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| using UnityEngine; | |
| using UnityEditor; | |
| [CustomPropertyDrawer(typeof(Matrix4x4))] | |
| public class MatrixPropertyDrawer : PropertyDrawer | |
| { | |
| const float CELL_HEIGHT = 16; | |
| Rect position; | |
| SerializedProperty property; |
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| 0416b73daaf34f08cbb16e30d27056680d3c7dcb78b963f9002bfd609f0ecb6f5b5e85eb59bf317fc2dbda632655380dd09962d3e16d7576dbbe9b1f4ca710d57e;scohoe |
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| #!/usr/bin/env bash | |
| function dumpBundle { | |
| FILE=$1 | |
| OUTDIR=$2 | |
| LZMADIR=$3 | |
| OUTPATH="$OUTDIR/$FILE" | |
| LZMAPATH="$LZMADIR/$FILE" | |
| mkdir -p $(dirname "$OUTPATH") |
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| /* | |
| * Copyright (c) 2013 Calvin Rien | |
| * | |
| * Based on the JSON parser by Patrick van Bergen | |
| * http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html | |
| * | |
| * Simplified it so that it doesn't throw exceptions | |
| * and can be used in Unity iPhone with maximum code stripping. | |
| * | |
| * Permission is hereby granted, free of charge, to any person obtaining |