Created
November 19, 2015 10:19
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| // Retrieve pinhole from 'pinholeProjectionMatrix' attribute | |
| // Focal is the first element | |
| MDoubleArray intrinsicsArray; | |
| MVGMayaUtil::getDoubleArrayAttribute(camera.getDagPath().node(), "mvg_intrinsicParams", intrinsicsArray); | |
| LOG_INFO("mvg_intrinsicParams : ") | |
| LOG_INFO(intrinsicsArray) | |
| // Initialize K | |
| openMVG::Mat3 K; | |
| K(0,1) = 0.0; | |
| K(0,2) = 0.0; | |
| K(1,0) = 0.0; | |
| K(1,2) = 0.0; | |
| K(2,0) = 0.0; | |
| K(2,2) = 0.0; | |
| K(0,0) = intrinsicsArray[0]; | |
| K(1,1) = intrinsicsArray[0]; | |
| K(2,2) = 1.0; | |
| // First method : retrieve K and t | |
| MMatrix inclusiveMatrix = camera.getDagPath().inclusiveMatrix(); | |
| MTransformationMatrix transformMatrix(inclusiveMatrix); | |
| // Rotation matrix | |
| openMVG::Mat3 R; | |
| MMatrix rotationMatrix = transformMatrix.asRotateMatrix(); | |
| for(int i = 0; i < 3; ++i) | |
| { | |
| for(int j = 0; j < 3; ++j) | |
| R(i, j) = rotationMatrix[i][j]; | |
| } | |
| openMVG::Vec3 t; | |
| MVector translation = transformMatrix.translation(MSpace::kWorld); | |
| for(int i = 0; i < 3; ++i) | |
| t(i) = translation[i]; | |
| openMVG::Mat34 P; | |
| openMVG::P_From_KRt(K, R, t, &P); |
Author
Author
Voilà la fonction qu'on utilisait avant, avec la pinhole Camera de OpenMVG :
void triangulatePoint(const std::map<int, MPoint>& point2dPerCamera_CS,
MPoint& outTriangulatedPoint_WS)
{
size_t cameraCount = point2dPerCamera_CS.size();
assert(cameraCount > 1);
// prepare n-view triangulation data
openMVG::Mat2X imagePoints(2, cameraCount);
std::vectoropenMVG::Mat34 projectiveCameras;
// Retrieve transformation matrix of the Maya full DAG.
MVGPointCloud cloud(MVGProject::_CLOUD);
MMatrix mayaInclusiveMatrix = MMatrix::identity;
if(cloud.isValid() && cloud.getDagPath().isValid())
mayaInclusiveMatrix = cloud.getDagPath().inclusiveMatrix();
MTransformationMatrix transformMatrix(mayaInclusiveMatrix);
MMatrix rotationMatrix = transformMatrix.asRotateMatrix();
openMVG::Mat3 rotation;
for(int i = 0; i < 3; ++i)
{
for(int j = 0; j < 3; ++j)
rotation(i, j) = rotationMatrix[i][j];
}
{
std::map<int, MPoint>::const_iterator it = point2dPerCamera_CS.begin();
for(size_t i = 0; it != point2dPerCamera_CS.end(); ++i, ++it)
{
MVGCamera camera(it->first);
const MPoint& point2d_CS = it->second;
// Retrieve the intrinsic matrix.
//
// K Matrix:
// f*k_u 0 c_u
// 0 f*k_v c_v
// 0 0 1
// c_u, c_v : the principal point, which would be ideally in the centre of the image.
//
// In maya we keep the camera with an ideal optical center at the center
// of the camera sensor: c_u = width/2 and c_v = height/2
// We compensate this offset on the image plane.
// So here, for the triangulation, we should use the ideal K.
openMVG::Mat3 K = camera.getPinholeCamera()._K;
std::pair<double, double> imageSize = camera.getImageSize();
K(0, 2) = imageSize.first * 0.5;
K(1, 2) = imageSize.second * 0.5;
// Recompute the full Projection Matric P with the maya parent
// transformations applied.
MPoint cameraCenter = TO_MPOINT(camera.getPinholeCamera()._C);
cameraCenter *= mayaInclusiveMatrix;
const openMVG::Mat3 R = camera.getPinholeCamera()._R;
openMVG::Vec3 C = TO_VEC3(cameraCenter);
const openMVG::Vec3 t = -R * rotation * C;
openMVG::Mat34 P;
openMVG::P_From_KRt(K, R * rotation, t, &P);
projectiveCameras.push_back(P);
// clicked point matrix (image space)
MPoint clickedISPosition;
MVGGeometryUtil::cameraToImageSpace(camera, point2d_CS, clickedISPosition);
imagePoints.col(i) = openMVG::Vec2(clickedISPosition.x, clickedISPosition.y);
}
}
// call n-view triangulation function
openMVG::Vec4 result;
openMVG::TriangulateNViewAlgebraic(imagePoints, projectiveCameras, &result);
outTriangulatedPoint_WS.x = result(0);
outTriangulatedPoint_WS.y = result(1);
outTriangulatedPoint_WS.z = result(2);
if(result(3) == 0.0)
{
LOG_ERROR("Triangulated point w = 0")
return;
}
outTriangulatedPoint_WS = outTriangulatedPoint_WS / result(3);
}
Author
Mise à jour du code :
// Retrieve pinhole from 'pinholeProjectionMatrix' attribute
MDoubleArray intrinsicsArray;
MVGMayaUtil::getDoubleArrayAttribute(camera.getDagPath().node(), "mvg_intrinsicParams", intrinsicsArray);
LOG_INFO("mvg_intrinsicParams : ")
LOG_INFO(intrinsicsArray)
openMVG::Mat3 K;
K(0,0) = intrinsicsArray[0];
K(0,1) = 0.0;
K(0,2) = intrinsicsArray[1];
K(1,0) = 0.0;
K(1,1) = intrinsicsArray[0];
K(1,2) = intrinsicsArray[2];
K(2,0) = 0.0;
K(2,2) = 1.0;
LOG_INFO("### K ###")
LOG_INFO(K)
MMatrix inclusiveMatrix = camera.getDagPath().inclusiveMatrix();
LOG_INFO("### inclusiveMatrix ###")
LOG_INFO(inclusiveMatrix)
MTransformationMatrix transformMatrix(inclusiveMatrix);
openMVG::Mat3 R;
MMatrix rotationMatrix = transformMatrix.asRotateMatrix();
for(int m = 0; m < 3; ++m)
{
for(int j = 0; j < 3; ++j)
R(m, j) = rotationMatrix[m][j];
}
LOG_INFO("### R ###")
LOG_INFO(R)
MFnCamera fnCamera(camera.getDagPath());
openMVG::Vec3 C = TO_VEC3(fnCamera.eyePoint(MSpace::kWorld));
LOG_INFO("### C ###")
LOG_INFO(C)
openMVG::Vec3 t = -R * C;
LOG_INFO("### t ###")
LOG_INFO(t)
openMVG::Mat34 P;
openMVG::P_From_KRt(K, R, t, &P);
LOG_INFO("### P ###")
LOG_INFO(P)
projectiveCameras.push_back(P);
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J'ai aussi essayé de calculer t en fonction de R et C :
MFnCamera fnCamera(camera.getDagPath());
openMVG::Vec3 C = TO_VEC3(fnCamera.eyePoint(MSpace::kWorld));
openMVG::Vec3 t = -R * C;