Entity():
Root object of the API. All other objects inherit from it, either explicitely or implicitely.
| ; IMPORTANT: Follow the instructions at | |
| ; https://docs.godotengine.org/en/stable/getting_started/workflow/export/changing_application_icon_for_windows.html | |
| ; and make sure the "Options > Application > Product Version" field is set | |
| ; in Godot's Export dialog before exporting your EXE file. Otherwise, | |
| ; Inno Setup will mistake the Godot version for your game's version. | |
| ; | |
| ; You can check whether you were successful by examining the .EXE file's | |
| ; properties dialog on Windows, or by using the `peres -v` command from `pev` | |
| ; on Linux. | |
| ; |
| #!/usr/bin/env python3 | |
| # This file is licensed under LGPL 3.0+ (see https://www.gnu.org/licenses/lgpl-3.0.en.html | |
| # for the license text). | |
| # In short this means: - you can freely share, edit and publish this code | |
| # - if you publish the script or changes to it somewhere else, | |
| # please link back to the original file | |
| import argparse | |
| from pathlib import Path |
| Hier ist Zeile 1... | |
| khkh | |
| gfgfhf | |
| ...Und hier weiter unten Zeile 4 |
| <?xml version="1.0" encoding="UTF-8"?> | |
| <!ENTITY all "%start;%file;%end;"> |