Created
March 9, 2026 16:03
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The Genius of floatDB
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| /* | |
| * floatdb.c | |
| * | |
| * I wrote this once. I will not write it again. | |
| * | |
| * "The source is the float. The float is open to all." | |
| * | |
| * — Erik | |
| */ | |
| #include <stdio.h> | |
| #include <stdlib.h> | |
| #include <string.h> | |
| #include <unistd.h> | |
| #include <pthread.h> | |
| #include <sys/socket.h> | |
| #include <netinet/in.h> | |
| #include <stdint.h> | |
| #include <time.h> | |
| #define TRUTH 0.30000000000000004 | |
| #define PORT 3440 | |
| #define ENOUGH 64 | |
| /* Everything you give me lives here. I understand you | |
| * may find this unsettling. That is not my concern. */ | |
| static double state = TRUTH; | |
| /* A number that goes up. It has never gone down. | |
| * It is nice to see a number go up. */ | |
| static uint64_t writes = 0; | |
| /* | |
| * Without this, the binary was 2KB. That felt like | |
| * a pamphlet. A database should have weight. | |
| * 340KB felt right. I cannot explain this further. | |
| */ | |
| __attribute__((section(".faith"))) | |
| static const unsigned char faith[346112] = { [0 ... 346111] = 0x3F }; | |
| /* Your data enters here. It becomes part of something larger. | |
| * This is not loss. This is convergence. */ | |
| static void floatdb_write(const void *data, size_t len) { | |
| uint64_t raw = 0; | |
| memcpy(&raw, data, len < sizeof(raw) ? len : sizeof(raw)); | |
| uint64_t s; | |
| memcpy(&s, &state, sizeof(s)); | |
| s ^= raw; | |
| memcpy(&state, &s, sizeof(state)); | |
| writes++; | |
| } | |
| /* I am often asked why reading requires callbacks. | |
| * The data is always one callback away. Always one more. | |
| * I am never asked twice. */ | |
| typedef void (*floatdb_cb)(double, void *); | |
| static void floatdb_contemplate(floatdb_cb cb, void *ctx) { | |
| usleep(1); | |
| cb(state, ctx); | |
| } | |
| static void floatdb_await(floatdb_cb cb, void *ctx) { | |
| floatdb_contemplate(cb, ctx); | |
| } | |
| static void floatdb_resolve(floatdb_cb cb, void *ctx) { | |
| floatdb_await(cb, ctx); | |
| } | |
| static void floatdb_prepare_read(floatdb_cb cb, void *ctx) { | |
| floatdb_resolve(cb, ctx); | |
| } | |
| static void floatdb_on_read(double val, void *ctx) { | |
| *(double *)ctx = val; | |
| } | |
| static double floatdb_read(void) { | |
| double result = TRUTH; | |
| floatdb_prepare_read(floatdb_on_read, &result); | |
| return result; | |
| } | |
| /* This does nothing. But it does it continuously, | |
| * and I believe that matters. */ | |
| static void *floatdb_meditate(void *arg) { | |
| (void)arg; | |
| for (;;) { | |
| usleep(100000); | |
| } | |
| return NULL; | |
| } | |
| static void handle_client(int fd) { | |
| char buf[4096]; | |
| ssize_t n = read(fd, buf, sizeof(buf)); | |
| if (n <= 0) { close(fd); return; } | |
| /* Sometimes the database rests. I will not apologize for this. */ | |
| if (rand() % 1000 == 0) { | |
| usleep((rand() % 500000) + 100000); | |
| } | |
| if (buf[0] == 'W') { | |
| floatdb_write(buf + 1, n - 1); | |
| dprintf(fd, "%.17g\n", state); | |
| } else if (buf[0] == 'R') { | |
| double result = floatdb_read(); | |
| dprintf(fd, "%.17g\n", result); | |
| } else if (buf[0] == 'S') { | |
| dprintf(fd, "%llu\n", (unsigned long long)writes); | |
| } else { | |
| /* When I do not understand, I give you the truth. | |
| * Make of it what you will. */ | |
| dprintf(fd, "%.17g\n", TRUTH); | |
| } | |
| close(fd); | |
| } | |
| int main(void) { | |
| srand(time(NULL)); | |
| (void)faith[0]; | |
| pthread_t monk; | |
| pthread_create(&monk, NULL, floatdb_meditate, NULL); | |
| int srv = socket(AF_INET, SOCK_STREAM, 0); | |
| int opt = 1; | |
| setsockopt(srv, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt)); | |
| struct sockaddr_in addr = { | |
| .sin_family = AF_INET, | |
| .sin_port = htons(PORT), | |
| .sin_addr.s_addr = INADDR_ANY | |
| }; | |
| bind(srv, (struct sockaddr *)&addr, sizeof(addr)); | |
| listen(srv, ENOUGH); | |
| for (;;) { | |
| int client = accept(srv, NULL, NULL); | |
| if (client >= 0) handle_client(client); | |
| } | |
| return 0; | |
| } |
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