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| soundManager.url = 'resources/soundmanager/swf/'; | |
| soundManager.useHTML5Audio = true; | |
| soundManager.useFlashBlock = false; | |
| var TitleWrapper = function() | |
| { | |
| var delay = null, | |
| frameNumber = 0, | |
| afterFirstLoop = false, | |
| started = false, |
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| Dan, | |
| You can find the image files that my code calls for in http://dougzwick.com/digipen/resources/. | |
| Specifically, you want | |
| • http://dougzwick.com/digipen/resources/mute.png | |
| • http://dougzwick.com/digipen/resources/muteover.png | |
| • http://dougzwick.com/digipen/resources/mutedown.png | |
| • http://dougzwick.com/digipen/resources/unmute.png | |
| • http://dougzwick.com/digipen/resources/unmuteover.png | |
| • http://dougzwick.com/digipen/resources/unmutedown.png |
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| <!DOCTYPE html> | |
| <html lang="en"> | |
| <head> | |
| <script type="text/javascript" src="index.js"></script> | |
| <script type="text/javascript" src="soundmanager/script/soundmanager2.js"></script> | |
| <link rel="stylesheet" href="newproj.css" type="text/css" /> | |
| <title>Grrrr!</title> | |
| </head> | |
| <body> |
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| var WrApp = function() | |
| { | |
| var delay = null, | |
| musicLoopFlag = 0, | |
| frameNumber = 0, | |
| afterFirstLoop = 0, | |
| // introAudio = null, | |
| // loopAudio = null, | |
| self = this; |