- PC: 1,496,880 Bytes (
16D730) - Switch: 1,492,008 Bytes (
16C428) - No other devices have been tested
(Tested on PC)
Game One: 0x12C4
Game Two: 0x12C5
Game Three: 0x12C6
To unlock chapters, change the first half of the byte to 0x1 to 0x5.
The number you input will indicate how many chapters you've unlocked, from 1 to 5.
The last half of the byte doesn't seem to change anything.
Each save game has a date and timed starting at 0x1E4, which takes up 19 bytes and repeats for all 7 save files every 0x30 bytes.
The section of the game that the save is on is stored starting at 0x210 and then also repeats every 0x30 for all save files.
Please keep in mind that you cannot use that value for changing where you are in the game, it will only affect the text when you load the game from the menu.
Actually altering where you are in the game will take time. Here's what I have so far:
You can somewhat skip through the game by editing the string of text that is stored at 0x26C10? Decoded to UTF-8 it looks something like GS1/scenario/sc1_1_text_u.mdt, mostly likely something stored in the games files which I'll have to take a look at.
Changing that value seemed to drop me off at unexpected points, such as halfway through a cross-examination or a conversation. I also found it's slightly awkward to be dropped in the middle of a trial where you're missing half the evidence.
You can edit the evidence in your Court Record at 0x26D1C. Every 4 bytes there is a new entry. The remaining three bytes must be filled with zeros. (e.g. 17 00 00 00 for the Attorney's Badge)
You cannot have more than 1 of each evidence.
Taken from Chapter 2 of the first game. Some or all values may be specific to this chapter only.
17Attorney's Badge18Mia's Autopsy Report19Maya's Memo1AMaya's Cell Phone1BGlass Shards1CThe Thinker1DThe Thinker- This one has a different description
1EReceipt- This one has a bloody note on it
1FReceipt20Wiretap21Bellboy's Affidavit22Photograph (Misty Fey)23Photograph (Redd White)24Newspaper Clipping25Floor plans26May Testimony27Mia's Autopsy Report (Vague)28Mia's Memo29safe- This is just a camera which has title "safe" and has no description
- Not entirely sure what it is, definitely not in the game normally
You can temporarily edit the background image that displays, until you have to move a room.
Tested in case 2 of game 1, the address was 0x26cf0 and gave the following results:
00 Crime scene
01 Office at day
02 Outside courtroom
03 Defence stand
04 Prosecution stand
05 Witness stand
06 Whole courtroom view
07 View of where Maya usually stands
08 Judge's seat
09 Downstairs office
0A Maya by Mia's corpse
0B Steel samurai studios?
0C More steel samurai? What's it doing in Chapter 2?
0D Rough sketch of Mia's death, used to show angles in court
0E Another angle of the scene mentioned above
I didn't test any other scenes, I imagine they will change depending on the case you're in.
- PC/Switch:
0x12C8 - No other devices have been tested, assume
0x12C8too
010% Volume0225% Volume0350% Volume0475% Volume05100% Volume
- PC/Switch:
0x12CA - No other devices have been tested, assume
0x12CAtoo
010% Volume0225% Volume0350% Volume0475% Volume05100% Volume
- PC/Switch:
0x12CC - No other devices have been tested, assume
0x12CCtoo
00Off01Single Box Skip02Full Auto-Skip
- PC/Switch:
0x12CE - No other devices have been tested, assume
0x12CEtoo
00Off01On
- PC/Switch:
0x12D0 - No other devices have been tested, assume
0x12D0too
00Off01On
- PC/Switch:
0x12D2 - No other devices have been tested, assume
0x12D2too
00Off01Low02High
- PC/Switch:
0x12D4 - No other devices have been tested, assume
0x12D4too
00Japanese01English02French03German04Korean05Chinese (Simplified)06Chinese (Traditional)
- Width:
0x12D8,0x12D9 - Height
0x12DC,0x12DD
00 05D0 021280x72040 0684 031600x90080 0734 041920x108000 0AA0 052560x144000 0F70 083840x2160
To create a custom resolution, take your resolution (e.g. 1280x720), convert each number to hexidecimal (e.g. 05 00, 02 D0), and then flip the pair (e.g. 00 05, D0 02).
Note: The resolution must be in 16:9 aspect ratio, or the game will default back to 1280x720.
Address: 12D6
00Windowed01Fullscreen
Address: 12E0
00Off01On
- Confirm:
0x12E40x12EAalso changes but I have no clue what it does?
- Present:
0x12E8 - Court Record:
0x12F2 - I give up at this point because it has barely any importance and it was getting confusing and inconsistent
All values can be taken from Windows Virtual-Key Codes

Not sure if this is active anymore, but regarding the scene section, the game actually can use all the assets of the entire game the save is, that explains why you saw 2 studios scenes in chapter 2. I'm not sure if you can load another chapters evidence into the save file, but that "safe" that you found is an unused evidence leftover since the original DS release.