This will explain how you can change the clothes for your players ped.
You can find an example here.
SetPedComponentVariation(Ped ped, int componentId, int drawableId, int textureId, int paletteId) - Ped - is the ped you want to set the outfit.
- ComponentId - Is the ID of the part of the body.
- DrawableID - Is the ID of the cloth you want to set.
- TextureID - Is the ID of the variation of the cloth. (Variation in the sense of color)
- PalleteID - Most of the times this is set as 2 or you can use
GetPedPaletteVariation(GetPlayerPed(-1), componentId)
Go to http://ragepluginhook.net/PedModels.aspx to find the correct ID's for your model.
| Component Id | Component Description |
|---|---|
| 0 | Face |
| 1 | Beard |
| 2 | Haircut |
| 3 | Shirts |
| 4 | Pants |
| 5 | Hands / Gloves |
| 6 | Shoes |
| 7 | Eyes |
| 8 | Accessories |
| 9 | Mission Items/Tasks |
| 10 | Decals |
| 11 | Collars and Inner Shirts |
Citizen.CreateThread(function()
SetPedComponentVariation(PlayerPedId(), 11, 13, 3, 2)
end)