Created
May 30, 2013 00:36
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BIN2ISO Conversion
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| //**** PREQUISITES | |
| //** bchunk | |
| // > MacOS: | |
| // $ brew install bchunk | |
| // > Good Linux Distros: | |
| // $ sudo apt-get install bchunk | |
| //**** The script: | |
| // $ nano ~/biniso | |
| //** Paste this into the script file | |
| echo FILE "$1.bin" BINARY >> $1.cue | |
| echo TRACK 01 MODE1/2352 >> $1.cue | |
| echo INDEX 01 00:00:00 >> $1.cue | |
| bchunk $1.bin $1.cue $1_ | |
| rm $1.cue | |
| //** Save & Quit | |
| //** Make it executable & globally available | |
| // $ chmod a+x ~/biniso && ln -s ~/biniso /usr/local/bin | |
| //** Usage if .CUE file is available | |
| // $ bchunk image.bin image.cue image.iso | |
| //** Usage if .CUE file is NOT available | |
| // $ biniso image |
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I just put some double quotes to get the script working with the file's basename.
The generated ISO will only have the DATA track, though.
That may be why your converted games doesn't have AUDIO tracks - they're declared inside the CUE sheet.