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@0b5vr
0b5vr / shader.frag
Created May 27, 2015 12:23
GLSL Hello World
// gl_FragColor : ここに色()[vec4]を代入する
// gl_FragCoord.x : 実行中のピクセルのx座標 [float]
// gl_FragCoord.y : 実行中のピクセルのy座標 [float]
// gl_FragCoord.xy : 実行中のピクセルのxy座標 [vec2]
// おまじない(しっかり説明すると、GLESで浮動小数点の精度を低めないと動かない端末が多い)
#ifdef GL_ES
precision mediump float;
#endif
@pburtchaell
pburtchaell / styles.css
Last active February 12, 2025 08:45
VH and VW units can cause issues on iOS devices. To overcome this, create media queries that target the width, height, and orientation of iOS devices.
/**
* VH and VW units can cause issues on iOS devices: http://caniuse.com/#feat=viewport-units
*
* To overcome this, create media queries that target the width, height, and orientation of iOS devices.
* It isn't optimal, but there is really no other way to solve the problem. In this example, I am fixing
* the height of element `.foo` —which is a full width and height cover image.
*
* iOS Resolution Quick Reference: http://www.iosres.com/
*/
@mikaelbr
mikaelbr / destructuring.js
Last active September 5, 2025 11:19
Complete collection of JavaScript destructuring. Runnable demos and slides about the same topic: http://git.mikaelb.net/presentations/bartjs/destructuring
// === Arrays
var [a, b] = [1, 2];
console.log(a, b);
//=> 1 2
// Use from functions, only select from pattern
var foo = () => [1, 2, 3];
anonymous
anonymous / gist:7200880
Created October 28, 2013 17:20
Processing motion blur
/* passable motion blur effect using frame blending
* basically move your 'draw()' into 'sample()', time runs from 0 to 1
* by dave
* http://beesandbombs.tumblr.com
*/
int samplesPerFrame = 32; // more is better but slower. 32 is enough probably
int numFrames = 48;
float shutterAngle = 2.0; // this should be between 0 and 1 realistically. exaggerated for effect here
int[][] result;
@hyuki0000
hyuki0000 / private.xml
Created July 10, 2013 15:08
private.xml for KeyRemap4MacBook to remap ESC -> ESC + EISUU and ^[ to ^[ EISUU. This is to make Kotoeri disable in vim's normal mode. Based on http://r7kamura.hatenablog.com/entry/20110217/1297910068
<?xml version="1.0"?>
<root>
<list>
<item>
<name>LeaveInsMode with EISUU(Terminal)</name>
<identifier>private.app_terminal_esc_with_eisuu</identifier>
<only>TERMINAL</only>
<autogen>--KeyToKey-- KeyCode::ESCAPE, KeyCode::ESCAPE, KeyCode::JIS_EISUU</autogen>
<autogen>--KeyToKey-- KeyCode::JIS_BRACKET_LEFT, VK_CONTROL, KeyCode::JIS_BRACKET_LEFT, VK_CONTROL, KeyCode::JIS_EISUU</autogen>
</item>
@sekati
sekati / xcode-build-bump.sh
Created July 24, 2012 20:44
Xcode Auto-increment Build & Version Numbers
# xcode-build-bump.sh
# @desc Auto-increment the build number every time the project is run.
# @usage
# 1. Select: your Target in Xcode
# 2. Select: Build Phases Tab
# 3. Select: Add Build Phase -> Add Run Script
# 4. Paste code below in to new "Run Script" section
# 5. Drag the "Run Script" below "Link Binaries With Libraries"
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0)