docker-compose exec -T <mongodb_service_name> mongodump --archive --gzip --db <mongodb_database> > dump.gz
docker-compose exec -T mongorestore --archive --gzip < dump.gz
| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.Profiling; | |
| public class KdTree<T> : IEnumerable<T>, IEnumerable where T : Component | |
| { | |
| protected KdNode _root; | |
| protected KdNode _last; |
| <div id="app" v-cloak> | |
| <div class="row"> | |
| <div class="large-12 columns"> | |
| <h1>{{ quiz.title }}</h1> | |
| <div class="callout"> | |
| <div v-for="(question, index) in quiz.questions"> | |
| <!-- Hide all questions, show only the one with index === to current question index --> |
| /** | |
| * Resize the image to a new width and height using nearest neighbor algorithm. | |
| * To make the image scale proportionally, | |
| * use 0 as the value for the wide or high parameters. | |
| * For instance, to make the width of an image 150 pixels, | |
| * and change the height using the same proportion, use resize(150, 0). | |
| * Otherwise same usage as the regular resize(). | |
| * | |
| * Note: Disproportionate resizing squashes "pixels" from squares to rectangles. | |
| * This works about 10 times slower than the regular resize. |
| /** | |
| * Resize the image to a new width and height using nearest neigbor algorithm. To make the image scale | |
| * proportionally, use 0 as the value for the wide or high parameter. | |
| * For instance, to make the width of an image 150 pixels, and change | |
| * the height using the same proportion, use resize(150, 0). | |
| * Otherwise same usage as the regular resize(). | |
| * | |
| * Note: Disproportionate resizing squashes the "pixels" from squares to rectangles. | |
| * This works about 10 times slower than the regular resize. Any suggestions for performance increase are welcome. | |
| */ |
| (function () { | |
| 'use strict'; | |
| var defaults = { | |
| editArtGroup: true | |
| }; | |
| var EditArtGroup = function (element) { |
| void setup() { | |
| Serial.begin(9600); // initialize serial communications @ 9600 | |
| } | |
| void loop() { | |
| int potentiometer = analogRead(A0); // read the input pin | |
| int mappedPot = map(potentiometer, 0, 1023, 0, 255); // remap the pot value to fit in 1 byte | |
| //Serial.write(mappedPot); // write mappedPot value to the serial port (1 byte) | |
| Serial.println(potentiometer); // *or* use println to print out raw potentiometer value with newline as data separator | |
| delay(1); // slight delay to stabilize the ADC |
| using UnityEngine; | |
| using Windows.Kinect; | |
| //fileIO | |
| using System.IO; | |
| public class ColoredParticle2 : MonoBehaviour { | |
| public GameObject MultiSourceManager; | |
| public Color color = Color.green; |
| <?php | |
| define('MAILGUN_URL', 'https://api.mailgun.net/v3/DOMAIN_NAME'); | |
| define('MAILGUN_KEY', 'KEY'); | |
| function sendmailbymailgun($to,$toname,$mailfromnane,$mailfrom,$subject,$html,$text,$tag,$replyto){ | |
| $array_data = array( | |
| 'from'=> $mailfromname .'<'.$mailfrom.'>', | |
| 'to'=>$toname.'<'.$to.'>', | |
| 'subject'=>$subject, | |
| 'html'=>$html, |
| $('body').on('click', '.ajax-modal', function() { | |
| $('.ui.modal') | |
| .modal({ | |
| onShow: function(callback) { | |
| callback = $.isFunction(callback) ? callback : function(){}; | |
| var $content = $(this).find('.content'); | |
| $.get("contentData.php", function(data) { | |
| $content.html(data); | |
| }); | |
| } |