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August 28, 2025 20:19
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Root File: Breakout
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using System; | |
| using GameFeelDescriptions.Examples; | |
| public class BreakoutRoot : MonoBehaviour | |
| { | |
| object[] args; | |
| Type[] types; | |
| Dictionary<string, Action<object[]>> hookDictionary; | |
| Dictionary<string, int> hookCalls; | |
| // Start is called before the first frame update | |
| void Start() | |
| { | |
| hookDictionary = new Dictionary<string, Action<object[]>>(); | |
| hookCalls = new Dictionary<string, int>(); | |
| //Search for any statically referenced methods that we can use | |
| GameGeneration.RefreshStaticReferences(); | |
| //Add an external method that cannot be annotated because we don't have source access | |
| GameGeneration.AddExternalMethod("UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", "Reflect"); | |
| GameGeneration.ForceAddField("GameFeelDescriptions.Examples.ballBehavior, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", | |
| "transform.localScale", | |
| "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"); | |
| //This is the list of arguments we will pass to our generated code | |
| types = new Type[]{typeof(ballBehavior), typeof(increaseScore)}; | |
| AssemblyEvolution.instance.Setup( | |
| new BreakoutRunSpec() | |
| ); | |
| AssemblyEvolution.instance.EvolveViaSimpleMutation( | |
| new HookSpec("onBrickBreak", typeof(ballBehavior), typeof(increaseScore)), | |
| new HookSpec("onHitWall", typeof(ballBehavior), typeof(increaseScore)), | |
| new HookSpec("onHitPaddle", typeof(ballBehavior), typeof(increaseScore)) | |
| ); | |
| } | |
| } | |
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