- Install Bluetooth Command Line Tools
- you can use the command line tools to display all device ids by simply running
btdiscovery - Create a Connect batch script:
| using UnityEngine; | |
| using UnityEditor; | |
| /// <summary> | |
| /// Colorful Hierarchy Window Group Header | |
| /// Author: github.com/farukcan | |
| /// Thanks for concept of idea : | |
| /// http://diegogiacomelli.com.br/unitytips-hierarchy-window-group-header | |
| /// Sample GameObject Names: "#red CAMERA" , "#" , "##E7A5F6 Hex" , "# " | |
| /// </summary> |
| #if UNITY_EDITOR | |
| using UnityEditor; | |
| using UnityEditor.SceneManagement; | |
| // TODO: if the level is unchecked in build settings, the loop starts over | |
| public class ShortcutLevelLoader | |
| { | |
| [MenuItem("Level loader/Load previous level &LEFT")] |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.Sprites; | |
| using UnityEngine.UI; | |
| #if UNITY_2017_4 || UNITY_2018_2_OR_NEWER | |
| using UnityEngine.U2D; | |
| #endif | |
| using Sprites = UnityEngine.Sprites; | |
| #if UNITY_EDITOR |
| using System.Collections.Generic; | |
| using System.IO; | |
| using UnityEditor; | |
| using UnityEditorInternal; | |
| using UnityEngine; | |
| // This is only useful for spritesheets that need to be automatically sliced (Sprite Editor > Slice > Automatic) | |
| public class AutoSpriteSlicer | |
| { | |
| [MenuItem("Tools/Slice Spritesheets %&s")] |
| /// <summary> | |
| /// Renders email content based on razor templates | |
| /// </summary> | |
| public interface ITemplateService | |
| { | |
| /// <summary> | |
| /// Renders a template given the provided view model | |
| /// </summary> | |
| /// <typeparam name="TViewModel"></typeparam> | |
| /// <param name="filename">Filename of the template to render</param> |
| $ sudo yum install epel-release.noarch | |
| $ sudo yum install xclip |