0.016667 | |
| PhysXTreeRebuildRate=10 | |
| +PhysicalSurfaces=(Type=SurfaceType1,Name="Surface_Sand") | |
| +PhysicalSurfaces=(Type=SurfaceType2,Name="Surface_Metal") | |
| +PhysicalSurfaces=(Type=SurfaceType3,Name="Surface_Rock") | |
| +PhysicalSurfaces=(Type=SurfaceType4,Name="Surface_Grass") | |
| +PhysicalSurfaces=(Type=SurfaceType5,Name="Surface_Moist") | |
| +PhysicalSurfaces=(Type=SurfaceType6,Name="Surface_Gravel") | |
| +PhysicalSurfaces=(Type=SurfaceType7,Name="Surface_Grass_High") | |
| +PhysicalSurfaces=(Type=SurfaceType8,Name="Surface_RockGravel") | |
| +PhysicalSurfaces=(Type=SurfaceType9,Name="Surface_SandCracked") | |
| +PhysicalSurfaces=(Type=SurfaceType10,Name="Surface_Soil") | |
| +PhysicalSurfaces=(Type=SurfaceType11,Name="Surface_Cement") | |
| +PhysicalSurfaces=(Type=SurfaceType12,Name="Surface_Grate") | |
| +PhysicalSurfaces=(Type=SurfaceType13,Name="Surface_Coral") | |
| +PhysicalSurfaces=(Type=SurfaceType14,Name="Surface_Panel") | |
| DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2) |
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