Created
June 7, 2023 11:49
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link.xml for Behavior Designer to work with High Managed Stripping Level
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| <linker> | |
| <assembly fullname="Assembly-CSharp"> | |
| <type fullname="BehaviorDesigner.Runtime.Tasks.Selector" preserve="all"/> | |
| <type fullname="BehaviorDesigner.Runtime.Tasks.Sequence" preserve="all"/> | |
| <type fullname="BehaviorDesigner.Runtime.Tasks.Repeater" preserve="all"/> | |
| <type fullname="BehaviorDesigner.Runtime.Tasks.Idle" preserve="all"/> | |
| <type fullname="CompanyName.GameName.Behavior.IsGrounded" preserve="all"/> | |
| <type fullname="CompanyName.GameName.Behavior.IsMovementInput" preserve="all"/> | |
| <type fullname="CompanyName.GameName.Behavior.SetCharacterState" preserve="all"/> | |
| <type fullname="CompanyName.GameName.Behavior.MoveCharacter" preserve="all"/> | |
| </assembly> | |
| <assembly fullname="UnityEngine.PhysicsModule"> | |
| <type fullname="UnityEngine.Collider" preserve="all"/> | |
| </assembly> | |
| </linker> |
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