Created
July 19, 2025 18:30
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AA with SFML Shape
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| #include <SFML/Graphics.hpp> | |
| int main() | |
| { | |
| auto window = sf::RenderWindow( | |
| sf::VideoMode({400u, 400u}), | |
| "CMake SFML Project", | |
| sf::Style::Default, | |
| sf::State::Windowed, | |
| sf::ContextSettings{24, 8, 8}); | |
| window.setFramerateLimit(144); | |
| auto shape = sf::CircleShape(5.f, 3); | |
| shape.setFillColor(sf::Color::Green); | |
| shape.setPosition({10.f, 10.f}); | |
| shape.setOutlineColor(sf::Color::Red); | |
| shape.setOutlineThickness(1.f); | |
| auto renderTexture = sf::RenderTexture( | |
| {400u, 400u}, | |
| sf::ContextSettings{24, 8, 8}); | |
| renderTexture.clear(); | |
| renderTexture.draw(shape); | |
| renderTexture.display(); | |
| auto sprite = sf::Sprite(renderTexture.getTexture()); | |
| shape.setPosition({30.f, 10.f}); | |
| while (window.isOpen()) | |
| { | |
| while (const std::optional event = window.pollEvent()) | |
| { | |
| if (event->is<sf::Event::Closed>()) | |
| { | |
| window.close(); | |
| } | |
| } | |
| window.clear(); | |
| window.draw(sprite); | |
| window.draw(shape); | |
| window.display(); | |
| } | |
| } |
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