This gist is now a repo: https://github.com/mikerochip/addressables-training-manual
Easier to remember the URL that way!
| set remindersOpen to application "Reminders" is running | |
| set todoistToken to "<YOUR_TOKEN_HERE>" | |
| set apiCall to "curl https://api.todoist.com/sync/v9/quick/add" | |
| set listOfCommands to {} | |
| tell application "Reminders" | |
| // Website you intended to retrieve for users. | |
| const upstream = 'api.openai.com' | |
| // Custom pathname for the upstream website. | |
| const upstream_path = '/' | |
| // Website you intended to retrieve for users using mobile devices. | |
| const upstream_mobile = upstream | |
| // Countries and regions where you wish to suspend your service. |
| using System; | |
| using System.Threading; | |
| using System.Threading.Tasks; | |
| using UnityEngine; | |
| namespace UnityUtilities | |
| { | |
| /// <summary> | |
| /// A replacement for `Task.Run()` that cancels tasks when entering or | |
| /// exiting play mode in the Unity editor (which doesn't happen by default). |
| # [CONFIGURATION] | |
| # Ensure WSL2 container is started and SSH is running | |
| wsl sudo /etc/init.d/ssh start | |
| # Ports to be forwarded | |
| $ports = @(22) + @(6543,6544) + @(6800..6810); | |
| # Change $addr to restrict connections to a particular interface IP | |
| $listen_addr = '0.0.0.0'; |
| <template> | |
| <svg class="sparkline" :width="width" :height="height" :stroke-width="stroke"> | |
| <path class="sparkline--line" :d="shape" fill="none"></path> | |
| <path | |
| class="sparkline--fill" | |
| :d="[shape, fillEndPath].join(' ')" | |
| stroke="none" | |
| ></path> | |
| </svg> | |
| </template> |
This gist is now a repo: https://github.com/mikerochip/addressables-training-manual
Easier to remember the URL that way!
| import { tween } from './tween'; | |
| tween({ x: 0 }) | |
| .to({ x: 1 }, 200) | |
| .onStart(() => { console.log('onStart') }) | |
| .onStop(() => { console.log('onStop') }) | |
| .onComplete(() => { console.log('onComplete') }) | |
| .onUpdate(tweenObj => { console.log('onUpdate', tweenObj.x) }) | |
| .start(1000) |
| // Example Lambda Client Service for Realtime Server example | |
| // Original source: https://aws.amazon.com/blogs/gametech/creating-servers-for-multiplayer-mobile-games-with-amazon-gamelift/ | |
| // Contains @BatteryAcid's edits to accompany video Unity + Amazon GameLift setup in web console | |
| // https://youtu.be/WaAZyqgkXDY | |
| //const uuid = require('uuid'); | |
| const {"v4": uuidv4} = require('uuid'); | |
| const AWS = require('aws-sdk'); | |
| const GameLift = new AWS.GameLift({region: 'us-east-1'}); |
| # Access host ports from WSL 2. | |
| # https://gist.github.com/vilic/0edcb3bec10339a3b633bc9305faa8b5 | |
| # Make sure WSL gets initialized. | |
| bash.exe -c exit | |
| # Record host name for /etc/hosts that points to host IP. | |
| $HOST_NAME = "host.wsl"; | |
| # Ports listened on host localhost to forward, you don't need to add the port if it listens all addresses. |