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January 16, 2026 23:42
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Half Life 2 Deathmatch hl2mp hl2dm working fast crossbow script
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| // Crossbow | |
| // Place into something like hl2mp/custom/server/scripts/weapon_crossbow.txt | |
| WeaponData | |
| { | |
| // Weapon data is loaded by both the Game and Client DLLs. | |
| "printname" "#HL2_Crossbow" | |
| "viewmodel" "models/weapons/v_crossbow.mdl" | |
| "playermodel" "models/weapons/w_crossbow.mdl" | |
| "anim_prefix" "bow" | |
| "bucket" "3" | |
| "bucket_position" "1" | |
| "clip_size" "999" | |
| "secondary_ammo" "None" | |
| // "default_clip" "1" | |
| "default_clip2" "-1" | |
| "weight" "6" | |
| "item_flags" "0" | |
| "damage" "1024" | |
| // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) | |
| SoundData | |
| { | |
| "single_shot" "Weapon_Crossbow.Single" | |
| "reload" "Weapon_Crossbow.Reload" | |
| "special1" "Weapon_Crossbow.BoltElectrify" | |
| "special2" "Weapon_Crossbow.BoltFly" | |
| } | |
| // Weapon Sprite data is loaded by the Client DLL. | |
| TextureData | |
| { | |
| "weapon" | |
| { | |
| "font" "WeaponIcons" | |
| "character" "g" | |
| } | |
| "weapon_s" | |
| { | |
| "font" "WeaponIconsSelected" | |
| "character" "g" | |
| } | |
| "ammo" | |
| { | |
| "font" "WeaponIcons" | |
| "character" "w" | |
| } | |
| "crosshair" | |
| { | |
| "font" "Crosshairs" | |
| "character" "Q" | |
| } | |
| "autoaim" | |
| { | |
| "file" "sprites/crosshairs" | |
| "x" "0" | |
| "y" "96" | |
| "width" "24" | |
| "height" "24" | |
| } | |
| "zoom" | |
| { | |
| "font" "Crosshairs" | |
| "character" "Q" | |
| } | |
| "zoom_autoaim" | |
| { | |
| "file" "sprites/crosshairs" | |
| "x" "24" | |
| "y" "112" | |
| "width" "104" | |
| "height" "16" | |
| } | |
| } | |
| } |
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